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Engine directory for ticket #1
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Engine/source/app/banList.cpp
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301
Engine/source/app/banList.cpp
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "app/banList.h"
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#include "core/stream/fileStream.h"
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#include "core/module.h"
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#include "console/engineAPI.h"
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IMPLEMENT_STATIC_CLASS( BanList,, "Functions for maintaing a list of banned users." );
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ConsoleDoc(
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"@class BanList\n"
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"@ingroup Miscellaneous\n"
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"@brief Used for kicking and banning players from a server.\n"
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"There is only a single instance of BanList. It is very important to note that you do not ever create this object in script "
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"like you would other game play objects. You simply reference it via namespace.\n\n"
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"For this to be used effectively, make sure you are hooking up other functions to BanList. "
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"For example, functions like GameConnection::onConnectRequestRejected( %this, %msg ) and function GameConnection::onConnectRequest are excellent "
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"places to make use of the BanList. Other systems can be used in conjunction for strict control over a server\n\n"
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"@see addBadWord\n"
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"@see containsBadWords\n"
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);
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BanList* BanList::smInstance;
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MODULE_BEGIN( BanList )
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MODULE_INIT
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{
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new BanList;
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}
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MODULE_SHUTDOWN
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{
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delete BanList::instance();
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}
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MODULE_END;
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//------------------------------------------------------------------------------
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BanList::BanList()
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{
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AssertFatal( !smInstance, "BanList::BanList - already instantiated" );
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VECTOR_SET_ASSOCIATION( list );
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smInstance = this;
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}
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//------------------------------------------------------------------------------
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void BanList::addBan(S32 uniqueId, const char *TA, S32 banTime)
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{
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S32 curTime = Platform::getTime();
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if(banTime != 0 && banTime < curTime)
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return;
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// make sure this bastard isn't already banned on this server
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Vector<BanInfo>::iterator i;
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for(i = list.begin();i != list.end();i++)
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{
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if(uniqueId == i->uniqueId)
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{
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i->bannedUntil = banTime;
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return;
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}
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}
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BanInfo b;
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dStrcpy(b.transportAddress, TA);
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b.uniqueId = uniqueId;
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b.bannedUntil = banTime;
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if(!dStrnicmp(b.transportAddress, "ip:", 3))
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{
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char *c = dStrchr(b.transportAddress+3, ':');
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if(c)
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{
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*(c+1) = '*';
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*(c+2) = 0;
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}
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}
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list.push_back(b);
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}
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//------------------------------------------------------------------------------
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void BanList::addBanRelative(S32 uniqueId, const char *TA, S32 numSeconds)
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{
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S32 curTime = Platform::getTime();
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S32 banTime = 0;
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if(numSeconds != -1)
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banTime = curTime + numSeconds;
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addBan(uniqueId, TA, banTime);
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}
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//------------------------------------------------------------------------------
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void BanList::removeBan(S32 uniqueId, const char *)
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{
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Vector<BanInfo>::iterator i;
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for(i = list.begin();i != list.end();i++)
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{
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if(uniqueId == i->uniqueId)
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{
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list.erase(i);
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return;
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}
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}
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}
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//------------------------------------------------------------------------------
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bool BanList::isBanned(S32 uniqueId, const char *)
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{
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S32 curTime = Platform::getTime();
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Vector<BanInfo>::iterator i;
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for(i = list.begin();i != list.end();)
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{
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if(i->bannedUntil != 0 && i->bannedUntil < curTime)
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{
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list.erase(i);
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continue;
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}
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else if(uniqueId == i->uniqueId)
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return true;
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i++;
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}
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return false;
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}
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//------------------------------------------------------------------------------
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bool BanList::isTAEq(const char *bannedTA, const char *TA)
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{
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char a, b;
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for(;;)
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{
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a = *bannedTA++;
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b = *TA++;
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if(a == '*' || (!a && b == ':')) // ignore port
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return true;
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if(dTolower(a) != dTolower(b))
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return false;
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if(!a)
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return true;
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}
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}
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//------------------------------------------------------------------------------
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void BanList::exportToFile(const char *name)
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{
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FileStream *banlist;
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char filename[1024];
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Con::expandScriptFilename(filename, sizeof(filename), name);
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if((banlist = FileStream::createAndOpen( filename, Torque::FS::File::Write )) == NULL)
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return;
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char buf[1024];
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Vector<BanInfo>::iterator i;
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for(i = list.begin(); i != list.end(); i++)
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{
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dSprintf(buf, sizeof(buf), "BanList::addAbsolute(%d, \"%s\", %d);\r\n", i->uniqueId, i->transportAddress, i->bannedUntil);
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banlist->write(dStrlen(buf), buf);
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}
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delete banlist;
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}
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//=============================================================================
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// API.
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//=============================================================================
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// MARK: ---- API ----
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//-----------------------------------------------------------------------------
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DefineEngineStaticMethod( BanList, addAbsolute, void, ( S32 uniqueId, const char* transportAddress, S32 banTime ),,
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"Ban a user until a given time.\n\n"
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"@param uniqueId Unique ID of the player.\n"
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"@param transportAddress Address from which the player connected.\n"
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"@param banTime Time at which they will be allowed back in."
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"@tsexample\n"
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"// Kick someone off the server\n"
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"// %client - This is the connection to the person we are kicking\n"
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"function kick(%client)\n"
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"{\n"
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" // Let the server know what happened\n"
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" messageAll( 'MsgAdminForce', '\\c2The Admin has kicked %1.', %client.playerName);\n\n"
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" // If it is not an AI Player, execute the ban.\n"
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" if (!%client.isAIControlled())\n"
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" BanList::addAbsolute(%client.guid, %client.getAddress(), $pref::Server::KickBanTime);\n\n"
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" // Let the player know they messed up\n"
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" %client.delete(\"You have been kicked from this server\");\n"
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"}\n"
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"@endtsexample\n\n")
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{
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BanList::instance()->addBan( uniqueId, transportAddress, banTime );
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}
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//-----------------------------------------------------------------------------
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DefineEngineStaticMethod( BanList, add, void, ( S32 uniqueId, const char* transportAddress, S32 banLength ),,
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"Ban a user for banLength seconds.\n\n"
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"@param uniqueId Unique ID of the player.\n"
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"@param transportAddress Address from which the player connected.\n"
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"@param banLength Time period over which to ban the player."
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"@tsexample\n"
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"// Kick someone off the server\n"
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"// %client - This is the connection to the person we are kicking\n"
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"function kick(%client)\n"
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"{\n"
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" // Let the server know what happened\n"
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" messageAll( 'MsgAdminForce', '\\c2The Admin has kicked %1.', %client.playerName);\n\n"
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" // If it is not an AI Player, execute the ban.\n"
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" if (!%client.isAIControlled())\n"
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" BanList::add(%client.guid, %client.getAddress(), $pref::Server::KickBanTime);\n\n"
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" // Let the player know they messed up\n"
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" %client.delete(\"You have been kicked from this server\");\n"
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"}\n"
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"@endtsexample\n\n")
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{
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BanList::instance()->addBanRelative( uniqueId, transportAddress, banLength );
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}
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//-----------------------------------------------------------------------------
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DefineEngineStaticMethod( BanList, removeBan, void, ( S32 uniqueId, const char* transportAddress ),,
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"Unban someone.\n\n"
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"@param uniqueId Unique ID of the player.\n"
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"@param transportAddress Address from which the player connected.\n"
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"@tsexample\n"
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"BanList::removeBan(%userID, %ipAddress);\n"
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"@endtsexample\n\n")
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{
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BanList::instance()->removeBan( uniqueId, transportAddress );
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}
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//-----------------------------------------------------------------------------
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DefineEngineStaticMethod( BanList, isBanned, bool, ( S32 uniqueId, const char* transportAddress ),,
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"Is someone banned?\n\n"
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"@param uniqueId Unique ID of the player.\n"
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"@param transportAddress Address from which the player connected.\n\n"
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"@tsexample\n"
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"//-----------------------------------------------------------------------------\n"
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"// This script function is called before a client connection\n"
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"// is accepted. Returning "" will accept the connection,\n"
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"// anything else will be sent back as an error to the client.\n"
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"// All the connect args are passed also to onConnectRequest\n"
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"function GameConnection::onConnectRequest( %client, %netAddress, %name )\n"
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"{\n"
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" // Find out who is trying to connect\n"
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" echo(\"Connect request from: \" @ %netAddress);\n\n"
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" // Are they allowed in?\n"
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" if(BanList::isBanned(%client.guid, %netAddress))\n"
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" return \"CR_YOUAREBANNED\";\n\n"
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" // Is there room for an unbanned player?\n"
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" if($Server::PlayerCount >= $pref::Server::MaxPlayers)\n"
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" return \"CR_SERVERFULL\";\n"
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" return "";\n"
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"}\n"
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"@endtsexample\n\n")
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{
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return BanList::instance()->isBanned( uniqueId, transportAddress );
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}
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//-----------------------------------------------------------------------------
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DefineEngineStaticMethod( BanList, export, void, ( const char* filename ),,
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"Dump the banlist to a file.\n\n"
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"@param filename Path of the file to write the list to.\n\n"
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"@tsexample\n"
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"BanList::Export(\"./server/banlist.cs\");\n"
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"@endtsexample\n\n")
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{
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BanList::instance()->exportToFile( filename );
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}
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