mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-14 16:14:38 +00:00
Engine directory for ticket #1
This commit is contained in:
parent
352279af7a
commit
7dbfe6994d
3795 changed files with 1363358 additions and 0 deletions
176
Engine/source/T3D/physics/physx/pxCloth.h
Normal file
176
Engine/source/T3D/physics/physx/pxCloth.h
Normal file
|
|
@ -0,0 +1,176 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef _PXCLOTH_H_
|
||||
#define _PXCLOTH_H_
|
||||
|
||||
#ifndef _GAMEBASE_H_
|
||||
#include "T3D/gameBase/gameBase.h"
|
||||
#endif
|
||||
#ifndef _GFXPRIMITIVEBUFFER_H_
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
#ifndef _GFXVERTEXBUFFER_H_
|
||||
#include "gfx/gfxVertexBuffer.h"
|
||||
#endif
|
||||
#ifndef _PHYSX_H_
|
||||
#include "T3D/physics/physx/px.h"
|
||||
#endif
|
||||
#ifndef _T3D_PHYSICS_PHYSICSPLUGIN_H_
|
||||
#include "T3D/physics/physicsPlugin.h"
|
||||
#endif
|
||||
|
||||
class Material;
|
||||
class BaseMatInstance;
|
||||
class PxWorld;
|
||||
class NxScene;
|
||||
class NxClothMesh;
|
||||
class NxCloth;
|
||||
|
||||
|
||||
class PxCloth : public GameBase
|
||||
{
|
||||
typedef GameBase Parent;
|
||||
|
||||
enum MaskBits
|
||||
{
|
||||
TransformMask = Parent::NextFreeMask << 0,
|
||||
ClothMask = Parent::NextFreeMask << 1,
|
||||
MaterialMask = Parent::NextFreeMask << 3,
|
||||
NextFreeMask = Parent::NextFreeMask << 4
|
||||
};
|
||||
|
||||
public:
|
||||
|
||||
PxCloth();
|
||||
virtual ~PxCloth();
|
||||
|
||||
DECLARE_CONOBJECT( PxCloth );
|
||||
|
||||
// SimObject
|
||||
virtual bool onAdd();
|
||||
virtual void onRemove();
|
||||
static void initPersistFields();
|
||||
virtual void inspectPostApply();
|
||||
void onPhysicsReset( PhysicsResetEvent reset );
|
||||
|
||||
// NetObject
|
||||
virtual U32 packUpdate( NetConnection *conn, U32 mask, BitStream *stream );
|
||||
virtual void unpackUpdate( NetConnection *conn, BitStream *stream );
|
||||
|
||||
// SceneObject
|
||||
virtual void setTransform( const MatrixF &mat );
|
||||
virtual void setScale( const VectorF &scale );
|
||||
virtual void prepRenderImage( SceneRenderState *state );
|
||||
|
||||
// GameBase
|
||||
virtual bool onNewDataBlock( GameBaseData *dptr, bool reload );
|
||||
virtual void processTick( const Move *move );
|
||||
virtual void interpolateTick( F32 delta );
|
||||
|
||||
protected:
|
||||
|
||||
PxWorld *mWorld;
|
||||
|
||||
NxScene *mScene;
|
||||
|
||||
/// Cooked cloth collision mesh.
|
||||
NxClothMesh *mClothMesh;
|
||||
|
||||
/// The cloth actor used
|
||||
NxCloth *mCloth;
|
||||
|
||||
NxMeshData mReceiveBuffers;
|
||||
|
||||
bool mBendingEnabled;
|
||||
bool mDampingEnabled;
|
||||
bool mTriangleCollisionEnabled;
|
||||
bool mSelfCollisionEnabled;
|
||||
|
||||
F32 mDensity;
|
||||
F32 mThickness;
|
||||
F32 mFriction;
|
||||
F32 mBendingStiffness;
|
||||
F32 mStretchingStiffness;
|
||||
F32 mDampingCoefficient;
|
||||
F32 mCollisionResponseCoefficient;
|
||||
F32 mAttachmentResponseCoefficient;
|
||||
|
||||
U32 mAttachmentMask;
|
||||
|
||||
static EnumTable mAttachmentFlagTable;
|
||||
|
||||
String mMaterialName;
|
||||
SimObjectPtr<Material> mMaterial;
|
||||
BaseMatInstance *mMatInst;
|
||||
|
||||
String lookupName;
|
||||
|
||||
/// The output verts from the PhysX simulation.
|
||||
GFXVertexPNTT *mVertexRenderBuffer;
|
||||
|
||||
/// The output indices from the PhysX simulation.
|
||||
U16 *mIndexRenderBuffer;
|
||||
|
||||
U32 mMaxVertices;
|
||||
U32 mMaxIndices;
|
||||
|
||||
/// The number of indices in the cloth which
|
||||
/// is updated by the PhysX simulation.
|
||||
U32 mNumIndices;
|
||||
|
||||
/// The number of verts in the cloth which
|
||||
/// is updated by the PhysX simulation.
|
||||
U32 mNumVertices;
|
||||
|
||||
U32 mMeshDirtyFlags;
|
||||
bool mIsVBDirty;
|
||||
|
||||
GFXPrimitiveBufferHandle mPrimBuffer;
|
||||
GFXVertexBufferHandle<GFXVertexPNTT> mVB;
|
||||
|
||||
Point2I mPatchVerts;
|
||||
Point2F mPatchSize;
|
||||
|
||||
MatrixF mResetXfm;
|
||||
|
||||
void _initMaterial();
|
||||
|
||||
void _releaseMesh();
|
||||
void _releaseCloth();
|
||||
|
||||
bool _createClothPatch();
|
||||
|
||||
void _recreateCloth( const MatrixF &transform );
|
||||
|
||||
void _updateClothProperties();
|
||||
|
||||
void _initClothMesh();
|
||||
void _initReceiveBuffers();
|
||||
void _setupAttachments();
|
||||
|
||||
void _updateStaticCloth();
|
||||
|
||||
void _updateVBIB();
|
||||
};
|
||||
|
||||
#endif // _PXCLOTH_H_
|
||||
Loading…
Add table
Add a link
Reference in a new issue