mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-06 14:00:39 +00:00
Engine directory for ticket #1
This commit is contained in:
parent
352279af7a
commit
7dbfe6994d
3795 changed files with 1363358 additions and 0 deletions
297
Engine/source/T3D/physics/physx/pxPlugin.cpp
Normal file
297
Engine/source/T3D/physics/physx/pxPlugin.cpp
Normal file
|
|
@ -0,0 +1,297 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "platform/platform.h"
|
||||
#include "console/consoleTypes.h"
|
||||
#include "T3D/physics/physX/pxPlugin.h"
|
||||
|
||||
#include "T3D/physics/physicsShape.h"
|
||||
#include "T3D/physics/physX/pxWorld.h"
|
||||
#include "T3D/physics/physX/pxBody.h"
|
||||
#include "T3D/physics/physX/pxPlayer.h"
|
||||
#include "T3D/physics/physX/pxCollision.h"
|
||||
#include "T3D/gameBase/gameProcess.h"
|
||||
#include "core/util/tNamedFactory.h"
|
||||
|
||||
|
||||
extern bool gPhysXLogWarnings;
|
||||
|
||||
AFTER_MODULE_INIT( Sim )
|
||||
{
|
||||
NamedFactory<PhysicsPlugin>::add( "PhysX", &PxPlugin::create );
|
||||
|
||||
#if defined(TORQUE_OS_WIN32) || defined(TORQUE_OS_XBOX) || defined(TORQUE_OS_XENON)
|
||||
NamedFactory<PhysicsPlugin>::add( "default", &PxPlugin::create );
|
||||
#endif
|
||||
|
||||
Con::addVariable( "$PhysXLogWarnings", TypeBool, &gPhysXLogWarnings,
|
||||
"@brief Output PhysX warnings to the console.\n\n"
|
||||
"@ingroup Physics\n");
|
||||
}
|
||||
|
||||
|
||||
PhysicsPlugin* PxPlugin::create()
|
||||
{
|
||||
// Only create the plugin if it hasn't been set up AND
|
||||
// the PhysX world is successfully initialized.
|
||||
bool success = PxWorld::restartSDK( false );
|
||||
if ( success )
|
||||
return new PxPlugin();
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
PxPlugin::PxPlugin()
|
||||
{
|
||||
}
|
||||
|
||||
PxPlugin::~PxPlugin()
|
||||
{
|
||||
}
|
||||
|
||||
void PxPlugin::destroyPlugin()
|
||||
{
|
||||
// Cleanup any worlds that are still kicking.
|
||||
Map<StringNoCase, PhysicsWorld*>::Iterator iter = mPhysicsWorldLookup.begin();
|
||||
for ( ; iter != mPhysicsWorldLookup.end(); iter++ )
|
||||
{
|
||||
iter->value->destroyWorld();
|
||||
delete iter->value;
|
||||
}
|
||||
mPhysicsWorldLookup.clear();
|
||||
|
||||
PxWorld::restartSDK( true );
|
||||
|
||||
delete this;
|
||||
}
|
||||
|
||||
void PxPlugin::reset()
|
||||
{
|
||||
// First delete all the cleanup objects.
|
||||
if ( getPhysicsCleanup() )
|
||||
getPhysicsCleanup()->deleteAllObjects();
|
||||
|
||||
getPhysicsResetSignal().trigger( PhysicsResetEvent_Restore );
|
||||
|
||||
// Now let each world reset itself.
|
||||
Map<StringNoCase, PhysicsWorld*>::Iterator iter = mPhysicsWorldLookup.begin();
|
||||
for ( ; iter != mPhysicsWorldLookup.end(); iter++ )
|
||||
iter->value->reset();
|
||||
}
|
||||
|
||||
PhysicsCollision* PxPlugin::createCollision()
|
||||
{
|
||||
return new PxCollision();
|
||||
}
|
||||
|
||||
PhysicsBody* PxPlugin::createBody()
|
||||
{
|
||||
return new PxBody();
|
||||
}
|
||||
|
||||
PhysicsPlayer* PxPlugin::createPlayer()
|
||||
{
|
||||
return new PxPlayer();
|
||||
}
|
||||
|
||||
bool PxPlugin::isSimulationEnabled() const
|
||||
{
|
||||
bool ret = false;
|
||||
PxWorld *world = static_cast<PxWorld*>( getWorld( smClientWorldName ) );
|
||||
if ( world )
|
||||
{
|
||||
ret = world->getEnabled();
|
||||
return ret;
|
||||
}
|
||||
|
||||
world = static_cast<PxWorld*>( getWorld( smServerWorldName ) );
|
||||
if ( world )
|
||||
{
|
||||
ret = world->getEnabled();
|
||||
return ret;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
void PxPlugin::enableSimulation( const String &worldName, bool enable )
|
||||
{
|
||||
PxWorld *world = static_cast<PxWorld*>( getWorld( worldName ) );
|
||||
if ( world )
|
||||
world->setEnabled( enable );
|
||||
}
|
||||
|
||||
void PxPlugin::setTimeScale( const F32 timeScale )
|
||||
{
|
||||
// Grab both the client and
|
||||
// server worlds and set their time
|
||||
// scales to the passed value.
|
||||
PxWorld *world = static_cast<PxWorld*>( getWorld( smClientWorldName ) );
|
||||
if ( world )
|
||||
world->setEditorTimeScale( timeScale );
|
||||
|
||||
world = static_cast<PxWorld*>( getWorld( smServerWorldName ) );
|
||||
if ( world )
|
||||
world->setEditorTimeScale( timeScale );
|
||||
}
|
||||
|
||||
const F32 PxPlugin::getTimeScale() const
|
||||
{
|
||||
// Grab both the client and
|
||||
// server worlds and call
|
||||
// setEnabled( true ) on them.
|
||||
PxWorld *world = static_cast<PxWorld*>( getWorld( smClientWorldName ) );
|
||||
if ( !world )
|
||||
{
|
||||
world = static_cast<PxWorld*>( getWorld( smServerWorldName ) );
|
||||
if ( !world )
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
return world->getEditorTimeScale();
|
||||
}
|
||||
|
||||
bool PxPlugin::createWorld( const String &worldName )
|
||||
{
|
||||
Map<StringNoCase, PhysicsWorld*>::Iterator iter = mPhysicsWorldLookup.find( worldName );
|
||||
PhysicsWorld *world = NULL;
|
||||
|
||||
iter != mPhysicsWorldLookup.end() ? world = (*iter).value : world = NULL;
|
||||
|
||||
if ( world )
|
||||
{
|
||||
Con::errorf( "PxPlugin::createWorld - %s world already exists!", worldName.c_str() );
|
||||
return false;
|
||||
}
|
||||
|
||||
world = new PxWorld();
|
||||
|
||||
if ( worldName.equal( smClientWorldName, String::NoCase ) )
|
||||
world->initWorld( false, ClientProcessList::get() );
|
||||
else
|
||||
world->initWorld( true, ServerProcessList::get() );
|
||||
|
||||
mPhysicsWorldLookup.insert( worldName, world );
|
||||
|
||||
return world != NULL;
|
||||
}
|
||||
|
||||
void PxPlugin::destroyWorld( const String &worldName )
|
||||
{
|
||||
Map<StringNoCase, PhysicsWorld*>::Iterator iter = mPhysicsWorldLookup.find( worldName );
|
||||
if ( iter == mPhysicsWorldLookup.end() )
|
||||
return;
|
||||
|
||||
PhysicsWorld *world = (*iter).value;
|
||||
world->destroyWorld();
|
||||
delete world;
|
||||
|
||||
mPhysicsWorldLookup.erase( iter );
|
||||
}
|
||||
|
||||
PhysicsWorld* PxPlugin::getWorld( const String &worldName ) const
|
||||
{
|
||||
if ( mPhysicsWorldLookup.isEmpty() )
|
||||
return NULL;
|
||||
|
||||
Map<StringNoCase, PhysicsWorld*>::ConstIterator iter = mPhysicsWorldLookup.find( worldName );
|
||||
|
||||
return iter != mPhysicsWorldLookup.end() ? (*iter).value : NULL;
|
||||
}
|
||||
|
||||
PhysicsWorld* PxPlugin::getWorld() const
|
||||
{
|
||||
if ( mPhysicsWorldLookup.size() == 0 )
|
||||
return NULL;
|
||||
|
||||
Map<StringNoCase, PhysicsWorld*>::ConstIterator iter = mPhysicsWorldLookup.begin();
|
||||
return iter->value;
|
||||
}
|
||||
|
||||
U32 PxPlugin::getWorldCount() const
|
||||
{
|
||||
return mPhysicsWorldLookup.size();
|
||||
}
|
||||
|
||||
void PxPlugin::_onDebugDrawEnabled( bool enabled )
|
||||
{
|
||||
if ( !enabled )
|
||||
gPhysicsSDK->setParameter( NX_VISUALIZATION_SCALE, 0.0f );
|
||||
}
|
||||
|
||||
ConsoleFunction( physXRemoteDebuggerConnect, bool, 1, 3, "" )
|
||||
{
|
||||
if ( !gPhysicsSDK )
|
||||
{
|
||||
Con::errorf( "PhysX SDK not initialized!" );
|
||||
return false;
|
||||
}
|
||||
|
||||
NxRemoteDebugger *debugger = gPhysicsSDK->getFoundationSDK().getRemoteDebugger();
|
||||
|
||||
if ( debugger->isConnected() )
|
||||
{
|
||||
Con::errorf( "RemoteDebugger already connected... call disconnect first!" );
|
||||
return false;
|
||||
}
|
||||
|
||||
const UTF8 *host = "localhost";
|
||||
U32 port = 5425;
|
||||
|
||||
if ( argc >= 2 )
|
||||
host = argv[1];
|
||||
if ( argc >= 3 )
|
||||
port = dAtoi( argv[2] );
|
||||
|
||||
// Before we connect we need to have write access
|
||||
// to both the client and server worlds.
|
||||
PxWorld::releaseWriteLocks();
|
||||
|
||||
// Connect!
|
||||
debugger->connect( host, port );
|
||||
if ( !debugger->isConnected() )
|
||||
{
|
||||
Con::errorf( "RemoteDebugger failed to connect!" );
|
||||
return false;
|
||||
}
|
||||
|
||||
Con::printf( "RemoteDebugger connected to %s at port %u!", host, port );
|
||||
return true;
|
||||
}
|
||||
|
||||
ConsoleFunction( physXRemoteDebuggerDisconnect, void, 1, 1, "" )
|
||||
{
|
||||
if ( !gPhysicsSDK )
|
||||
{
|
||||
Con::errorf( "PhysX SDK not initialized!" );
|
||||
return;
|
||||
}
|
||||
|
||||
NxRemoteDebugger *debugger = gPhysicsSDK->getFoundationSDK().getRemoteDebugger();
|
||||
|
||||
if ( debugger->isConnected() )
|
||||
{
|
||||
debugger->flush();
|
||||
debugger->disconnect();
|
||||
Con::printf( "RemoteDebugger disconnected!" );
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue