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Engine directory for ticket #1
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Engine/source/console/simDictionary.h
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112
Engine/source/console/simDictionary.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _SIMDICTIONARY_H_
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#define _SIMDICTIONARY_H_
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#ifndef _PLATFORM_H_
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#include "platform/platform.h"
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#endif
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#ifndef _STRINGTABLE_H_
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#include "core/stringTable.h"
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#endif
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#ifndef _PLATFORMMUTEX_H_
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#include "platform/threads/mutex.h"
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#endif
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class SimObject;
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//----------------------------------------------------------------------------
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/// Map of names to SimObjects
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///
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/// Provides fast lookup for name->object and
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/// for fast removal of an object given object*
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class SimNameDictionary
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{
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enum
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{
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DefaultTableSize = 29
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};
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SimObject **hashTable; // hash the pointers of the names...
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S32 hashTableSize;
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S32 hashEntryCount;
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void *mutex;
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public:
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void insert(SimObject* obj);
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void remove(SimObject* obj);
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SimObject* find(StringTableEntry name);
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SimNameDictionary();
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~SimNameDictionary();
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};
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class SimManagerNameDictionary
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{
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enum
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{
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DefaultTableSize = 29
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};
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SimObject **hashTable; // hash the pointers of the names...
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S32 hashTableSize;
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S32 hashEntryCount;
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void *mutex;
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public:
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void insert(SimObject* obj);
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void remove(SimObject* obj);
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SimObject* find(StringTableEntry name);
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SimManagerNameDictionary();
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~SimManagerNameDictionary();
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};
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//----------------------------------------------------------------------------
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/// Map of ID's to SimObjects.
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///
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/// Provides fast lookup for ID->object and
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/// for fast removal of an object given object*
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class SimIdDictionary
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{
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enum
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{
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DefaultTableSize = 4096,
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TableBitMask = 4095
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};
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SimObject *table[DefaultTableSize];
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void *mutex;
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public:
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void insert(SimObject* obj);
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void remove(SimObject* obj);
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SimObject* find(S32 id);
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SimIdDictionary();
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~SimIdDictionary();
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};
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#endif //_SIMDICTIONARY_H_
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