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Engine directory for ticket #1
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Engine/source/component/moreAdvancedComponent.h
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Engine/source/component/moreAdvancedComponent.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _MOREADVANCEDCOMPONENT_H_
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#define _MOREADVANCEDCOMPONENT_H_
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#ifndef _SIMPLECOMPONENT_H_
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#include "component/simpleComponent.h"
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#endif
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/// This is a slightly more advanced component which will be used to demonstrate
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/// components which are dependent on other components.
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class MoreAdvancedComponent : public SimComponent
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{
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typedef SimComponent Parent;
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protected:
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// This component is going to be dependent on a SimpleComponentInterface being
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// queried off of it's parent object. This will store that interface that
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// will get queried during onComponentRegister()
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SimpleComponentInterface *mSCInterface;
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public:
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DECLARE_CONOBJECT(MoreAdvancedComponent);
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// Firstly, take a look at the documentation for this function in simComponent.h.
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// We will be overloading this method to query the component heirarchy for our
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// dependent interface, as noted above.
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virtual bool onComponentRegister( SimComponent *owner );
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// This function will try to execute a function through the interface that this
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// component is dependent on.
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virtual bool testDependentInterface();
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};
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#endif
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