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Engine directory for ticket #1
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Engine/source/T3D/physics/physx/pxCollision.h
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78
Engine/source/T3D/physics/physx/pxCollision.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _T3D_PHYSICS_PXCOLLISION_H_
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#define _T3D_PHYSICS_PXCOLLISION_H_
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#ifndef _T3D_PHYSICS_PHYSICSCOLLISION_H_
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#include "T3D/physics/physicsCollision.h"
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#endif
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#ifndef _TVECTOR_H_
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#include "core/util/tVector.h"
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#endif
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class NxShapeDesc;
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class PxCollision : public PhysicsCollision
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{
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protected:
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/// The collision representation.
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Vector<NxShapeDesc*> mColShapes;
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/// Helper for adding shapes.
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//void _addShape( btCollisionShape *shape, const MatrixF &localXfm );
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public:
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PxCollision();
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virtual ~PxCollision();
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/// Return the PhysX shape descriptions.
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const Vector<NxShapeDesc*>& getShapes() const { return mColShapes; }
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// PhysicsCollision
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virtual void addPlane( const PlaneF &plane );
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virtual void addBox( const Point3F &halfWidth,
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const MatrixF &localXfm );
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virtual void addSphere( F32 radius,
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const MatrixF &localXfm );
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virtual void addCapsule( F32 radius,
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F32 height,
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const MatrixF &localXfm );
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virtual bool addConvex( const Point3F *points,
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U32 count,
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const MatrixF &localXfm );
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virtual bool addTriangleMesh( const Point3F *vert,
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U32 vertCount,
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const U32 *index,
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U32 triCount,
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const MatrixF &localXfm );
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virtual bool addHeightfield( const U16 *heights,
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const bool *holes,
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U32 blockSize,
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F32 metersPerSample,
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const MatrixF &localXfm );
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};
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#endif // _T3D_PHYSICS_PXCOLLISION_H_
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