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Engine directory for ticket #1
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Engine/source/T3D/sceneComponent/T3DTransform.h
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218
Engine/source/T3D/sceneComponent/T3DTransform.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _T3DTRANSFORM_H_
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#define _T3DTRANSFORM_H_
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#include "ts/tsShapeInstance.h"
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#include "math/mMatrix.h"
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//---------------------------------------------------------
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// T3DTransform
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//---------------------------------------------------------
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class Transform3D
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{
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public:
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class IDirtyListener
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{
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public:
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virtual void onTransformDirty() = 0;
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};
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// local/object/world matrix access
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void setWorldMatrix(const MatrixF & world);
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void setObjectMatrix(const MatrixF & objMatrix);
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virtual void setLocalMatrix(const MatrixF & localMatrix) = 0;
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virtual void getWorldMatrix(MatrixF & worldMatrix, bool includeLocalScale) const = 0;
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virtual void getObjectMatrix(MatrixF & objectMatrix, bool includeLocalScale) const = 0;
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virtual void getLocalMatrix(MatrixF & localMatrix, bool includeLocalScale) const = 0;
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MatrixF getWorldMatrix() const
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{
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MatrixF world;
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getWorldMatrix(world, true);
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return world;
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}
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MatrixF getObjectMatrix() const
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{
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MatrixF objMatrix;
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getObjectMatrix(objMatrix, true);
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return objMatrix;
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}
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MatrixF getLocalMatrix() const
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{
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MatrixF loc;
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getLocalMatrix(loc, true);
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return loc;
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}
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// local position/rotation/scale
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virtual Point3F getPosition() const = 0;
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virtual void setPosition(const Point3F & position) = 0;
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virtual QuatF getRotation() const = 0;
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virtual void setRotation(const QuatF & rotation) = 0;
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virtual Point3F getScale() const = 0;
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virtual void setScale(const Point3F & scale) = 0;
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// scale tests
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bool hasLocalScale() const
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{
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return (_flags & Transform3D::LocalHasScale) != Transform3D::None;
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}
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bool hasObjectScale() const;
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bool hasWorldScale() const;
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// parent/child methods
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Transform3D * getParentTransform() const
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{
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return _parentTransform;
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}
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void setParentTransform(Transform3D * parent);
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IDirtyListener * getDirtyListener() const
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{
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return _dirtyListener;
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}
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void setDirtyListener(IDirtyListener * dirtyListener)
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{
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_dirtyListener = dirtyListener;
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}
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bool isChildOf(Transform3D * parent, bool recursive) const;
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protected:
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enum TransformFlags
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{
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None = 0,
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LocalHasScale = 1 << 0,
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LocalPositionDirty = 1 << 1,
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LocalRotationDirty = 1 << 2,
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LocalScaleDirty = 1 << 3,
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LocalDirty = LocalPositionDirty | LocalRotationDirty | LocalScaleDirty,
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ParentDirty = 1 << 4,
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LastFlag = 1 << 4
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};
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Transform3D * _parentTransform;
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IDirtyListener * _dirtyListener;
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U32 _flags;
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};
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//---------------------------------------------------------
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// Transform3DInPlace
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//---------------------------------------------------------
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class Transform3DInPlace : public Transform3D
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{
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public:
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Transform3DInPlace() : _position(0,0,0), _rotation(0,0,0,1), _scale(1,1,1)
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{
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}
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Point3F getPosition() const;
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void setPosition(const Point3F & position);
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QuatF getRotation() const;
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void setRotation(const QuatF & rotation);
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Point3F getScale() const;
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void setScale(const Point3F & scale);
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void getWorldMatrix(MatrixF & worldMat, bool includeLocalScale) const;
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void getObjectMatrix(MatrixF & objectMat, bool includeLocalScale) const;
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void getLocalMatrix(MatrixF & localMat, bool includeLocalScale) const;
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void setLocalMatrix(const MatrixF & localMat);
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protected:
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Point3F _position;
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QuatF _rotation;
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Point3F _scale;
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};
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//---------------------------------------------------------
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// TSTransform3D
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//---------------------------------------------------------
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class TSTransform3D : public Transform3D, public TSCallback
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{
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public:
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TSTransform3D(TSShapeInstance * si, S32 nodeIndex);
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Point3F getPosition() const;
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void setPosition(const Point3F & position);
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QuatF getRotation() const;
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void setRotation(const QuatF & rotation);
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Point3F getScale() const;
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void setScale(const Point3F & scale);
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void getWorldMatrix(MatrixF & worldMat, bool includeLocalScale) const;
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void getObjectMatrix(MatrixF & objectMat, bool includeLocalScale) const;
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void getLocalMatrix(MatrixF & localMat, bool includeLocalScale) const;
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void setLocalMatrix(const MatrixF & localMatrix);
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// Define TSCallback interface
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void setNodeTransform(TSShapeInstance * si, S32 nodeIndex, MatrixF & localTransform);
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protected:
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enum TSTransformFlags
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{
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HandleLocal = Transform3D::LastFlag << 1,
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LastFlag = Transform3D::LastFlag << 1
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};
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bool doHandleLocal() const
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{
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return (_flags & (TransformFlags)TSTransform3D::HandleLocal) != Transform3D::None;
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}
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void setHandleLocal(bool handleLocal);
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MatrixF & getTSLocal(MatrixF & mat) const;
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TSShapeInstance * _shapeInstance;
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int _nodeIndex;
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Point3F _position;
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QuatF _rotation;
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Point3F _scale;
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};
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#endif // _T3DTRANSFORM_H_
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