mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-22 12:55:34 +00:00
Engine directory for ticket #1
This commit is contained in:
parent
352279af7a
commit
7dbfe6994d
3795 changed files with 1363358 additions and 0 deletions
310
Engine/source/T3D/physics/physx/pxFluid.cpp
Normal file
310
Engine/source/T3D/physics/physx/pxFluid.cpp
Normal file
|
|
@ -0,0 +1,310 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "platform/platform.h"
|
||||
#include "T3D/physics/physx/pxFluid.h"
|
||||
|
||||
#include "console/consoleTypes.h"
|
||||
#include "scene/sceneRenderState.h"
|
||||
#include "renderInstance/renderPassManager.h"
|
||||
#include "T3D/physics/physicsPlugin.h"
|
||||
#include "T3D/physics/physx/pxWorld.h"
|
||||
#include "T3D/physics/physx/pxCasts.h"
|
||||
#include "gfx/gfxDrawUtil.h"
|
||||
#include "math/mathIO.h"
|
||||
#include "core/stream/bitStream.h"
|
||||
|
||||
|
||||
IMPLEMENT_CO_NETOBJECT_V1( PxFluid );
|
||||
|
||||
ConsoleDocClass( PxFluid,
|
||||
"@brief Experimental and unfinished Torque wrapper class for NxFluid.\n\n"
|
||||
"@internal\n"
|
||||
);
|
||||
|
||||
PxFluid::PxFluid()
|
||||
: mWorld( NULL ),
|
||||
mScene( NULL ),
|
||||
mParticles( NULL ),
|
||||
mFluid( NULL ),
|
||||
mEmitter( NULL ),
|
||||
mParticleCount( 0 )
|
||||
{
|
||||
mNetFlags.set( Ghostable | ScopeAlways );
|
||||
mTypeMask |= StaticObjectType | StaticShapeObjectType;
|
||||
}
|
||||
|
||||
PxFluid::~PxFluid()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bool PxFluid::onAdd()
|
||||
{
|
||||
if ( !Parent::onAdd() )
|
||||
return false;
|
||||
|
||||
mWorld = dynamic_cast<PxWorld*>( PHYSICSMGR->getWorld( isServerObject() ? "server" : "client" ) );
|
||||
|
||||
if ( !mWorld || !mWorld->getScene() )
|
||||
{
|
||||
Con::errorf( "PxMultiActor::onAdd() - PhysXWorld not initialized!" );
|
||||
return false;
|
||||
}
|
||||
|
||||
mScene = mWorld->getScene();
|
||||
|
||||
if ( isClientObject() )
|
||||
_createFluid();
|
||||
|
||||
Point3F halfScale = Point3F::One * 0.5f;
|
||||
mObjBox.minExtents = -halfScale;
|
||||
mObjBox.maxExtents = halfScale;
|
||||
resetWorldBox();
|
||||
|
||||
addToScene();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void PxFluid::onRemove()
|
||||
{
|
||||
if ( isClientObject() )
|
||||
_destroyFluid();
|
||||
|
||||
removeFromScene();
|
||||
|
||||
Parent::onRemove();
|
||||
}
|
||||
|
||||
void PxFluid::initPersistFields()
|
||||
{
|
||||
Parent::initPersistFields();
|
||||
}
|
||||
|
||||
void PxFluid::inspectPostApply()
|
||||
{
|
||||
Parent::inspectPostApply();
|
||||
|
||||
setMaskBits( UpdateMask );
|
||||
}
|
||||
|
||||
U32 PxFluid::packUpdate( NetConnection *conn, U32 mask, BitStream *stream )
|
||||
{
|
||||
U32 retMask = Parent::packUpdate( conn, mask, stream );
|
||||
|
||||
if ( stream->writeFlag( mask & UpdateMask ) )
|
||||
{
|
||||
mathWrite( *stream, getTransform() );
|
||||
mathWrite( *stream, getScale() );
|
||||
|
||||
stream->write( mEmitter ? mEmitter->getRate() : 0 );
|
||||
}
|
||||
|
||||
stream->writeFlag( isProperlyAdded() && mask & ResetMask );
|
||||
|
||||
return retMask;
|
||||
}
|
||||
|
||||
void PxFluid::unpackUpdate( NetConnection *conn, BitStream *stream )
|
||||
{
|
||||
Parent::unpackUpdate( conn, stream );
|
||||
|
||||
// UpdateMask
|
||||
if ( stream->readFlag() )
|
||||
{
|
||||
MatrixF mat;
|
||||
mathRead( *stream, &mat );
|
||||
Point3F scale;
|
||||
mathRead( *stream, &scale );
|
||||
|
||||
setScale( scale );
|
||||
setTransform( mat );
|
||||
|
||||
F32 rate;
|
||||
stream->read( &rate );
|
||||
setRate( rate );
|
||||
}
|
||||
|
||||
// ResetMask
|
||||
if ( stream->readFlag() )
|
||||
resetParticles();
|
||||
}
|
||||
|
||||
void PxFluid::setTransform( const MatrixF &mat )
|
||||
{
|
||||
Parent::setTransform( mat );
|
||||
|
||||
if ( mEmitter )
|
||||
{
|
||||
NxMat34 nxMat;
|
||||
nxMat.setRowMajor44( mat );
|
||||
mEmitter->setGlobalPose( nxMat );
|
||||
}
|
||||
}
|
||||
|
||||
void PxFluid::setScale( const VectorF &scale )
|
||||
{
|
||||
Point3F lastScale = getScale();
|
||||
|
||||
Point3F halfScale = Point3F::One * 0.5f;
|
||||
mObjBox.minExtents = -halfScale;
|
||||
mObjBox.maxExtents = halfScale;
|
||||
resetWorldBox();
|
||||
|
||||
Parent::setScale( scale );
|
||||
|
||||
if ( lastScale != getScale() &&
|
||||
mEmitter )
|
||||
{
|
||||
_destroyFluid();
|
||||
_createFluid();
|
||||
}
|
||||
}
|
||||
|
||||
void PxFluid::prepRenderImage( SceneRenderState *state )
|
||||
{
|
||||
if ( !state->isDiffusePass() )
|
||||
return;
|
||||
|
||||
ObjectRenderInst *ri = state->getRenderPass()->allocInst<ObjectRenderInst>();
|
||||
ri->renderDelegate.bind( this, &PxFluid::renderObject );
|
||||
ri->type = RenderPassManager::RIT_Object;
|
||||
state->getRenderPass()->addInst( ri );
|
||||
}
|
||||
|
||||
void PxFluid::resetParticles()
|
||||
{
|
||||
if ( mEmitter )
|
||||
mEmitter->resetEmission( MAX_PARTICLES );
|
||||
setMaskBits( ResetMask );
|
||||
}
|
||||
|
||||
void PxFluid::setRate( F32 rate )
|
||||
{
|
||||
if ( mEmitter )
|
||||
mEmitter->setRate( rate );
|
||||
setMaskBits( UpdateMask );
|
||||
}
|
||||
|
||||
void PxFluid::renderObject( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat )
|
||||
{
|
||||
GFXStateBlockDesc desc;
|
||||
desc.setBlend( true );
|
||||
desc.setZReadWrite( true, false );
|
||||
|
||||
for ( U32 i = 0; i < mParticleCount; i++ )
|
||||
{
|
||||
FluidParticle &particle = mParticles[i];
|
||||
Point3F pnt = pxCast<Point3F>( particle.position );
|
||||
|
||||
Box3F box( 0.2f );
|
||||
box.minExtents += pnt;
|
||||
box.maxExtents += pnt;
|
||||
|
||||
GFX->getDrawUtil()->drawCube( desc, box, ColorI::BLUE );
|
||||
}
|
||||
}
|
||||
|
||||
void PxFluid::_createFluid()
|
||||
{
|
||||
/*
|
||||
// Set structure to pass particles, and receive them after every simulation step
|
||||
NxParticleData particleData;
|
||||
particleData.numParticlesPtr = &mParticleCount;
|
||||
particleData.bufferPos = &mParticles[0].position.x;
|
||||
particleData.bufferPosByteStride = sizeof(FluidParticle);
|
||||
particleData.bufferVel = &mParticles[0].velocity.x;
|
||||
particleData.bufferVelByteStride = sizeof(FluidParticle);
|
||||
particleData.bufferLife = &mParticles[0].lifetime;
|
||||
particleData.bufferLifeByteStride = sizeof(FluidParticle);
|
||||
|
||||
// Create a fluid descriptor
|
||||
NxFluidDesc fluidDesc;
|
||||
fluidDesc.kernelRadiusMultiplier = 2.3f;
|
||||
fluidDesc.restParticlesPerMeter = 10.0f;
|
||||
fluidDesc.stiffness = 200.0f;
|
||||
fluidDesc.viscosity = 22.0f;
|
||||
fluidDesc.restDensity = 1000.0f;
|
||||
fluidDesc.damping = 0.0f;
|
||||
fluidDesc.simulationMethod = NX_F_SPH;
|
||||
fluidDesc.initialParticleData = particleData;
|
||||
fluidDesc.particlesWriteData = particleData;
|
||||
*/
|
||||
|
||||
NxFluidDesc fluidDesc;
|
||||
fluidDesc.setToDefault();
|
||||
fluidDesc.simulationMethod = NX_F_SPH;
|
||||
fluidDesc.maxParticles = MAX_PARTICLES;
|
||||
fluidDesc.restParticlesPerMeter = 50;
|
||||
fluidDesc.stiffness = 1;
|
||||
fluidDesc.viscosity = 6;
|
||||
fluidDesc.flags = NX_FF_VISUALIZATION|NX_FF_ENABLED;
|
||||
|
||||
mParticles = new FluidParticle[MAX_PARTICLES];
|
||||
dMemset( mParticles, 0, sizeof(FluidParticle) * MAX_PARTICLES );
|
||||
|
||||
NxParticleData &particleData = fluidDesc.particlesWriteData;
|
||||
|
||||
particleData.numParticlesPtr = &mParticleCount;
|
||||
particleData.bufferPos = &mParticles[0].position.x;
|
||||
particleData.bufferPosByteStride = sizeof(FluidParticle);
|
||||
particleData.bufferVel = &mParticles[0].velocity.x;
|
||||
particleData.bufferVelByteStride = sizeof(FluidParticle);
|
||||
particleData.bufferLife = &mParticles[0].lifetime;
|
||||
particleData.bufferLifeByteStride = sizeof(FluidParticle);
|
||||
|
||||
mFluid = mScene->createFluid( fluidDesc );
|
||||
|
||||
|
||||
//Create Emitter.
|
||||
NxFluidEmitterDesc emitterDesc;
|
||||
emitterDesc.setToDefault();
|
||||
emitterDesc.dimensionX = getScale().x;
|
||||
emitterDesc.dimensionY = getScale().y;
|
||||
emitterDesc.relPose.setColumnMajor44( getTransform() );
|
||||
emitterDesc.rate = 5.0f;
|
||||
emitterDesc.randomAngle = 0.1f;
|
||||
emitterDesc.fluidVelocityMagnitude = 6.5f;
|
||||
emitterDesc.maxParticles = 0;
|
||||
emitterDesc.particleLifetime = 4.0f;
|
||||
emitterDesc.type = NX_FE_CONSTANT_FLOW_RATE;
|
||||
emitterDesc.shape = NX_FE_ELLIPSE;
|
||||
mEmitter = mFluid->createEmitter(emitterDesc);
|
||||
}
|
||||
|
||||
void PxFluid::_destroyFluid()
|
||||
{
|
||||
delete[] mParticles;
|
||||
mScene->releaseFluid( *mFluid );
|
||||
mEmitter = NULL;
|
||||
}
|
||||
|
||||
ConsoleMethod( PxFluid, resetParticles, void, 2, 2, "" )
|
||||
{
|
||||
object->resetParticles();
|
||||
}
|
||||
|
||||
ConsoleMethod( PxFluid, setRate, void, 2, 2, "" )
|
||||
{
|
||||
object->setRate( dAtof(argv[2]) );
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue