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Engine directory for ticket #1
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Engine/source/T3D/zone.h
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72
Engine/source/T3D/zone.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _ZONE_H_
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#define _ZONE_H_
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#ifndef _SCENEPOLYHEDRALZONE_H_
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#include "scene/zones/scenePolyhedralZone.h"
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#endif
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#ifndef _SCENEAMBIENTSOUNDOBJECT_H_
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#include "scene/mixin/sceneAmbientSoundObject.h"
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#endif
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#ifndef _TVECTOR_H_
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#include "core/util/tVector.h"
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#endif
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/// A volume in space that encloses objects.
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///
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/// Zones do not physically contain objects in the scene. Rather, any object
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/// that has its world box coincide with the world box of a zone is considered
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/// to be part of that zone. As such, objects can be in multiple zones at
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/// the same time.
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class Zone : public SceneAmbientSoundObject< ScenePolyhedralZone >
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{
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public:
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typedef SceneAmbientSoundObject< ScenePolyhedralZone > Parent;
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protected:
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// SceneVolume.
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virtual ColorI _getDefaultEditorSolidColor() const { return ColorI( 255, 0, 0, 45 ); }
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public:
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Zone() {}
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Zone( const Polyhedron& polyhedron )
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{
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mPolyhedron = polyhedron;
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}
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// SimObject
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DECLARE_CONOBJECT( Zone );
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DECLARE_DESCRIPTION( "A volume that encloses objects for visibility culling." );
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DECLARE_CATEGORY( "3D" );
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static void consoleInit();
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};
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#endif // _ZONE_H_
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