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https://github.com/TorqueGameEngines/Torque3D.git
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Engine directory for ticket #1
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481
Engine/source/cinterface/cinterface.cpp
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481
Engine/source/cinterface/cinterface.cpp
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "console/compiler.h"
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#include "console/consoleInternal.h"
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#include "core/util/tDictionary.h"
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#include "core/strings/stringFunctions.h"
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#include "app/mainLoop.h"
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#include "windowManager/platformWindow.h"
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#include "windowManager/platformWindowMgr.h"
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#ifdef TORQUE_OS_WIN32
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#include "windowManager/win32/win32Window.h"
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#include "windowManager/win32/winDispatch.h"
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extern void createFontInit(void);
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extern void createFontShutdown(void);
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#endif
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#if defined( TORQUE_MINIDUMP ) && defined( TORQUE_RELEASE )
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extern INT CreateMiniDump(LPEXCEPTION_POINTERS ExceptionInfo);
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#endif
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static HashTable<StringTableEntry,StringTableEntry> gSecureScript;
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#ifdef TORQUE_OS_MAC
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// ObjC hooks for shared library support
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// See: macMain.mm
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void torque_mac_engineinit(int argc, const char **argv);
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void torque_mac_enginetick();
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void torque_mac_engineshutdown();
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#endif
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extern bool LinkConsoleFunctions;
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extern "C" {
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// reset the engine, unloading any current level and returning to the main menu
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void torque_reset()
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{
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Con::evaluate("disconnect();");
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}
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// initialize Torque 3D including argument handling
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int torque_engineinit(S32 argc, const char **argv)
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{
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#if defined( TORQUE_MINIDUMP ) && defined( TORQUE_RELEASE )
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__try {
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#endif
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LinkConsoleFunctions = true;
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#if !defined(TORQUE_OS_XENON) && !defined(TORQUE_OS_PS3) && defined(_MSC_VER)
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createFontInit();
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#endif
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#ifdef TORQUE_OS_MAC
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torque_mac_engineinit(argc, argv);
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#endif
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// Initialize the subsystems.
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StandardMainLoop::init();
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// Handle any command line args.
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if(!StandardMainLoop::handleCommandLine(argc, argv))
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{
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Platform::AlertOK("Error", "Failed to initialize game, shutting down.");
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return false;
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}
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#if defined( TORQUE_MINIDUMP ) && defined( TORQUE_RELEASE )
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}
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__except( CreateMiniDump(GetExceptionInformation()) )
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{
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_exit(0);
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}
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#endif
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return true;
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}
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// tick Torque 3D's main loop
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int torque_enginetick()
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{
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#if defined( TORQUE_MINIDUMP ) && defined( TORQUE_RELEASE )
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__try {
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#endif
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#ifdef TORQUE_OS_MAC
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torque_mac_enginetick();
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#endif
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bool ret = StandardMainLoop::doMainLoop();
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return ret;
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#if defined( TORQUE_MINIDUMP ) && defined( TORQUE_RELEASE )
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}
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__except( CreateMiniDump(GetExceptionInformation()) )
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{
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_exit(0);
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}
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#endif
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}
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// signal an engine shutdown (as with the quit(); console command)
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void torque_enginesignalshutdown()
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{
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Con::evaluate("quit();");
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}
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// shutdown the engine
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int torque_engineshutdown()
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{
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#if defined( TORQUE_MINIDUMP ) && defined( TORQUE_RELEASE )
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__try {
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#endif
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// Clean everything up.
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StandardMainLoop::shutdown();
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#if !defined(TORQUE_OS_XENON) && !defined(TORQUE_OS_PS3) && defined(_MSC_VER)
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createFontShutdown();
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#endif
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#ifdef TORQUE_OS_MAC
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torque_mac_engineshutdown();
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#endif
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#if defined( TORQUE_MINIDUMP ) && defined( TORQUE_RELEASE )
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}
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__except( CreateMiniDump(GetExceptionInformation()) )
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{
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_exit(0);
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}
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#endif
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// Return.
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return true;
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}
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bool torque_isdebugbuild()
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{
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#ifdef _DEBUG
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return true;
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#else
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return false;
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#endif
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}
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int torque_getconsolebool(const char* name)
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{
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return Con::getBoolVariable(name);
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}
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void torque_setconsolebool(const char* name, bool value)
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{
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Con::setBoolVariable(name, value);
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}
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static char* gExecutablePath = NULL;
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const char* torque_getexecutablepath()
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{
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return gExecutablePath;
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}
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void torque_setexecutablepath(const char* directory)
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{
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gExecutablePath = new char[strlen(directory)+1];
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strcpy(gExecutablePath, directory);
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}
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// set Torque 3D into web deployment mode (disable fullscreen exlusive mode, etc)
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void torque_setwebdeployment()
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{
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Platform::setWebDeployment(true);
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}
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// Get a console variable
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const char* torque_getvariable(const char* name)
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{
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return Con::getVariable(StringTable->insert(name));
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}
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// Set a console variable
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void torque_setvariable(const char* name, const char* value)
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{
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Con::setVariable(StringTable->insert(name), StringTable->insert(value));
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}
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static Namespace::Entry* GetEntry(const char* nameSpace, const char* name)
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{
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Namespace* ns = NULL;
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if (!nameSpace || !dStrlen(nameSpace))
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ns = Namespace::mGlobalNamespace;
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else
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{
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nameSpace = StringTable->insert(nameSpace);
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ns = Namespace::find(nameSpace); //can specify a package here, maybe need, maybe not
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}
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if (!ns)
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return NULL;
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name = StringTable->insert(name);
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Namespace::Entry* entry = ns->lookupRecursive(name);
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return entry;
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}
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// Export a function to the Torque 3D console system which matches the StringCallback function prototype
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// specify the nameSpace, functionName, usage, min and max arguments
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void torque_exportstringcallback(StringCallback cb, const char *nameSpace, const char *funcName, const char* usage, S32 minArgs, S32 maxArgs)
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{
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if (!nameSpace || !dStrlen(nameSpace))
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Con::addCommand(funcName, cb, usage, minArgs + 1, maxArgs + 1);
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else
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Con::addCommand(nameSpace, funcName, cb, usage, minArgs + 1, maxArgs + 1);
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}
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void torque_callvoidfunction(const char* nameSpace, const char* name, S32 argc, const char ** argv)
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{
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Namespace::Entry* entry = GetEntry(nameSpace, name);
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if (!entry)
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return;
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entry->cb.mVoidCallbackFunc(NULL, argc, argv);
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}
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F32 torque_callfloatfunction(const char* nameSpace, const char* name, S32 argc, const char ** argv)
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{
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Namespace::Entry* entry = GetEntry(nameSpace, name);
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if (!entry)
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return 0.0f;
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return entry->cb.mFloatCallbackFunc(NULL, argc, argv);
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}
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S32 torque_callintfunction(const char* nameSpace, const char* name, S32 argc, const char ** argv)
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{
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Namespace::Entry* entry = GetEntry(nameSpace, name);
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if (!entry)
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return 0;
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return entry->cb.mIntCallbackFunc(NULL, argc, argv);
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}
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const char * torque_callstringfunction(const char* nameSpace, const char* name, S32 argc, const char ** argv)
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{
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Namespace::Entry* entry = GetEntry(nameSpace, name);
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if (!entry)
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return "";
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return entry->cb.mStringCallbackFunc(NULL, argc, argv);
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}
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bool torque_callboolfunction(const char* nameSpace, const char* name, S32 argc, const char ** argv)
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{
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Namespace::Entry* entry = GetEntry(nameSpace, name);
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if (!entry)
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return "";
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return entry->cb.mBoolCallbackFunc(NULL, argc, argv);
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}
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const char * torque_callscriptfunction(const char* nameSpace, const char* name, S32 argc, const char ** argv)
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{
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Namespace::Entry* entry = GetEntry(nameSpace, name);
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if (!entry)
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return "";
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if(!entry->mFunctionOffset)
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return "";
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const char* ret = entry->mCode->exec(entry->mFunctionOffset, StringTable->insert(name), entry->mNamespace, argc, argv, false, entry->mPackage);
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if (!ret || !dStrlen(ret))
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return "";
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return ret;
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}
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// Call a TorqueScript console function that has been marked as secure
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const char* torque_callsecurefunction(const char* nameSpace, const char* name, S32 argc, const char ** argv)
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{
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static const char* invalidChars = "()=:{}";
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String s = nameSpace;
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s += "::";
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s += name;
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s = String::ToUpper(s);
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if (!gSecureScript.count(StringTable->insert(s.c_str())))
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{
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Con::warnf("\nAttempt to call insecure script: %s\n", s.c_str());
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return "";
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}
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// scan through for invalid characters
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for (S32 i = 0; i < argc ; i++)
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for (S32 j = 0; j < dStrlen(invalidChars) ; j++)
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for (S32 k = 0; k < dStrlen(argv[i]); k++)
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if (invalidChars[j] == argv[i][k])
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{
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Con::warnf("\nInvalid parameter passed to secure script: %s, %s\n", s.c_str(), argv[i]);
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return "";
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}
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Namespace::Entry* entry = GetEntry(nameSpace, name);
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if (!entry)
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return "";
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static char returnBuffer[32];
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switch(entry->mType)
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{
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case Namespace::Entry::ConsoleFunctionType:
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return torque_callscriptfunction(nameSpace, name, argc, argv);
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case Namespace::Entry::StringCallbackType:
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return torque_callstringfunction(nameSpace, name, argc, argv);
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case Namespace::Entry::IntCallbackType:
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dSprintf(returnBuffer, sizeof(returnBuffer), "%d", torque_callintfunction(nameSpace, name, argc, argv));
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return returnBuffer;
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case Namespace::Entry::FloatCallbackType:
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dSprintf(returnBuffer, sizeof(returnBuffer), "%g", torque_callfloatfunction(nameSpace, name, argc, argv));
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return returnBuffer;
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case Namespace::Entry::VoidCallbackType:
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torque_callvoidfunction(nameSpace, name, argc, argv);
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return "";
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case Namespace::Entry::BoolCallbackType:
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dSprintf(returnBuffer, sizeof(returnBuffer), "%d", (U32) torque_callboolfunction(nameSpace, name, argc, argv));
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return returnBuffer;
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};
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return "";
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}
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// Set a TorqueScript console function as secure and available for JavaScript via the callScript plugin method
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void torque_addsecurefunction(const char* nameSpace, const char* fname)
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{
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String s = nameSpace;
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s += "::";
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s += fname;
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s = String::ToUpper(s);
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gSecureScript.insertEqual(StringTable->insert(s.c_str()), StringTable->insert(s.c_str()));
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}
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// Evaluate arbitrary TorqueScript (ONLY CALL torque_evaluate FROM TRUSTED CODE!!!)
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const char* torque_evaluate(const char* code)
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{
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return Con::evaluate(code);
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}
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// resize the Torque 3D child window to the specified width and height
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void torque_resizewindow(S32 width, S32 height)
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{
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if (PlatformWindowManager::get() && PlatformWindowManager::get()->getFirstWindow())
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PlatformWindowManager::get()->getFirstWindow()->setSize(Point2I(width,height));
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}
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#ifdef TORQUE_OS_WIN32
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// retrieve the hwnd of our render window
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void* torque_gethwnd()
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{
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if (PlatformWindowManager::get() && PlatformWindowManager::get()->getFirstWindow())
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{
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Win32Window* w = (Win32Window*) PlatformWindowManager::get()->getFirstWindow();
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return (void *) w->getHWND();
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}
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return NULL;
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}
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// directly add a message to the Torque 3D event queue, bypassing the Windows event queue
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// this is useful in the case of the IE plugin, where we are hooking into an application
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// level message, and posting to the windows queue would cause a hang
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void torque_directmessage(U32 message, U32 wparam, U32 lparam)
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{
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if (PlatformWindowManager::get() && PlatformWindowManager::get()->getFirstWindow())
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{
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Win32Window* w = (Win32Window*) PlatformWindowManager::get()->getFirstWindow();
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Dispatch(DelayedDispatch,w->getHWND(),message,wparam,lparam);
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}
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}
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#endif
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}
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// This function is solely to test the TorqueScript <-> Javascript binding
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// By default, it is marked as secure by the web plugins and then can be called from
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// Javascript on the web page to ensure that function calls across the language
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// boundry are working with arguments and return values
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ConsoleFunction(testJavaScriptBridge, const char *, 4, 4, "testBridge(arg1, arg2, arg3)")
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{
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S32 failed = 0;
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if(argc != 4)
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failed = 1;
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else
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{
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if (dStrcmp(argv[1],"one"))
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failed = 2;
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if (dStrcmp(argv[2],"two"))
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failed = 2;
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if (dStrcmp(argv[3],"three"))
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failed = 2;
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}
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//attempt to call from TorqueScript -> JavaScript
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const char* jret = Con::evaluate("JS::bridgeCallback(\"one\",\"two\",\"three\");");
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if (dStrcmp(jret,"42"))
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failed = 3;
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char *ret = Con::getReturnBuffer(256);
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dSprintf(ret, 256, "%i", failed);
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return ret;
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}
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