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Engine directory for ticket #1
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Engine/source/app/version.h
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Engine/source/app/version.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _VERSION_H_
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#define _VERSION_H_
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/// This is our global version number for the engine source code that
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/// we are using. See <game>/source/torqueConfig.h for the game's source
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/// code version, the game name, and which type of game it is (TGB, TGE, TGEA, etc.).
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///
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/// Version number is major * 1000 + minor * 100 + revision * 10.
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#define TORQUE_GAME_ENGINE 1100
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/// Human readable engine version string.
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#define TORQUE_GAME_ENGINE_VERSION_STRING "2011"
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/// Gets the specified version number. The version number is specified as a global in version.cc
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U32 getVersionNumber();
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/// Gets the version number in string form
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const char* getVersionString();
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/// Gets the engine product name in string form
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const char* getEngineProductString();
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/// Gets the compile date and time
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const char* getCompileTimeString();
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#endif
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