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Engine directory for ticket #1
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Engine/source/console/simPersistSet.h
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68
Engine/source/console/simPersistSet.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _SIMPERSISTSET_H_
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#define _SIMPERSISTSET_H_
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#ifndef _SIMSET_H_
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#include "console/simSet.h"
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#endif
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/// A SimSet that can be safely persisted. Uses SimPersistIDs to reference
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/// objects in the set while persisted on disk. This allows the set to resolve
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/// its references no matter whether they are loaded before or after the set
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/// is created.
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///
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class SimPersistSet : public SimSet
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{
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public:
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typedef SimSet Parent;
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protected:
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/// List of unresolved persistent IDs.
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Vector< SimPersistID* > mUnresolvedPIDs;
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/// If true, the set is currently resolving persistent IDs.
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bool mIsResolvingPIDs;
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public:
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///
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SimPersistSet();
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/// Try to resolve all persistent IDs that as of yet are still unresolved.
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void resolvePIDs();
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// SimSet.
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virtual void addObject( SimObject* );
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virtual void write( Stream &stream, U32 tabStop, U32 flags = 0 );
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virtual bool processArguments( S32 argc, const char** argv );
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DECLARE_CONOBJECT( SimPersistSet );
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DECLARE_CATEGORY( "Console" );
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DECLARE_DESCRIPTION( "A SimSet that can be safely persisted." );
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};
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#endif // !_SIMPERSISTSET_H_
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