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Engine directory for ticket #1
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Engine/source/collision/optimizedPolyList.h
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Engine/source/collision/optimizedPolyList.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _OPTIMIZEDPOLYLIST_H_
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#define _OPTIMIZEDPOLYLIST_H_
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#ifndef _ABSTRACTPOLYLIST_H_
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#include "collision/abstractPolyList.h"
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#endif
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#ifndef _MPOLYHEDRON_H_
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#include "math/mPolyhedron.h"
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#endif
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#define DEV 0.01
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/// A concrete, renderable PolyList
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///
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/// This class is used to store geometry from a PolyList query.
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///
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/// @see AbstractPolyList
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class OptimizedPolyList : public AbstractPolyList
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{
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public:
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enum PolyType
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{
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TriangleFan,
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TriangleStrip,
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TriangleList
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};
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struct VertIndex
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{
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S32 vertIdx;
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S32 normalIdx;
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S32 uv0Idx;
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S32 uv1Idx;
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VertIndex()
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: vertIdx( -1 ),
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normalIdx ( -1 ),
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uv0Idx( -1 ),
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uv1Idx( -1 )
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{
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}
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bool operator==(const VertIndex& _test) const
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{
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return ( vertIdx == _test.vertIdx &&
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normalIdx == _test.normalIdx &&
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uv0Idx == _test.uv0Idx &&
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uv1Idx == _test.uv1Idx );
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}
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};
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struct Poly
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{
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S32 plane;
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S32 material;
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U32 vertexStart;
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U32 vertexCount;
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U32 surfaceKey;
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SceneObject* object;
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PolyType type;
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Poly()
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: plane( -1 ),
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object( NULL ),
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vertexCount( 0 ),
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material( NULL ),
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type( TriangleFan )
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{
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}
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};
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// Vertex data
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Vector<Point3F> mPoints;
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Vector<Point3F> mNormals;
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Vector<Point2F> mUV0s;
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Vector<Point2F> mUV1s;
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// List of the VertIndex structure that puts
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// all of the vertex data together
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Vector<VertIndex> mVertexList;
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// Polygon data
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Vector<U32> mIndexList;
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Vector<PlaneF> mPlaneList;
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Vector<BaseMatInstance*> mMaterialList;
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// The Polygon structure puts the vertex data
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// and the polygon together
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Vector<Poly> mPolyList;
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public:
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OptimizedPolyList();
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~OptimizedPolyList();
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void clear();
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// Virtual methods
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U32 addPoint(const Point3F& p);
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U32 addPlane(const PlaneF& plane);
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void begin(BaseMatInstance* material, U32 surfaceKey);
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void begin(BaseMatInstance* material, U32 surfaceKey, PolyType type);
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void plane(U32 v1, U32 v2, U32 v3);
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void plane(const PlaneF& p);
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void plane(const U32 index);
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void vertex(U32 vi);
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void vertex(const Point3F& p);
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void vertex(const Point3F& p,
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const Point3F& normal,
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const Point2F& uv0 = Point2F(0.0f, 0.0f),
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const Point2F& uv1 = Point2F(0.0f, 0.0f));
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void end();
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U32 insertPoint(const Point3F& point);
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U32 insertNormal(const Point3F& normal);
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U32 insertUV0(const Point2F& uv);
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U32 insertUV1(const Point2F& uv);
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U32 insertPlane(const PlaneF& plane);
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U32 insertMaterial(BaseMatInstance* baseMat);
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U32 insertVertex(const Point3F& point,
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const Point3F& normal = Point3F(0.0f, 0.0f, 1.0f),
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const Point2F& uv0 = Point2F(0.0f, 0.0f),
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const Point2F& uv1 = Point2F(0.0f, 0.0f));
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bool isEmpty() const;
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Polyhedron toPolyhedron() const;
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protected:
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const PlaneF& getIndexedPlane(const U32 index);
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};
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#endif // _OPTIMIZEDPOLYLIST_H_
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