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Engine directory for ticket #1
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Engine/source/console/simPersistID.h
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111
Engine/source/console/simPersistID.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _SIMPERSISTID_H_
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#define _SIMPERSISTID_H_
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#ifndef _TORQUE_UUID_H_
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#include "core/util/uuid.h"
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#endif
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#ifndef _REFBASE_H_
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#include "core/util/refBase.h"
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#endif
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/// @file
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/// Persistent IDs for SimObjects.
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class SimObject;
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template< typename, typename > class HashTable;
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/// A globally unique persistent ID for a SimObject.
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class SimPersistID : public StrongRefBase
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{
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public:
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typedef void Parent;
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friend class SimObject;
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protected:
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typedef HashTable< Torque::UUID, SimPersistID* > LookupTableType;
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/// Reference to the SimObject. Will be NULL for as long as the
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/// persistent ID is not resolved.
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SimObject* mObject;
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/// The UUID assigned to the object. Never changes.
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Torque::UUID mUUID;
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/// Table of persistent object IDs.
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static LookupTableType* smLookupTable;
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/// Construct a new persistent ID for "object" by generating a fresh
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/// unique identifier.
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SimPersistID( SimObject* object );
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/// Construct a persistent ID stub for the given unique identifier.
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/// The stub remains not bound to any object until it is resolved.
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SimPersistID( const Torque::UUID& uuid );
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///
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~SimPersistID();
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/// Bind this unresolved PID to the given object.
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void resolve( SimObject* object );
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///
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void unresolve() { mObject = NULL; }
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/// Create a persistent ID for the given object.
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static SimPersistID* create( SimObject* object );
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public:
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/// Initialize the persistent ID system.
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static void init();
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/// Uninitialize the persistent ID system.
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static void shutdown();
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/// Look up a persistent ID by its UUID. Return NULL if no PID is bound to the given UUID.
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static SimPersistID* find( const Torque::UUID& uuid );
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/// Look up a persistent ID by its UUID. If no PID is bound to the given UUID yet, create a
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/// new PID and bind it to the UUID.
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static SimPersistID* findOrCreate( const Torque::UUID& uuid );
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/// Find a SimObject by the UUID assigned to its PID. Return NULL if either no PID is bound
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/// to the given UUID or if the PID bound to it is not yet resolved.
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static SimObject* findObjectByUUID( const Torque::UUID& uuid );
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/// Return the object that is bound to this PID. If the PID has not yet been resolved,
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/// return NULL.
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SimObject* getObject() const { return mObject; }
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/// Return the UUID bound to this PID.
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const Torque::UUID& getUUID() const { return mUUID; }
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};
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#endif // !_SIMPERSISTID_H_
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