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Engine directory for ticket #1
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Engine/source/app/mainLoop.h
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Engine/source/app/mainLoop.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _APP_MAINLOOP_H_
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#define _APP_MAINLOOP_H_
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#include "platform/platform.h"
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/// Support class to simplify the process of writing a main loop for Torque apps.
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class StandardMainLoop
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{
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public:
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/// Initialize core libraries and call registered init functions
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static void init();
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/// Pass command line arguments to registered functions and main.cs
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static bool handleCommandLine(S32 argc, const char **argv);
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/// A standard mainloop implementation.
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static bool doMainLoop();
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/// Shut down the core libraries and call registered shutdown fucntions.
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static void shutdown();
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static void setRestart( bool restart );
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static bool requiresRestart();
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private:
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/// Handle "pre shutdown" tasks like notifying scripts BEFORE we delete
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/// stuff from under them.
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static void preShutdown();
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};
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#endif
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