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Engine directory for ticket #1
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847
Engine/source/console/fileSystemFunctions.cpp
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847
Engine/source/console/fileSystemFunctions.cpp
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "console/console.h"
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#include "console/consoleInternal.h"
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#include "console/engineAPI.h"
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#include "console/ast.h"
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#include "core/stream/fileStream.h"
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#include "console/compiler.h"
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#include "platform/event.h"
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#include "platform/platformInput.h"
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#include "torqueConfig.h"
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#include "core/frameAllocator.h"
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// Buffer for expanding script filenames.
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static char sgScriptFilenameBuffer[1024];
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//-------------------------------------- Helper Functions
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static void forwardslash(char *str)
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{
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while(*str)
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{
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if(*str == '\\')
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*str = '/';
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str++;
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}
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}
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//----------------------------------------------------------------
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static Vector<String> sgFindFilesResults;
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static U32 sgFindFilesPos = 0;
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static S32 buildFileList(const char* pattern, bool recurse, bool multiMatch)
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{
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static const String sSlash( "/" );
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sgFindFilesResults.clear();
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String sPattern(Torque::Path::CleanSeparators(pattern));
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if(sPattern.isEmpty())
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{
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Con::errorf("findFirstFile() requires a search pattern");
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return -1;
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}
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if(!Con::expandScriptFilename(sgScriptFilenameBuffer, sizeof(sgScriptFilenameBuffer), sPattern.c_str()))
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{
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Con::errorf("findFirstFile() given initial directory cannot be expanded: '%s'", pattern);
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return -1;
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}
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sPattern = String::ToString(sgScriptFilenameBuffer);
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String::SizeType slashPos = sPattern.find('/', 0, String::Right);
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// if(slashPos == String::NPos)
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// {
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// Con::errorf("findFirstFile() missing search directory or expression: '%s'", sPattern.c_str());
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// return -1;
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// }
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// Build the initial search path
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Torque::Path givenPath(Torque::Path::CompressPath(sPattern));
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givenPath.setFileName("*");
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givenPath.setExtension("*");
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if(givenPath.getPath().length() > 0 && givenPath.getPath().find('*', 0, String::Right) == givenPath.getPath().length()-1)
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{
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// Deal with legacy searches of the form '*/*.*'
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String suspectPath = givenPath.getPath();
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String::SizeType newLen = suspectPath.length()-1;
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if(newLen > 0 && suspectPath.find('/', 0, String::Right) == suspectPath.length()-2)
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{
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--newLen;
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}
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givenPath.setPath(suspectPath.substr(0, newLen));
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}
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Torque::FS::FileSystemRef fs = Torque::FS::GetFileSystem(givenPath);
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//Torque::Path path = fs->mapTo(givenPath);
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Torque::Path path = givenPath;
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// Make sure that we have a root so the correct file system can be determined when using zips
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if(givenPath.isRelative())
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path = Torque::Path::Join(Torque::FS::GetCwd(), '/', givenPath);
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path.setFileName(String::EmptyString);
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path.setExtension(String::EmptyString);
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if(!Torque::FS::IsDirectory(path))
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{
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Con::errorf("findFirstFile() invalid initial search directory: '%s'", path.getFullPath().c_str());
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return -1;
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}
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// Build the search expression
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const String expression(slashPos != String::NPos ? sPattern.substr(slashPos+1) : sPattern);
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if(expression.isEmpty())
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{
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Con::errorf("findFirstFile() requires a search expression: '%s'", sPattern.c_str());
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return -1;
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}
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S32 results = Torque::FS::FindByPattern(path, expression, recurse, sgFindFilesResults, multiMatch );
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if(givenPath.isRelative() && results > 0)
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{
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// Strip the CWD out of the returned paths
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// MakeRelativePath() returns incorrect results (it adds a leading ..) so doing this the dirty way
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const String cwd = Torque::FS::GetCwd().getFullPath();
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for(S32 i = 0;i < sgFindFilesResults.size();++i)
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{
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String str = sgFindFilesResults[i];
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if(str.compare(cwd, cwd.length(), String::NoCase) == 0)
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str = str.substr(cwd.length());
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sgFindFilesResults[i] = str;
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}
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}
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return results;
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}
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//-----------------------------------------------------------------------------
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DefineEngineFunction( findFirstFile, String, ( const char* pattern, bool recurse ), ( true ),
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"@brief Returns the first file in the directory system matching the given pattern.\n\n"
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"Use the corresponding findNextFile() to step through "
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"the results. If you're only interested in the number of files returned by the "
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"pattern match, use getFileCount().\n\n"
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"This function differs from findFirstFileMultiExpr() in that it supports a single search "
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"pattern being passed in.\n\n"
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"@note You cannot run multiple simultaneous file system searches with these functions. Each "
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"call to findFirstFile() and findFirstFileMultiExpr() initiates a new search and renders "
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"a previous search invalid.\n\n"
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"@param pattern The path and file name pattern to match against.\n"
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"@param recurse If true, the search will exhaustively recurse into subdirectories of the given path and match the given filename pattern.\n"
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"@return The path of the first file matched by the search or an empty string if no matching file could be found.\n\n"
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"@tsexample\n"
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"// Execute all .cs files in a subdirectory and its subdirectories.\n"
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"for( %file = findFirstFile( \"subdirectory/*.cs\" ); %file !$= \"\"; %file = findNextFile() )\n"
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" exec( %file );\n"
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"@endtsexample\n\n"
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"@see findNextFile()"
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"@see getFileCount()"
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"@see findFirstFileMultiExpr()"
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"@ingroup FileSearches" )
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{
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S32 numResults = buildFileList( pattern, recurse, false);
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// For Debugging
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//for ( S32 i = 0; i < sgFindFilesResults.size(); i++ )
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// Con::printf( " [%i] [%s]", i, sgFindFilesResults[i].c_str() );
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sgFindFilesPos = 1;
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if(numResults < 0)
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{
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Con::errorf("findFirstFile() search directory not found: '%s'", pattern);
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return String();
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}
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return numResults ? sgFindFilesResults[0] : String();
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}
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//-----------------------------------------------------------------------------
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DefineEngineFunction( findNextFile, String, ( const char* pattern ), ( "" ),
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"@brief Returns the next file matching a search begun in findFirstFile().\n\n"
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"@param pattern The path and file name pattern to match against. This is optional "
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"and may be left out as it is not used by the code. It is here for legacy reasons.\n"
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"@return The path of the next filename matched by the search or an empty string if no more files match.\n\n"
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"@tsexample\n"
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"// Execute all .cs files in a subdirectory and its subdirectories.\n"
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"for( %file = findFirstFile( \"subdirectory/*.cs\" ); %file !$= \"\"; %file = findNextFile() )\n"
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" exec( %file );\n"
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"@endtsexample\n\n"
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"@see findFirstFile()"
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"@ingroup FileSearches" )
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{
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if ( sgFindFilesPos + 1 > sgFindFilesResults.size() )
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return String();
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return sgFindFilesResults[sgFindFilesPos++];
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}
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//-----------------------------------------------------------------------------
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DefineEngineFunction( getFileCount, S32, ( const char* pattern, bool recurse ), ( true ),
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"@brief Returns the number of files in the directory tree that match the given patterns\n\n"
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"This function differs from getFileCountMultiExpr() in that it supports a single search "
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"pattern being passed in.\n\n"
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"If you're interested in a list of files that match the given pattern and not just "
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"the number of files, use findFirstFile() and findNextFile().\n\n"
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"@param pattern The path and file name pattern to match against.\n"
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"@param recurse If true, the search will exhaustively recurse into subdirectories of the given path and match the given filename pattern "
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"counting files in subdirectories.\n"
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"@return Number of files located using the pattern\n\n"
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"@tsexample\n"
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"// Count the number of .cs files in a subdirectory and its subdirectories.\n"
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"getFileCount( \"subdirectory/*.cs\" );\n"
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"@endtsexample\n\n"
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"@see findFirstFile()"
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"@see findNextFile()"
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"@see getFileCountMultiExpr()"
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"@ingroup FileSearches" )
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{
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S32 numResults = buildFileList( pattern, recurse, false );
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if(numResults < 0)
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{
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return 0;
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}
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return numResults;
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}
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//-----------------------------------------------------------------------------
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DefineEngineFunction(findFirstFileMultiExpr, String, ( const char* pattern, bool recurse ), (true),
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"@brief Returns the first file in the directory system matching the given patterns.\n\n"
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"Use the corresponding findNextFileMultiExpr() to step through "
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"the results. If you're only interested in the number of files returned by the "
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"pattern match, use getFileCountMultiExpr().\n\n"
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"This function differs from findFirstFile() in that it supports multiple search patterns "
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"to be passed in.\n\n"
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"@note You cannot run multiple simultaneous file system searches with these functions. Each "
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"call to findFirstFile() and findFirstFileMultiExpr() initiates a new search and renders "
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"a previous search invalid.\n\n"
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"@param pattern The path and file name pattern to match against, such as *.cs. Separate "
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"multiple patterns with TABs. For example: \"*.cs\" TAB \"*.dso\"\n"
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"@param recurse If true, the search will exhaustively recurse into subdirectories "
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"of the given path and match the given filename patterns.\n"
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"@return String of the first matching file path, or an empty string if no matching "
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"files were found.\n\n"
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"@tsexample\n"
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"// Find all DTS or Collada models\n"
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"%filePatterns = \"*.dts\" TAB \"*.dae\";\n"
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"%fullPath = findFirstFileMultiExpr( %filePatterns );\n"
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"while ( %fullPath !$= \"\" )\n"
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"{\n"
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" echo( %fullPath );\n"
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" %fullPath = findNextFileMultiExpr( %filePatterns );\n"
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"}\n"
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"@endtsexample\n\n"
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"@see findNextFileMultiExpr()"
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"@see getFileCountMultiExpr()"
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"@see findFirstFile()"
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"@ingroup FileSearches")
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{
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S32 numResults = buildFileList(pattern, recurse, true);
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// For Debugging
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//for ( S32 i = 0; i < sgFindFilesResults.size(); i++ )
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// Con::printf( " [%i] [%s]", i, sgFindFilesResults[i].c_str() );
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sgFindFilesPos = 1;
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if(numResults < 0)
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{
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Con::errorf("findFirstFileMultiExpr() search directory not found: '%s'", pattern);
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return String();
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}
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return numResults ? sgFindFilesResults[0] : String();
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}
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DefineEngineFunction(findNextFileMultiExpr, String, ( const char* pattern ), (""),
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"@brief Returns the next file matching a search begun in findFirstFileMultiExpr().\n\n"
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"@param pattern The path and file name pattern to match against. This is optional "
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"and may be left out as it is not used by the code. It is here for legacy reasons.\n"
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"@return String of the next matching file path, or an empty string if no matching "
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"files were found.\n\n"
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"@tsexample\n"
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"// Find all DTS or Collada models\n"
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"%filePatterns = \"*.dts\" TAB \"*.dae\";\n"
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"%fullPath = findFirstFileMultiExpr( %filePatterns );\n"
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"while ( %fullPath !$= \"\" )\n"
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"{\n"
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" echo( %fullPath );\n"
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" %fullPath = findNextFileMultiExpr( %filePatterns );\n"
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"}\n"
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"@endtsexample\n\n"
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"@see findFirstFileMultiExpr()"
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"@ingroup FileSearches")
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{
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if ( sgFindFilesPos + 1 > sgFindFilesResults.size() )
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return String();
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return sgFindFilesResults[sgFindFilesPos++];
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}
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DefineEngineFunction(getFileCountMultiExpr, S32, ( const char* pattern, bool recurse ), (true),
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"@brief Returns the number of files in the directory tree that match the given patterns\n\n"
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"If you're interested in a list of files that match the given patterns and not just "
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"the number of files, use findFirstFileMultiExpr() and findNextFileMultiExpr().\n\n"
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"@param pattern The path and file name pattern to match against, such as *.cs. Separate "
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"multiple patterns with TABs. For example: \"*.cs\" TAB \"*.dso\"\n"
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"@param recurse If true, the search will exhaustively recurse into subdirectories "
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"of the given path and match the given filename pattern.\n"
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"@return Number of files located using the patterns\n\n"
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"@tsexample\n"
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"// Count all DTS or Collada models\n"
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"%filePatterns = \"*.dts\" TAB \"*.dae\";\n"
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"echo( \"Nunmer of shape files:\" SPC getFileCountMultiExpr( %filePatterns ) );\n"
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"@endtsexample\n\n"
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"@see findFirstFileMultiExpr()"
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"@see findNextFileMultiExpr()"
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"@ingroup FileSearches")
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{
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S32 numResults = buildFileList(pattern, recurse, true);
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if(numResults < 0)
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{
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return 0;
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}
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return numResults;
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}
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DefineEngineFunction(getFileCRC, S32, ( const char* fileName ),,
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"@brief Provides the CRC checksum of the given file.\n\n"
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"@param fileName The path to the file.\n"
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"@return The calculated CRC checksum of the file, or -1 if the file "
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"could not be found.\n"
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"@ingroup FileSystem")
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{
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String cleanfilename(Torque::Path::CleanSeparators(fileName));
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Con::expandScriptFilename(sgScriptFilenameBuffer, sizeof(sgScriptFilenameBuffer), cleanfilename.c_str());
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Torque::Path givenPath(Torque::Path::CompressPath(sgScriptFilenameBuffer));
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Torque::FS::FileNodeRef fileRef = Torque::FS::GetFileNode( givenPath );
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if ( fileRef == NULL )
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{
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Con::errorf("getFileCRC() - could not access file: [%s]", givenPath.getFullPath().c_str() );
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return -1;
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}
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return fileRef->getChecksum();
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}
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DefineEngineFunction(isFile, bool, ( const char* fileName ),,
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"@brief Determines if the specified file exists or not\n\n"
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"@param fileName The path to the file.\n"
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"@return Returns true if the file was found.\n"
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"@ingroup FileSystem")
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{
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String cleanfilename(Torque::Path::CleanSeparators(fileName));
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Con::expandScriptFilename(sgScriptFilenameBuffer, sizeof(sgScriptFilenameBuffer), cleanfilename.c_str());
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Torque::Path givenPath(Torque::Path::CompressPath(sgScriptFilenameBuffer));
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return Torque::FS::IsFile(givenPath);
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}
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DefineEngineFunction( IsDirectory, bool, ( const char* directory ),,
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"@brief Determines if a specified directory exists or not\n\n"
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"@param directory String containing path in the form of \"foo/bar\"\n"
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"@return Returns true if the directory was found.\n"
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"@note Do not include a trailing slash '/'.\n"
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"@ingroup FileSystem")
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{
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String dir(Torque::Path::CleanSeparators(directory));
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Con::expandScriptFilename(sgScriptFilenameBuffer, sizeof(sgScriptFilenameBuffer), dir.c_str());
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Torque::Path givenPath(Torque::Path::CompressPath(sgScriptFilenameBuffer));
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return Torque::FS::IsDirectory( givenPath );
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}
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DefineEngineFunction(isWriteableFileName, bool, ( const char* fileName ),,
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"@brief Determines if a file name can be written to using File I/O\n\n"
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"@param fileName Name and path of file to check\n"
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"@return Returns true if the file can be written to.\n"
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||||
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||||
"@ingroup FileSystem")
|
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{
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String filename(Torque::Path::CleanSeparators(fileName));
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Con::expandScriptFilename(sgScriptFilenameBuffer, sizeof(sgScriptFilenameBuffer), filename.c_str());
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Torque::Path givenPath(Torque::Path::CompressPath(sgScriptFilenameBuffer));
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Torque::FS::FileSystemRef fs = Torque::FS::GetFileSystem(givenPath);
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Torque::Path path = fs->mapTo(givenPath);
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return !Torque::FS::IsReadOnly(path);
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}
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DefineEngineFunction(startFileChangeNotifications, void, (),,
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"@brief Start watching resources for file changes\n\n"
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"Typically this is called during initializeCore().\n\n"
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"@see stopFileChangeNotifications()\n"
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"@ingroup FileSystem")
|
||||
{
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Torque::FS::StartFileChangeNotifications();
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}
|
||||
|
||||
DefineEngineFunction(stopFileChangeNotifications, void, (),,
|
||||
"@brief Stop watching resources for file changes\n\n"
|
||||
"Typically this is called during shutdownCore().\n\n"
|
||||
"@see startFileChangeNotifications()\n"
|
||||
"@ingroup FileSystem")
|
||||
{
|
||||
Torque::FS::StopFileChangeNotifications();
|
||||
}
|
||||
|
||||
|
||||
DefineEngineFunction(getDirectoryList, String, ( const char* path, S32 depth ), ( 0 ),
|
||||
"@brief Gathers a list of directories starting at the given path.\n\n"
|
||||
|
||||
"@param path String containing the path of the directory\n"
|
||||
"@param depth Depth of search, as in how many subdirectories to parse through\n"
|
||||
"@return Tab delimited string containing list of directories found during search, \"\" if no files were found\n"
|
||||
|
||||
"@ingroup FileSystem")
|
||||
{
|
||||
// Grab the full path.
|
||||
char fullpath[1024];
|
||||
Platform::makeFullPathName(dStrcmp(path, "/") == 0 ? "" : path, fullpath, sizeof(fullpath));
|
||||
|
||||
//dSprintf(fullpath, 511, "%s/%s", Platform::getWorkingDirectory(), path);
|
||||
|
||||
// Append a trailing backslash if it's not present already.
|
||||
if (fullpath[dStrlen(fullpath) - 1] != '/')
|
||||
{
|
||||
S32 pos = dStrlen(fullpath);
|
||||
fullpath[pos] = '/';
|
||||
fullpath[pos + 1] = '\0';
|
||||
}
|
||||
|
||||
// Dump the directories.
|
||||
Vector<StringTableEntry> directories;
|
||||
Platform::dumpDirectories(fullpath, directories, depth, true);
|
||||
|
||||
if( directories.empty() )
|
||||
return "";
|
||||
|
||||
// Grab the required buffer length.
|
||||
S32 length = 0;
|
||||
|
||||
for (S32 i = 0; i < directories.size(); i++)
|
||||
length += dStrlen(directories[i]) + 1;
|
||||
|
||||
// Get a return buffer.
|
||||
char* buffer = Con::getReturnBuffer(length);
|
||||
char* p = buffer;
|
||||
|
||||
// Copy the directory names to the buffer.
|
||||
for (S32 i = 0; i < directories.size(); i++)
|
||||
{
|
||||
dStrcpy(p, directories[i]);
|
||||
p += dStrlen(directories[i]);
|
||||
// Tab separated.
|
||||
p[0] = '\t';
|
||||
p++;
|
||||
}
|
||||
p--;
|
||||
p[0] = '\0';
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
DefineEngineFunction(fileSize, S32, ( const char* fileName ),,
|
||||
"@brief Determines the size of a file on disk\n\n"
|
||||
|
||||
"@param fileName Name and path of the file to check\n"
|
||||
"@return Returns filesize in KB, or -1 if no file\n"
|
||||
|
||||
"@ingroup FileSystem")
|
||||
{
|
||||
Con::expandScriptFilename(sgScriptFilenameBuffer, sizeof(sgScriptFilenameBuffer), fileName);
|
||||
return Platform::getFileSize( sgScriptFilenameBuffer );
|
||||
}
|
||||
|
||||
DefineEngineFunction( fileModifiedTime, String, ( const char* fileName ),,
|
||||
"@brief Returns a platform specific formatted string with the last modified time for the file.\n\n"
|
||||
|
||||
"@param fileName Name and path of file to check\n"
|
||||
"@return Formatted string (OS specific) containing modified time, \"9/3/2010 12:33:47 PM\" for example\n"
|
||||
"@ingroup FileSystem")
|
||||
{
|
||||
Con::expandScriptFilename(sgScriptFilenameBuffer, sizeof(sgScriptFilenameBuffer), fileName);
|
||||
|
||||
FileTime ft = {0};
|
||||
Platform::getFileTimes( sgScriptFilenameBuffer, NULL, &ft );
|
||||
|
||||
Platform::LocalTime lt = {0};
|
||||
Platform::fileToLocalTime( ft, < );
|
||||
|
||||
String fileStr = Platform::localTimeToString( lt );
|
||||
|
||||
char *buffer = Con::getReturnBuffer( fileStr.size() );
|
||||
dStrcpy( buffer, fileStr );
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
DefineEngineFunction( fileCreatedTime, String, ( const char* fileName ),,
|
||||
"@brief Returns a platform specific formatted string with the creation time for the file."
|
||||
|
||||
"@param fileName Name and path of file to check\n"
|
||||
"@return Formatted string (OS specific) containing created time, \"9/3/2010 12:33:47 PM\" for example\n"
|
||||
"@ingroup FileSystem")
|
||||
{
|
||||
Con::expandScriptFilename( sgScriptFilenameBuffer, sizeof(sgScriptFilenameBuffer), fileName );
|
||||
|
||||
FileTime ft = {0};
|
||||
Platform::getFileTimes( sgScriptFilenameBuffer, &ft, NULL );
|
||||
|
||||
Platform::LocalTime lt = {0};
|
||||
Platform::fileToLocalTime( ft, < );
|
||||
|
||||
String fileStr = Platform::localTimeToString( lt );
|
||||
|
||||
char *buffer = Con::getReturnBuffer( fileStr.size() );
|
||||
dStrcpy( buffer, fileStr );
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
DefineEngineFunction(fileDelete, bool, ( const char* path ),,
|
||||
"@brief Delete a file from the hard drive\n\n"
|
||||
|
||||
"@param path Name and path of the file to delete\n"
|
||||
"@note THERE IS NO RECOVERY FROM THIS. Deleted file is gone for good.\n"
|
||||
"@return True if file was successfully deleted\n"
|
||||
"@ingroup FileSystem")
|
||||
{
|
||||
static char fileName[1024];
|
||||
static char sandboxFileName[1024];
|
||||
|
||||
Con::expandScriptFilename( fileName, sizeof( fileName ), path );
|
||||
Platform::makeFullPathName(fileName, sandboxFileName, sizeof(sandboxFileName));
|
||||
|
||||
return dFileDelete(sandboxFileName);
|
||||
}
|
||||
|
||||
|
||||
//----------------------------------------------------------------
|
||||
|
||||
DefineEngineFunction(fileExt, String, ( const char* fileName ),,
|
||||
"@brief Get the extension of a file\n\n"
|
||||
|
||||
"@param fileName Name and path of file\n"
|
||||
"@return String containing the extension, such as \".exe\" or \".cs\"\n"
|
||||
"@ingroup FileSystem")
|
||||
{
|
||||
const char *ret = dStrrchr(fileName, '.');
|
||||
if(ret)
|
||||
return ret;
|
||||
return "";
|
||||
}
|
||||
|
||||
DefineEngineFunction(fileBase, String, ( const char* fileName ),,
|
||||
"@brief Get the base of a file name (removes extension)\n\n"
|
||||
|
||||
"@param fileName Name and path of file to check\n"
|
||||
"@return String containing the file name, minus extension\n"
|
||||
"@ingroup FileSystem")
|
||||
{
|
||||
|
||||
S32 pathLen = dStrlen( fileName );
|
||||
FrameTemp<char> szPathCopy( pathLen + 1);
|
||||
|
||||
dStrcpy( szPathCopy, fileName );
|
||||
forwardslash( szPathCopy );
|
||||
|
||||
const char *path = dStrrchr(szPathCopy, '/');
|
||||
if(!path)
|
||||
path = szPathCopy;
|
||||
else
|
||||
path++;
|
||||
char *ret = Con::getReturnBuffer(dStrlen(path) + 1);
|
||||
dStrcpy(ret, path);
|
||||
char *ext = dStrrchr(ret, '.');
|
||||
if(ext)
|
||||
*ext = 0;
|
||||
return ret;
|
||||
}
|
||||
|
||||
DefineEngineFunction(fileName, String, ( const char* fileName ),,
|
||||
"@brief Get the file name of a file (removes extension and path)\n\n"
|
||||
|
||||
"@param fileName Name and path of file to check\n"
|
||||
"@return String containing the file name, minus extension and path\n"
|
||||
"@ingroup FileSystem")
|
||||
{
|
||||
S32 pathLen = dStrlen( fileName );
|
||||
FrameTemp<char> szPathCopy( pathLen + 1);
|
||||
|
||||
dStrcpy( szPathCopy, fileName );
|
||||
forwardslash( szPathCopy );
|
||||
|
||||
const char *name = dStrrchr(szPathCopy, '/');
|
||||
if(!name)
|
||||
name = szPathCopy;
|
||||
else
|
||||
name++;
|
||||
char *ret = Con::getReturnBuffer(dStrlen(name));
|
||||
dStrcpy(ret, name);
|
||||
return ret;
|
||||
}
|
||||
|
||||
DefineEngineFunction(filePath, String, ( const char* fileName ),,
|
||||
"@brief Get the path of a file (removes name and extension)\n\n"
|
||||
|
||||
"@param fileName Name and path of file to check\n"
|
||||
"@return String containing the path, minus name and extension\n"
|
||||
"@ingroup FileSystem")
|
||||
{
|
||||
S32 pathLen = dStrlen( fileName );
|
||||
FrameTemp<char> szPathCopy( pathLen + 1);
|
||||
|
||||
dStrcpy( szPathCopy, fileName );
|
||||
forwardslash( szPathCopy );
|
||||
|
||||
const char *path = dStrrchr(szPathCopy, '/');
|
||||
if(!path)
|
||||
return "";
|
||||
U32 len = path - (char*)szPathCopy;
|
||||
char *ret = Con::getReturnBuffer(len + 1);
|
||||
dStrncpy(ret, szPathCopy, len);
|
||||
ret[len] = 0;
|
||||
return ret;
|
||||
}
|
||||
|
||||
DefineEngineFunction(getWorkingDirectory, String, (),,
|
||||
"@brief Reports the current directory\n\n"
|
||||
|
||||
"@return String containing full file path of working directory\n"
|
||||
"@ingroup FileSystem")
|
||||
{
|
||||
return Platform::getCurrentDirectory();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// [tom, 5/1/2007] I changed these to be ordinary console functions as they
|
||||
// are just string processing functions. They are needed by the 3D tools which
|
||||
// are not currently built with TORQUE_TOOLS defined.
|
||||
|
||||
DefineEngineFunction(makeFullPath, String, ( const char* path, const char* cwd ), (""),
|
||||
"@brief Converts a relative file path to a full path\n\n"
|
||||
|
||||
"For example, \"./console.log\" becomes \"C:/Torque/t3d/examples/FPS Example/game/console.log\"\n"
|
||||
"@param path Name of file or path to check\n"
|
||||
"@param cwd Optional current working directory from which to build the full path.\n"
|
||||
"@return String containing non-relative directory of path\n"
|
||||
"@ingroup FileSystem")
|
||||
{
|
||||
char *buf = Con::getReturnBuffer(512);
|
||||
Platform::makeFullPathName(path, buf, 512, dStrlen(cwd) > 1 ? cwd : NULL);
|
||||
return buf;
|
||||
}
|
||||
|
||||
DefineEngineFunction(makeRelativePath, String, ( const char* path, const char* to ), (""),
|
||||
"@brief Turns a full or local path to a relative one\n\n"
|
||||
|
||||
"For example, \"./game/art\" becomes \"game/art\"\n"
|
||||
"@param path Full path (may include a file) to convert\n"
|
||||
"@param to Optional base path used for the conversion. If not supplied the current "
|
||||
"working directory is used.\n"
|
||||
"@returns String containing relative path\n"
|
||||
"@ingroup FileSystem")
|
||||
{
|
||||
return Platform::makeRelativePathName( path, dStrlen(to) > 1 ? to : NULL );
|
||||
}
|
||||
|
||||
DefineEngineFunction(pathConcat, String, ( const char* path, const char* file),,
|
||||
"@brief Combines two separate strings containing a file path and file name together into a single string\n\n"
|
||||
|
||||
"@param path String containing file path\n"
|
||||
"@param file String containing file name\n"
|
||||
"@return String containing concatenated file name and path\n"
|
||||
"@ingroup FileSystem")
|
||||
{
|
||||
char *buf = Con::getReturnBuffer(1024);
|
||||
Platform::makeFullPathName(file, buf, 1024, path);
|
||||
return buf;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
DefineEngineFunction(getExecutableName, String, (),,
|
||||
"@brief Gets the name of the game's executable\n\n"
|
||||
|
||||
"@return String containing this game's executable name\n"
|
||||
"@ingroup FileSystem")
|
||||
{
|
||||
return Platform::getExecutableName();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
DefineEngineFunction( getMainDotCsDir, String, (),,
|
||||
"@brief Get the absolute path to the directory that contains the main.cs script from which the engine was started.\n\n"
|
||||
|
||||
"This directory will usually contain all the game assets and, in a user-side game installation, will usually be "
|
||||
"read-only.\n\n"
|
||||
"@return The path to the main game assets.\n\n"
|
||||
"@ingroup FileSystem\n")
|
||||
{
|
||||
return Platform::getMainDotCsDir();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Tools Only Functions
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifdef TORQUE_TOOLS
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
DefineEngineFunction( openFolder, void, ( const char* path ),,
|
||||
"@brief Open the given folder in the system's file manager.\n\n"
|
||||
"@param path full path to a directory.\n\n"
|
||||
"@note Only present in a Tools build of Torque.\n"
|
||||
"@ingroup FileSystem\n")
|
||||
{
|
||||
Platform::openFolder( path );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
DefineEngineFunction( openFile, void, ( const char* file ),,
|
||||
"@brief Open the given @a file through the system. This will usually open the file in its "
|
||||
"associated application.\n"
|
||||
"@param file %Path of the file to open.\n\n"
|
||||
"@note Only present in a Tools build of Torque.\n"
|
||||
"@ingroup FileSystem\n")
|
||||
{
|
||||
Platform::openFile( file );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
DefineEngineFunction( pathCopy, bool, ( const char* fromFile, const char* toFile, bool noOverwrite ), ( true ),
|
||||
"@brief Copy a file to a new location.\n"
|
||||
"@param fromFile %Path of the file to copy.\n"
|
||||
"@param toFile %Path where to copy @a fromFile to.\n"
|
||||
"@param noOverwrite If true, then @a fromFile will not overwrite a file that may already exist at @a toFile.\n"
|
||||
"@return True if the file was successfully copied, false otherwise.\n"
|
||||
"@note Only present in a Tools build of Torque.\n"
|
||||
"@ingroup FileSystem")
|
||||
{
|
||||
char qualifiedFromFile[ 2048 ];
|
||||
char qualifiedToFile[ 2048 ];
|
||||
|
||||
Platform::makeFullPathName( fromFile, qualifiedFromFile, sizeof( qualifiedFromFile ) );
|
||||
Platform::makeFullPathName( toFile, qualifiedToFile, sizeof( qualifiedToFile ) );
|
||||
|
||||
return dPathCopy( qualifiedFromFile, qualifiedToFile, noOverwrite );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
DefineEngineFunction( getCurrentDirectory, String, (),,
|
||||
"@brief Return the current working directory.\n\n"
|
||||
"@return The absolute path of the current working directory.\n\n"
|
||||
"@note Only present in a Tools build of Torque.\n"
|
||||
"@see getWorkingDirectory()"
|
||||
"@ingroup FileSystem")
|
||||
{
|
||||
return Platform::getCurrentDirectory();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
DefineEngineFunction( setCurrentDirectory, bool, ( const char* path ),,
|
||||
"@brief Set the current working directory.\n\n"
|
||||
"@param path The absolute or relative (to the current working directory) path of the directory which should be made the new "
|
||||
"working directory.\n\n"
|
||||
"@return True if the working directory was successfully changed to @a path, false otherwise.\n\n"
|
||||
"@note Only present in a Tools build of Torque.\n"
|
||||
"@ingroup FileSystem")
|
||||
{
|
||||
return Platform::setCurrentDirectory( StringTable->insert( path ) );
|
||||
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
DefineEngineFunction( createPath, bool, ( const char* path ),,
|
||||
"@brief Create the given directory or the path leading to the given filename.\n\n"
|
||||
"If @a path ends in a trailing slash, then all components in the given path will be created as directories (if not already in place). If @a path, "
|
||||
"does @b not end in a trailing slash, then the last component of the path is taken to be a file name and only the directory components "
|
||||
"of the path will be created.\n\n"
|
||||
"@param path The path to create.\n\n"
|
||||
"@note Only present in a Tools build of Torque.\n"
|
||||
"@ingroup FileSystem" )
|
||||
{
|
||||
static char pathName[1024];
|
||||
|
||||
Con::expandScriptFilename( pathName, sizeof( pathName ), path );
|
||||
|
||||
return Platform::createPath( pathName );
|
||||
}
|
||||
|
||||
#endif // TORQUE_TOOLS
|
||||
Loading…
Add table
Add a link
Reference in a new issue