mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Engine directory for ticket #1
This commit is contained in:
parent
352279af7a
commit
7dbfe6994d
3795 changed files with 1363358 additions and 0 deletions
132
Engine/source/app/version.cpp
Normal file
132
Engine/source/app/version.cpp
Normal file
|
|
@ -0,0 +1,132 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "platform/platform.h"
|
||||
#include "app/version.h"
|
||||
#include "console/console.h"
|
||||
|
||||
static const U32 csgVersionNumber = TORQUE_GAME_ENGINE;
|
||||
|
||||
U32 getVersionNumber()
|
||||
{
|
||||
return csgVersionNumber;
|
||||
}
|
||||
|
||||
const char* getVersionString()
|
||||
{
|
||||
return TORQUE_GAME_ENGINE_VERSION_STRING;
|
||||
}
|
||||
|
||||
/// TGE 0001
|
||||
/// TGEA 0002
|
||||
/// TGB 0003
|
||||
/// TGEA 360 0004
|
||||
/// TGE WII 0005
|
||||
/// Torque 3D 0006
|
||||
|
||||
const char* getEngineProductString()
|
||||
{
|
||||
#ifndef TORQUE_ENGINE_PRODUCT
|
||||
return "Torque Engine";
|
||||
#else
|
||||
switch (TORQUE_ENGINE_PRODUCT)
|
||||
{
|
||||
case 0001:
|
||||
return "Torque Game Engine";
|
||||
case 0002:
|
||||
return "Torque Game Engine Advanced";
|
||||
case 0003:
|
||||
return "Torque 2D";
|
||||
case 0004:
|
||||
return "Torque 360";
|
||||
case 0005:
|
||||
return "Torque for Wii";
|
||||
case 0006:
|
||||
return "Torque 3D";
|
||||
|
||||
default:
|
||||
return "Torque Engine";
|
||||
};
|
||||
#endif
|
||||
}
|
||||
|
||||
const char* getCompileTimeString()
|
||||
{
|
||||
return __DATE__ " at " __TIME__;
|
||||
}
|
||||
//----------------------------------------------------------------
|
||||
|
||||
ConsoleFunctionGroupBegin( CompileInformation, "Functions to get version information about the current executable." );
|
||||
|
||||
ConsoleFunction( getVersionNumber, S32, 1, 1, "Get the version of the build, as a string.\n\n"
|
||||
"@ingroup Debugging")
|
||||
{
|
||||
return getVersionNumber();
|
||||
}
|
||||
|
||||
ConsoleFunction( getVersionString, const char*, 1, 1, "Get the version of the build, as a string.\n\n"
|
||||
"@ingroup Debugging")
|
||||
{
|
||||
return getVersionString();
|
||||
}
|
||||
|
||||
ConsoleFunction( getEngineName, const char*, 1, 1, "Get the name of the engine product that this is running from, as a string.\n\n"
|
||||
"@ingroup Debugging")
|
||||
{
|
||||
return getEngineProductString();
|
||||
}
|
||||
|
||||
ConsoleFunction( getCompileTimeString, const char*, 1, 1, "Get the time of compilation.\n\n"
|
||||
"@ingroup Debugging")
|
||||
{
|
||||
return getCompileTimeString();
|
||||
}
|
||||
|
||||
ConsoleFunction( getBuildString, const char*, 1, 1, "Get the type of build, \"Debug\" or \"Release\".\n\n"
|
||||
"@ingroup Debugging")
|
||||
{
|
||||
#ifdef TORQUE_DEBUG
|
||||
return "Debug";
|
||||
#else
|
||||
return "Release";
|
||||
#endif
|
||||
}
|
||||
|
||||
ConsoleFunctionGroupEnd( CompileInformation );
|
||||
|
||||
ConsoleFunction(isDemo, bool, 1, 1, "")
|
||||
{
|
||||
#ifdef TORQUE_DEMO
|
||||
return true;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
ConsoleFunction(isWebDemo, bool, 1, 1, "")
|
||||
{
|
||||
#ifdef TORQUE_DEMO
|
||||
return Platform::getWebDeployment();
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue