mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 06:34:36 +00:00
Engine directory for ticket #1
This commit is contained in:
parent
352279af7a
commit
7dbfe6994d
3795 changed files with 1363358 additions and 0 deletions
108
Engine/source/T3D/physics/physx/pxContactReporter.cpp
Normal file
108
Engine/source/T3D/physics/physx/pxContactReporter.cpp
Normal file
|
|
@ -0,0 +1,108 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "platform/platform.h"
|
||||
#include "T3D/physics/physX/pxContactReporter.h"
|
||||
|
||||
#include "T3D/physics/physX/pxCasts.h"
|
||||
#include "T3D/physics/physicsUserData.h"
|
||||
#include "T3D/physics/physX/pxMultiActor.h"
|
||||
#include "platform/profiler.h"
|
||||
|
||||
|
||||
PxContactReporter::PxContactReporter()
|
||||
{
|
||||
}
|
||||
|
||||
PxContactReporter::~PxContactReporter()
|
||||
{
|
||||
}
|
||||
|
||||
void PxContactReporter::onContactNotify( NxContactPair &pair, NxU32 events )
|
||||
{
|
||||
PROFILE_SCOPE( PxContactReporter_OnContactNotify );
|
||||
|
||||
// For now we only care about start touch events.
|
||||
if ( !( events & NX_NOTIFY_ON_START_TOUCH ) )
|
||||
return;
|
||||
|
||||
// Skip if either actor is deleted.
|
||||
if ( pair.isDeletedActor[0] || pair.isDeletedActor[1] )
|
||||
return;
|
||||
|
||||
NxActor *actor0 = pair.actors[0];
|
||||
NxActor *actor1 = pair.actors[1];
|
||||
|
||||
PhysicsUserData *userData0 = PhysicsUserData::cast( actor0->userData );
|
||||
PhysicsUserData *userData1 = PhysicsUserData::cast( actor1->userData );
|
||||
|
||||
// Early out if we don't have user data or signals to notify.
|
||||
if ( ( !userData0 || userData0->getContactSignal().isEmpty() ) &&
|
||||
( !userData1 || userData1->getContactSignal().isEmpty() ) )
|
||||
return;
|
||||
|
||||
// Get an average contact point.
|
||||
U32 points = 0;
|
||||
NxVec3 hitPoint( 0.0f );
|
||||
NxContactStreamIterator iter( pair.stream );
|
||||
while( iter.goNextPair() )
|
||||
{
|
||||
while( iter.goNextPatch() )
|
||||
{
|
||||
while( iter.goNextPoint() )
|
||||
{
|
||||
hitPoint += iter.getPoint();
|
||||
++points;
|
||||
}
|
||||
}
|
||||
}
|
||||
hitPoint /= (F32)points;
|
||||
|
||||
if ( userData0 )
|
||||
userData0->getContactSignal().trigger( userData0,
|
||||
userData1,
|
||||
pxCast<Point3F>( hitPoint ),
|
||||
pxCast<Point3F>( pair.sumNormalForce ) );
|
||||
|
||||
if ( userData1 )
|
||||
userData1->getContactSignal().trigger( userData1,
|
||||
userData0,
|
||||
pxCast<Point3F>( hitPoint ),
|
||||
pxCast<Point3F>( -pair.sumNormalForce ) );
|
||||
}
|
||||
|
||||
bool PxUserNotify::onJointBreak( NxReal breakingForce, NxJoint &brokenJoint )
|
||||
{
|
||||
PROFILE_SCOPE( PxUserNotify_OnJointBreak );
|
||||
|
||||
PxUserData *userData = PxUserData::getData( brokenJoint );
|
||||
|
||||
if ( userData )
|
||||
userData->getOnJointBreakSignal().trigger( breakingForce, brokenJoint );
|
||||
|
||||
// NOTE: Returning true here will tell the
|
||||
// PhysX SDK to delete the joint, which will
|
||||
// cause MANY problems if any of the user app's
|
||||
// objects still hold references to it.
|
||||
|
||||
return false;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue