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Engine directory for ticket #1
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154
Engine/source/T3D/vehicles/vehicleBlocker.cpp
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154
Engine/source/T3D/vehicles/vehicleBlocker.cpp
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "T3D/vehicles/vehicleBlocker.h"
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#include "core/stream/bitStream.h"
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#include "scene/sceneRenderState.h"
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#include "scene/sceneManager.h"
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#include "math/mathIO.h"
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#include "console/consoleTypes.h"
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IMPLEMENT_CO_NETOBJECT_V1(VehicleBlocker);
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ConsoleDocClass( VehicleBlocker,
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"@brief Legacy class from Tribes, originally used for blocking Vehicle objects.\n\n"
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"@note This is no longer useful and should be deprecated soon.\n\n"
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"@internal\n"
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);
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//--------------------------------------------------------------------------
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//--------------------------------------------------------------------------
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VehicleBlocker::VehicleBlocker()
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{
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mNetFlags.set(Ghostable | ScopeAlways);
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mTypeMask = VehicleBlockerObjectType;
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mConvexList = new Convex;
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}
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VehicleBlocker::~VehicleBlocker()
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{
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delete mConvexList;
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mConvexList = NULL;
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}
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//--------------------------------------------------------------------------
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void VehicleBlocker::initPersistFields()
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{
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addField("dimensions", TypePoint3F, Offset(mDimensions, VehicleBlocker));
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Parent::initPersistFields();
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}
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//--------------------------------------------------------------------------
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bool VehicleBlocker::onAdd()
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{
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if(!Parent::onAdd())
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return false;
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mObjBox.minExtents.set(-mDimensions.x, -mDimensions.y, 0);
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mObjBox.maxExtents.set( mDimensions.x, mDimensions.y, mDimensions.z);
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resetWorldBox();
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setRenderTransform(mObjToWorld);
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addToScene();
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return true;
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}
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void VehicleBlocker::onRemove()
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{
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mConvexList->nukeList();
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removeFromScene();
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Parent::onRemove();
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}
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U32 VehicleBlocker::packUpdate(NetConnection *con, U32 mask, BitStream *stream)
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{
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U32 retMask = Parent::packUpdate(con, mask, stream);
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mathWrite(*stream, getTransform());
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mathWrite(*stream, getScale());
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mathWrite(*stream, mDimensions);
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return retMask;
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}
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void VehicleBlocker::unpackUpdate(NetConnection *con, BitStream *stream)
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{
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Parent::unpackUpdate(con, stream);
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MatrixF mat;
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Point3F scale;
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Box3F objBox;
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mathRead(*stream, &mat);
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mathRead(*stream, &scale);
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mathRead(*stream, &mDimensions);
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mObjBox.minExtents.set(-mDimensions.x, -mDimensions.y, 0);
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mObjBox.maxExtents.set( mDimensions.x, mDimensions.y, mDimensions.z);
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setScale(scale);
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setTransform(mat);
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}
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void VehicleBlocker::buildConvex(const Box3F& box, Convex* convex)
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{
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// These should really come out of a pool
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mConvexList->collectGarbage();
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if (box.isOverlapped(getWorldBox()) == false)
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return;
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// Just return a box convex for the entire shape...
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Convex* cc = 0;
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CollisionWorkingList& wl = convex->getWorkingList();
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for (CollisionWorkingList* itr = wl.wLink.mNext; itr != &wl; itr = itr->wLink.mNext)
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{
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if (itr->mConvex->getType() == BoxConvexType &&
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itr->mConvex->getObject() == this) {
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cc = itr->mConvex;
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break;
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}
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}
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if (cc)
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return;
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// Create a new convex.
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BoxConvex* cp = new BoxConvex;
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mConvexList->registerObject(cp);
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convex->addToWorkingList(cp);
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cp->init(this);
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mObjBox.getCenter(&cp->mCenter);
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cp->mSize.x = mObjBox.len_x() / 2.0f;
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cp->mSize.y = mObjBox.len_y() / 2.0f;
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cp->mSize.z = mObjBox.len_z() / 2.0f;
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}
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