Engine directory for ticket #1

This commit is contained in:
DavidWyand-GG 2012-09-19 11:15:01 -04:00
parent 352279af7a
commit 7dbfe6994d
3795 changed files with 1363358 additions and 0 deletions

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "T3DSceneClient.h"
//---------------------------------------------------
// T3DSceneClient
//---------------------------------------------------
void T3DSceneClient::setSceneGroupName(const char * name)
{
_sceneGroupName = StringTable->insert(name);
if (getOwner() != NULL)
{
if (_sceneGroup != NULL)
_sceneGroup->RemoveClientObject(this);
_sceneGroup = NULL;
ValueWrapperInterface<T3DSceneComponent*> * iface = getInterface<ValueWrapperInterface<T3DSceneComponent*> >("sceneComponent", _sceneGroupName);
if (iface != NULL)
{
_sceneGroup = iface->get();
_sceneGroup->AddSceneClient(this);
}
}
}
bool T3DSceneClient::onComponentRegister(SimComponent * owner)
{
if (!Parent::onComponentRegister(owner))
return false;
// lookup scene group and add ourself
setSceneGroupName(_sceneGroupName);
if (_sceneGroupName != NULL && dStricmp(_sceneGroupName, "none") && _sceneGroup == NULL)
// tried to add ourself to a scene group but failed, fail to add component
return false;
return true;
}
void T3DSceneClient::registerInterfaces(SimComponent * owner)
{
Parent::registerInterfaces(owner);
registerCachedInterface("sceneClient", NULL, this, new ValueWrapperInterface<T3DSceneClient>());
}
//---------------------------------------------------
// T3DSceneClient
//---------------------------------------------------
Box3F T3DSolidSceneClient::getWorldBox()
{
MatrixF mat = getTransform();
Box3F box = _objectBox->get();
mat.mul(box);
return box;
}
const MatrixF & T3DSolidSceneClient::getTransform()
{
if (_transform != NULL)
return _transform->getWorldMatrix();
else if (getSceneGroup() != NULL)
return getSceneGroup()->getTransform3D()->getWorldMatrix();
else
return MatrixF::smIdentity;
}
void T3DSolidSceneClient::setTransform3D(Transform3D * transform)
{
if (_transform != NULL)
_transform->setDirtyListener(NULL);
_transform = transform;
_transform->setDirtyListener(this);
OnTransformDirty();
}
void T3DSolidSceneClient::OnTransformDirty()
{
// TODO: need a way to skip this...a flag, but we don't want to add a bool just for that
// reason we might want to skip it is if we have a renderable that orbits an object but always
// stays within object box. Want to be able to use that info to skip object box updates.
if (getSceneGroup() != NULL)
getSceneGroup()->setDirtyObjectBox(true);
}

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _T3DSCENECLIENT_H_
#define _T3DSCENECLIENT_H_
#include "component/simComponent.h"
#include "T3DSceneComponent.h"
class T3DSceneClient : public SimComponent
{
typedef SimComponent Parent;
public:
T3DSceneClient()
{
_nextClient = NULL;
_sceneGroup = NULL;
_sceneGroupName = NULL;
_sceneClientName = NULL;
}
T3DSceneClient * getNextSceneClient() { return _nextClient; }
// TODO: internal
void setNextSceneClient(T3DSceneClient * client) { _nextClient = client; }
T3DSceneComponent * getSceneGroup() { return _sceneGroup; }
StringTableEntry getSceneGroupName() { return _sceneGroupName; }
void setSceneGroupName(const char * name);
StringTableEntry getSceneClientName() { return _sceneClientName; }
void setSceneClientName(const char * name) { _sceneClientName = StringTable->insert(name); }
protected:
bool onComponentRegister(SimComponent * owner);
void registerInterfaces(SimComponent * owner);
T3DSceneClient * _nextClient;
T3DSceneComponent * _sceneGroup;
StringTableEntry _sceneGroupName;
StringTableEntry _sceneClientName;
};
class T3DSolidSceneClient : public T3DSceneClient, public ISolid3D, public Transform3D::IDirtyListener
{
public:
T3DSolidSceneClient()
{
_transform = NULL;
_objectBox = new ValueWrapperInterface<Box3F>();
}
Box3F getObjectBox() { return _objectBox->get(); }
void setObjectBox(const Box3F & box) { _objectBox->set(box); }
Box3F getWorldBox();
const MatrixF & getTransform();
Transform3D * getTransform3D() { return _transform; }
void OnTransformDirty();
protected:
// TODO: internal
void setTransform3D(Transform3D * transform);
Transform3D * _transform;
ValueWrapperInterface<Box3F> * _objectBox;
};
#endif // #ifndef _T3DSCENECLIENT_H_

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "T3DSceneComponent.h"
#include "T3DSceneClient.h"
void T3DSceneComponent::setSceneGroup(const char * sceneGroup)
{
AssertFatal(getOwner()==NULL, "Changing scene group name after registration will have no effect.");
if (sceneGroup == NULL)
sceneGroup = StringTable->insert("");
_sceneGroup = StringTable->insert(sceneGroup);
}
void T3DSceneComponent::setParentTransformName(const char * name)
{
_parentTransformName = StringTable->insert(name);
if (getOwner() != NULL)
{
Transform3D * old = _transform->getParentTransform();
ValueWrapperInterface<Transform3D*> * iface = NULL;
if (_parentTransformName != NULL)
iface = getInterface<ValueWrapperInterface<Transform3D*> >("transform3D", _parentTransformName);
_transform->setParentTransform(iface == NULL ? NULL : iface->get());
if (_transform->getParentTransform() != old)
setDirtyWorldBox(true);
}
}
void T3DSceneComponent::setObjectType(U32 objectTypeMask)
{
_objectType = objectTypeMask;
setUseOwnerObjectType(true);
}
void T3DSceneComponent::setDirtyObjectBox(bool val)
{
_SetFlag(T3DSceneComponent::DirtyObjectBox, val);
if (val && !isObjectBoxLocked())
_ComputeObjectBox();
}
void T3DSceneComponent::setDirtyWorldBox(bool val)
{
_SetFlag(T3DSceneComponent::DirtyWorldBox, val);
if (val && !isWorldBoxLocked())
_UpdateWorldBox();
}
void T3DSceneComponent::setObjectBoxLocked(bool val)
{
_SetFlag(T3DSceneComponent::LockObjectBox, val);
if (!val && isDirtyObjectBox())
_ComputeObjectBox();
}
void T3DSceneComponent::setWorldBoxLocked(bool val)
{
_SetFlag(T3DSceneComponent::LockWorldBox, val);
if (!val && isDirtyWorldBox())
_UpdateWorldBox();
}
void T3DSceneComponent::setPosition(const Point3F & pos)
{
_transform->setPosition(pos);
setDirtyWorldBox(true);
}
void T3DSceneComponent::setRotation(const QuatF & rotation)
{
_transform->setRotation(rotation);
setDirtyWorldBox(true);
}
void T3DSceneComponent::setScale(const Point3F & scale)
{
_transform->setScale (scale);
Parent::setScale(scale);
setDirtyWorldBox(true);
}
void T3DSceneComponent::setTransform3D(Transform3D * transform)
{
if (transform == NULL)
// never let it be null
return;
if (_transform != NULL)
delete _transform;
_transform = transform;
_transform->setDirtyListener(this);
}
void T3DSceneComponent::setTransform(const MatrixF & mat)
{
_transform->setLocalMatrix(mat);
Parent::setTransform(mat);
setDirtyWorldBox(true);
}
Box3F T3DSceneComponent::getObjectBox()
{
if (DirtyObjectBox && !LockObjectBox)
_ComputeObjectBox();
return _objectBox->get();
}
Box3F T3DSceneComponent::getWorldBox()
{
if (DirtyWorldBox && !LockWorldBox)
_UpdateWorldBox();
MatrixF mat = getTransform3D()->getWorldMatrix();
Box3F box = getObjectBox();
mat.mul(box);
return box;
}
void T3DSceneComponent::Render()
{
if (_sceneClientList == NULL)
return;
PROFILE_SCOPE(T3DSceneComponent_Render);
GFX->multWorld(_transform->getWorldMatrix());
if (doRenderObjectBounds())
{
// TODO
}
if (doRenderWorldBounds())
{
// TODO
}
for (T3DSceneClient * walk = _sceneClientList; walk != NULL; walk = walk->getNextSceneClient())
{
IRenderable3D * render = dynamic_cast<IRenderable3D*>(walk);
if (render != NULL)
render->Render();
}
GFX->popWorldMatrix();
}
void T3DSceneComponent::AddSceneClient(T3DSceneClient * sceneClient)
{
AssertFatal(sceneClient,"Cannot add a NULL scene client");
// add to the front of the list
sceneClient->setNextSceneClient(_sceneClientList);
_sceneClientList = sceneClient;
// extend object box
ISolid3D * solid = dynamic_cast<ISolid3D*>(sceneClient);
if (solid != NULL)
{
if (isObjectBoxLocked())
setDirtyObjectBox(true);
else
{
Box3F box = solid->getObjectBox();
if (solid->getTransform3D() != NULL)
{
MatrixF mat;
solid->getTransform3D()->getObjectMatrix(mat, true);
mat.mul(box);
}
box.extend(_objectBox->get().min);
box.extend(_objectBox->get().max);
_objectBox->set(box);
}
// policy is that we become parent transform
if (solid->getTransform3D() != NULL && solid->getTransform3D()->isChildOf(_transform, true))
solid->getTransform3D()->setParentTransform(_transform);
}
}
void T3DSceneComponent::RemoveClientObject(T3DSceneClient * sceneClient)
{
AssertFatal(sceneClient != NULL, "Removing null scene client");
if (sceneClient == NULL)
return;
if (_sceneClientList == sceneClient)
_sceneClientList = _sceneClientList->getNextSceneClient();
else
{
T3DSceneClient * walk = _sceneClientList;
while (walk->getNextSceneClient() != sceneClient && walk != NULL)
walk = walk->getNextSceneClient();
if (walk != NULL)
walk->setNextSceneClient(sceneClient->getNextSceneClient());
}
if (dynamic_cast<ISolid3D*>(sceneClient))
setDirtyObjectBox(true);
}
bool T3DSceneComponent::onComponentRegister(SimComponent * owner)
{
if (!Parent::onComponentRegister(owner) || !registerObject())
return false;
// Note: was added to scene graph in register object
setTransform3D(_transform);
setParentTransformName(_parentTransformName);
return true;
}
void T3DSceneComponent::onComponentUnRegister()
{
_sceneClientList = NULL;
Parent::onComponentUnRegister();
}
void T3DSceneComponent::registerInterfaces(SimComponent * owner)
{
Parent::registerInterfaces(owner);
// TODO: need to figure out the best way to wrap these
// we don't need to track these interfaces ourselves -- just create them here
ComponentInterface * sceneComponent = new ComponentInterface();
ValueWrapperInterface<Transform3D*> * transform = new ValueWrapperInterface<Transform3D*>(_transform);
registerCachedInterface("sceneComponent", _sceneGroup, owner, sceneComponent);
registerCachedInterface("transform3D", _sceneGroup, owner, transform);
registerCachedInterface("box", _sceneGroup, this, _objectBox);
}
void T3DSceneComponent::_ComputeObjectBox()
{
_objectBox->set(Box3F(10E30f, 10E30f, 10E30f, -10E30f, -10E30f, -10E30f));
bool gotone = false;
for (T3DSceneClient * walk = _sceneClientList; walk != NULL; walk = walk->getNextSceneClient())
{
ISolid3D * solid = dynamic_cast<ISolid3D*>(walk);
if (solid == NULL)
continue;
Box3F box = solid->getObjectBox();
if (solid->getTransform3D() != NULL)
{
MatrixF mat;
solid->getTransform3D()->getObjectMatrix(mat, true);
mat.mul(box);
}
box.extend(_objectBox->get().min);
box.extend(_objectBox->get().max);
_objectBox->set(box);
gotone = true;
}
if (!gotone)
_objectBox->set(Box3F());
setDirtyObjectBox(false);
setDirtyWorldBox(true);
}
void T3DSceneComponent::_UpdateWorldBox()
{
setDirtyWorldBox(false);
// TODO:
// T3DSceneGraph.Instance.UpdateObject(this);
}

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _T3DSCENECOMPONENT_H_
#define _T3DSCENECOMPONENT_H_
#include "T3DTransform.h"
#include "component/simComponent.h"
#include "sceneGraph/sceneobject.h"
class T3DSceneClient;
class IRenderable3D
{
public:
// TODO: what parameters to use?
virtual void Render() = 0;
};
class ISolid3D
{
public:
virtual Box3F getObjectBox() = 0;
virtual Transform3D * getTransform3D() = 0;
};
class T3DSceneComponent : public SceneObject, public Transform3D::IDirtyListener
{
typedef SceneObject Parent;
public:
T3DSceneComponent()
{
_transform = new Transform3DInPlace();
_objectBox = new ValueWrapperInterface<Box3F>();
_flags = T3DSceneComponent::Visible | T3DSceneComponent::DirtyObjectBox | T3DSceneComponent::DirtyWorldBox | T3DSceneComponent::UseOwnerObjectType;
_visibilityLevel = 1.0f;
_objectType = 0;
_sceneGroup = NULL;
_parentTransformName = NULL;
setSceneGroup(NULL);
}
StringTableEntry getSceneGroup() const { return _sceneGroup; }
void setSceneGroup(const char * sceneGroup);
StringTableEntry getParentTransformName() const { return _parentTransformName; }
void setParentTransformName(const char * name);
U32 getObjectType() const { return _objectType; } // TODO: use owner if useowner set
void setObjectType(U32 objectTypeMask);
void setUseOwnerObjectType(bool val) { _SetFlag(T3DSceneComponent::UseOwnerObjectType, val); }
bool useOwnerObjectType() const { return _TestFlag(T3DSceneComponent::UseOwnerObjectType); }
bool isDirtyObjectBox() const { return _TestFlag(T3DSceneComponent::DirtyObjectBox); }
void setDirtyObjectBox(bool val);
bool isDirtyWorldBox() const { return _TestFlag(T3DSceneComponent::DirtyWorldBox); }
void setDirtyWorldBox(bool val);
bool isObjectBoxLocked() const { return _TestFlag(T3DSceneComponent::LockObjectBox); }
void setObjectBoxLocked(bool val);
bool isWorldBoxLocked() const { return _TestFlag(T3DSceneComponent::LockWorldBox); }
void setWorldBoxLocked(bool val);
bool doRenderObjectBounds() const { return _TestFlag(T3DSceneComponent::RenderObjectBounds); }
void setRenderObjectBounds(bool val) { _SetFlag(T3DSceneComponent::RenderObjectBounds, val); }
bool doRenderWorldBounds() const { return _TestFlag(T3DSceneComponent::RenderWorldBounds); }
void setRenderWorldBounds(bool val) { _SetFlag(T3DSceneComponent::RenderWorldBounds, val); }
bool doRenderSubBounds() const { return _TestFlag(T3DSceneComponent::RenderSubBounds); }
void setRenderSubBounds(bool val) { _SetFlag(T3DSceneComponent::RenderSubBounds, val); }
bool isVisible() const { return _TestFlag(T3DSceneComponent::Visible); }
void setVisible(bool val) { _SetFlag(T3DSceneComponent::Visible, val); }
float getVisibilityLevel() const { return _visibilityLevel; }
void setVisibilityLevel(float val) { _visibilityLevel = val; }
Point3F getPosition() const { return _transform->getPosition(); }
void setPosition(const Point3F & pos);
QuatF getRotation() const { return _transform->getRotation(); }
void setRotation(const QuatF & rotation);
Point3F getScale() const { return _transform->getScale(); }
void setScale(const Point3F & scale);
Transform3D * getTransform3D(){ return _transform; }
void setTransform(const MatrixF & mat);
Box3F getObjectBox();
Box3F getWorldBox();
T3DSceneClient * getSceneClientList() const { return _sceneClientList; }
void Render();
void AddSceneClient(T3DSceneClient * sceneClient);
void RemoveClientObject(T3DSceneClient * sceneClient);
void OnTransformDirty() { setDirtyWorldBox(true); }
protected:
bool onComponentRegister(SimComponent * owner);
void onComponentUnRegister();
void registerInterfaces(SimComponent * owner);
void _ComputeObjectBox();
void _UpdateWorldBox();
void setTransform3D(Transform3D * transform);
bool _TestFlag(U32 test) const
{
return (_flags & test) != T3DSceneComponent::None;
}
void _SetFlag(U32 test, bool value)
{
if (value)
_flags |= test;
else
_flags &= ~test;
}
enum SceneFlags
{
None = 0,
Visible = 1 << 0,
DirtyObjectBox = 1 << 1,
DirtyWorldBox = 1 << 2,
LockObjectBox = 1 << 3,
LockWorldBox = 1 << 4,
UseOwnerObjectType = 1 << 5,
RenderDebug = 1 << 6,
RenderObjectBounds = 1 << 7,
RenderWorldBounds = 1 << 8,
RenderSubBounds = 1 << 9,
LastFlag = 1 << 9
};
Transform3D * _transform;
T3DSceneClient * _sceneClientList;
ValueWrapperInterface<Box3F> * _objectBox;
U32 _flags;
float _visibilityLevel;
U32 _objectType;
StringTableEntry _sceneGroup;
StringTableEntry _parentTransformName ;
};
#endif // #ifndef _T3DSCENECOMPONENT_H_

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "T3DTransform.h"
#include "math/mPoint.h"
#include "math/mQuat.h"
//---------------------------------------------------------
// T3DTransform
//---------------------------------------------------------
void Transform3D::setParentTransform(Transform3D * parent)
{
if (_parentTransform == parent)
return;
_flags |= Transform3D::ParentDirty;
_parentTransform = parent;
if (_dirtyListener != NULL)
_dirtyListener->onTransformDirty();
}
bool Transform3D::hasObjectScale() const
{
if (hasLocalScale())
return true;
// check all parent transforms except last for scale
Transform3D * walk = _parentTransform;
while (walk != NULL && walk->_parentTransform != NULL)
{
if (walk->hasLocalScale())
return true;
walk = walk->getParentTransform();
}
return false;
}
bool Transform3D::hasWorldScale() const
{
if (hasLocalScale())
return true;
// check all parent transforms for scale
Transform3D * walk = _parentTransform;
while (walk != NULL)
{
if (walk->hasLocalScale())
return true;
walk = walk->getParentTransform();
}
return false;
}
void Transform3D::setWorldMatrix(const MatrixF & world)
{
if (_parentTransform != NULL)
{
MatrixF parentMatrix;
_parentTransform->getWorldMatrix(parentMatrix, true);
MatrixF parentMatrixInv = parentMatrix;
parentMatrixInv.inverse();
MatrixF localMat;
localMat = parentMatrixInv * world;
setLocalMatrix(localMat);
}
else
setLocalMatrix(world);
}
void Transform3D::setObjectMatrix(const MatrixF & objMatrix)
{
if (_parentTransform != NULL)
{
MatrixF parentMatrix;
_parentTransform->getObjectMatrix(parentMatrix, true);
MatrixF parentMatrixInv = parentMatrix;
parentMatrixInv.inverse();
MatrixF localMat;
localMat = parentMatrixInv * objMatrix;
setLocalMatrix(localMat);
}
else
setLocalMatrix(objMatrix);
}
bool Transform3D::isChildOf(Transform3D * parent, bool recursive) const
{
if (_parentTransform != NULL)
{
if (_parentTransform == parent)
return true;
else if (recursive)
return _parentTransform->isChildOf(parent, true);
else
return false;
}
else
{
return false;
}
}
//---------------------------------------------------------
// Transform3DInPlace
//---------------------------------------------------------
Point3F Transform3DInPlace::getPosition() const
{
return _position;
}
void Transform3DInPlace::setPosition(const Point3F & position)
{
_position = position;
_flags |= Transform3D::LocalPositionDirty;
if (_dirtyListener != NULL)
_dirtyListener->onTransformDirty();
}
QuatF Transform3DInPlace::getRotation() const
{
return _rotation;
}
void Transform3DInPlace::setRotation(const QuatF & rotation)
{
_rotation = rotation;
_flags |= Transform3D::LocalRotationDirty;
if (_dirtyListener != NULL)
_dirtyListener->onTransformDirty();
}
Point3F Transform3DInPlace::getScale() const
{
return _scale;
}
void Transform3DInPlace::setScale(const Point3F & scale)
{
_scale = scale;
_flags |= Transform3D::LocalScaleDirty;
if (_dirtyListener != NULL)
_dirtyListener->onTransformDirty();
}
void Transform3DInPlace::getWorldMatrix(MatrixF & worldMat, bool includeLocalScale) const
{
if (_parentTransform == NULL)
getLocalMatrix(worldMat, includeLocalScale);
else
{
MatrixF localMat, parentMat;
getLocalMatrix(localMat, includeLocalScale);
_parentTransform->getWorldMatrix(parentMat, true);
worldMat = parentMat * localMat;
}
}
void Transform3DInPlace::getObjectMatrix(MatrixF & objectMat, bool includeLocalScale) const
{
if (_parentTransform == NULL)
objectMat = MatrixF::smIdentity;
else if (_parentTransform->getParentTransform() == NULL)
getLocalMatrix(objectMat, includeLocalScale);
else
{
MatrixF localMat, parentMat;
getLocalMatrix(localMat, includeLocalScale);
_parentTransform->getObjectMatrix(parentMat, true);
objectMat = parentMat * localMat;
}
}
void Transform3DInPlace::getLocalMatrix(MatrixF & localMat, bool includeLocalScale) const
{
_rotation.setMatrix(&localMat);
localMat.setColumn(3,_position);
if (includeLocalScale)
localMat.scale(_scale);
}
void Transform3DInPlace::setLocalMatrix(const MatrixF & localMat)
{
_rotation.set(localMat);
_position = localMat.getPosition();
_scale = localMat.getScale();
_flags |= Transform3D::LocalScaleDirty | Transform3D::LocalRotationDirty | Transform3D::LocalPositionDirty;
if (_dirtyListener != NULL)
_dirtyListener->onTransformDirty();
}
//---------------------------------------------------------
// TSTransform3D
//---------------------------------------------------------
TSTransform3D::TSTransform3D(TSShapeInstance * si, S32 nodeIndex)
{
_shapeInstance = si;
_nodeIndex = nodeIndex;
AssertFatal(_nodeIndex >= 0 && _nodeIndex < _shapeInstance->mNodeTransforms.size(), "TSTransform3D nodeIndex out of range");
}
Point3F TSTransform3D::getPosition() const
{
if (!doHandleLocal())
{
MatrixF mat;
return getTSLocal(mat).getPosition();
}
return _position;
}
void TSTransform3D::setPosition(const Point3F & position)
{
setHandleLocal(true);
_position = position;
_flags |= Transform3D::LocalPositionDirty;
if (_dirtyListener != NULL)
_dirtyListener->onTransformDirty();
}
QuatF TSTransform3D::getRotation() const
{
if (!doHandleLocal())
{
MatrixF mat;
return QuatF(getTSLocal(mat));
}
return _rotation;
}
void TSTransform3D::setRotation(const QuatF & rotation)
{
setHandleLocal(true);
_rotation = rotation;
_flags |= Transform3D::LocalRotationDirty;
if (_dirtyListener != NULL)
_dirtyListener->onTransformDirty();
}
Point3F TSTransform3D::getScale() const
{
if (!doHandleLocal())
{
MatrixF mat;
return getTSLocal(mat).getScale();
}
return _scale;
}
void TSTransform3D::setScale(const Point3F & scale)
{
setHandleLocal(true);
_scale = scale;
_flags |= Transform3D::LocalScaleDirty;
if (_dirtyListener != NULL)
_dirtyListener->onTransformDirty();
}
void TSTransform3D::getWorldMatrix(MatrixF & worldMat, bool includeLocalScale) const
{
_shapeInstance->animate();
if (_parentTransform == NULL)
{
worldMat = _shapeInstance->mNodeTransforms[_nodeIndex];
}
else
{
MatrixF parentMat;
_parentTransform->getWorldMatrix(parentMat, true);
worldMat = parentMat * _shapeInstance->mNodeTransforms[_nodeIndex];
}
}
void TSTransform3D::getObjectMatrix(MatrixF & objectMat, bool includeLocalScale) const
{
if (_parentTransform == NULL)
objectMat = MatrixF::smIdentity;
else if (_parentTransform->getParentTransform() == NULL)
{
_shapeInstance->animate();
objectMat = _shapeInstance->mNodeTransforms[_nodeIndex];
}
else
{
_shapeInstance->animate();
MatrixF parentMat;
_parentTransform->getObjectMatrix(parentMat, true);
objectMat = parentMat * _shapeInstance->mNodeTransforms[_nodeIndex];
}
}
void TSTransform3D::getLocalMatrix(MatrixF & localMat, bool includeLocalScale) const
{
if (doHandleLocal())
{
_rotation.setMatrix(&localMat);
localMat.setPosition(_position);
if (includeLocalScale)
localMat.scale(_scale);
}
else
{
_shapeInstance->animate();
localMat = _shapeInstance->mNodeTransforms[_nodeIndex];
if (!includeLocalScale && (_flags & Transform3D::LocalHasScale) != Transform3D::None)
{
// reverse any scale on matrix -- this is a inconvenient, but not a common case
Point3F scale = localMat.getScale();
scale.x = 1.0f / scale.x;
scale.y = 1.0f / scale.y;
scale.z = 1.0f / scale.z;
localMat.scale(scale);
}
}
}
void TSTransform3D::setLocalMatrix(const MatrixF & localMatrix)
{
setHandleLocal(true);
_position = localMatrix.getPosition();
_rotation.set(localMatrix);
_scale = localMatrix.getScale();
_flags |= Transform3D::LocalScaleDirty | Transform3D::LocalRotationDirty | Transform3D::LocalPositionDirty;
if (_dirtyListener != NULL)
_dirtyListener->onTransformDirty();
}
MatrixF & TSTransform3D::getTSLocal(MatrixF & mat) const
{
_shapeInstance->animate();
// if node has no parent, easy enough to just grab the matrix of the node
int parentIdx = _shapeInstance->getShape()->nodes[_nodeIndex].parentIndex;
if (parentIdx < 0)
{
return _shapeInstance->mNodeTransforms[_nodeIndex];
}
// has parent, local is transform from this node to parent so get local matrix the hard way
MatrixF parentMat = _shapeInstance->mNodeTransforms[parentIdx];
parentMat.inverse();
mat = parentMat * _shapeInstance->mNodeTransforms[_nodeIndex];
return mat;
}
void TSTransform3D::setHandleLocal(bool handleLocal)
{
if (handleLocal == doHandleLocal())
return;
if (handleLocal)
{
_position = getPosition();
_rotation = getRotation();
_scale = getScale();
_shapeInstance->setNodeAnimationState(_nodeIndex, 0, this);
}
else
_shapeInstance->setNodeAnimationState(_nodeIndex, 0);
_flags ^= TSTransform3D::HandleLocal;
}
void TSTransform3D::setNodeTransform(TSShapeInstance * si, S32 nodeIndex, MatrixF & localTransform)
{
AssertFatal(si == _shapeInstance,"TSTransform3D hooked up to wrong shape.");
getLocalMatrix(localTransform, true);
}

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@ -0,0 +1,218 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _T3DTRANSFORM_H_
#define _T3DTRANSFORM_H_
#include "ts/tsShapeInstance.h"
#include "math/mMatrix.h"
//---------------------------------------------------------
// T3DTransform
//---------------------------------------------------------
class Transform3D
{
public:
class IDirtyListener
{
public:
virtual void onTransformDirty() = 0;
};
// local/object/world matrix access
void setWorldMatrix(const MatrixF & world);
void setObjectMatrix(const MatrixF & objMatrix);
virtual void setLocalMatrix(const MatrixF & localMatrix) = 0;
virtual void getWorldMatrix(MatrixF & worldMatrix, bool includeLocalScale) const = 0;
virtual void getObjectMatrix(MatrixF & objectMatrix, bool includeLocalScale) const = 0;
virtual void getLocalMatrix(MatrixF & localMatrix, bool includeLocalScale) const = 0;
MatrixF getWorldMatrix() const
{
MatrixF world;
getWorldMatrix(world, true);
return world;
}
MatrixF getObjectMatrix() const
{
MatrixF objMatrix;
getObjectMatrix(objMatrix, true);
return objMatrix;
}
MatrixF getLocalMatrix() const
{
MatrixF loc;
getLocalMatrix(loc, true);
return loc;
}
// local position/rotation/scale
virtual Point3F getPosition() const = 0;
virtual void setPosition(const Point3F & position) = 0;
virtual QuatF getRotation() const = 0;
virtual void setRotation(const QuatF & rotation) = 0;
virtual Point3F getScale() const = 0;
virtual void setScale(const Point3F & scale) = 0;
// scale tests
bool hasLocalScale() const
{
return (_flags & Transform3D::LocalHasScale) != Transform3D::None;
}
bool hasObjectScale() const;
bool hasWorldScale() const;
// parent/child methods
Transform3D * getParentTransform() const
{
return _parentTransform;
}
void setParentTransform(Transform3D * parent);
IDirtyListener * getDirtyListener() const
{
return _dirtyListener;
}
void setDirtyListener(IDirtyListener * dirtyListener)
{
_dirtyListener = dirtyListener;
}
bool isChildOf(Transform3D * parent, bool recursive) const;
protected:
enum TransformFlags
{
None = 0,
LocalHasScale = 1 << 0,
LocalPositionDirty = 1 << 1,
LocalRotationDirty = 1 << 2,
LocalScaleDirty = 1 << 3,
LocalDirty = LocalPositionDirty | LocalRotationDirty | LocalScaleDirty,
ParentDirty = 1 << 4,
LastFlag = 1 << 4
};
Transform3D * _parentTransform;
IDirtyListener * _dirtyListener;
U32 _flags;
};
//---------------------------------------------------------
// Transform3DInPlace
//---------------------------------------------------------
class Transform3DInPlace : public Transform3D
{
public:
Transform3DInPlace() : _position(0,0,0), _rotation(0,0,0,1), _scale(1,1,1)
{
}
Point3F getPosition() const;
void setPosition(const Point3F & position);
QuatF getRotation() const;
void setRotation(const QuatF & rotation);
Point3F getScale() const;
void setScale(const Point3F & scale);
void getWorldMatrix(MatrixF & worldMat, bool includeLocalScale) const;
void getObjectMatrix(MatrixF & objectMat, bool includeLocalScale) const;
void getLocalMatrix(MatrixF & localMat, bool includeLocalScale) const;
void setLocalMatrix(const MatrixF & localMat);
protected:
Point3F _position;
QuatF _rotation;
Point3F _scale;
};
//---------------------------------------------------------
// TSTransform3D
//---------------------------------------------------------
class TSTransform3D : public Transform3D, public TSCallback
{
public:
TSTransform3D(TSShapeInstance * si, S32 nodeIndex);
Point3F getPosition() const;
void setPosition(const Point3F & position);
QuatF getRotation() const;
void setRotation(const QuatF & rotation);
Point3F getScale() const;
void setScale(const Point3F & scale);
void getWorldMatrix(MatrixF & worldMat, bool includeLocalScale) const;
void getObjectMatrix(MatrixF & objectMat, bool includeLocalScale) const;
void getLocalMatrix(MatrixF & localMat, bool includeLocalScale) const;
void setLocalMatrix(const MatrixF & localMatrix);
// Define TSCallback interface
void setNodeTransform(TSShapeInstance * si, S32 nodeIndex, MatrixF & localTransform);
protected:
enum TSTransformFlags
{
HandleLocal = Transform3D::LastFlag << 1,
LastFlag = Transform3D::LastFlag << 1
};
bool doHandleLocal() const
{
return (_flags & (TransformFlags)TSTransform3D::HandleLocal) != Transform3D::None;
}
void setHandleLocal(bool handleLocal);
MatrixF & getTSLocal(MatrixF & mat) const;
TSShapeInstance * _shapeInstance;
int _nodeIndex;
Point3F _position;
QuatF _rotation;
Point3F _scale;
};
#endif // _T3DTRANSFORM_H_