mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-25 14:25:38 +00:00
Engine directory for ticket #1
This commit is contained in:
parent
352279af7a
commit
7dbfe6994d
3795 changed files with 1363358 additions and 0 deletions
73
Engine/source/T3D/physics/physicsEvents.h
Normal file
73
Engine/source/T3D/physics/physicsEvents.h
Normal file
|
|
@ -0,0 +1,73 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef _PHYSICSEVENTS_H_
|
||||
#define _PHYSICSEVENTS_H_
|
||||
|
||||
#ifndef _NETCONNECTION_H_
|
||||
#include "sim/netConnection.h"
|
||||
#endif
|
||||
|
||||
class SceneObject;
|
||||
class SceneContainer;
|
||||
|
||||
|
||||
/// When this NetEvent is processed on the client-side it
|
||||
/// applies a radial impulse to objects in the physics
|
||||
/// simulation.
|
||||
class RadialImpulseEvent : public NetEvent
|
||||
{
|
||||
typedef NetEvent Parent;
|
||||
|
||||
protected:
|
||||
|
||||
struct ImpulseInfo
|
||||
{
|
||||
Point3F pos;
|
||||
F32 radius;
|
||||
F32 magnitude;
|
||||
};
|
||||
|
||||
Point3F mPosition;
|
||||
F32 mRadius;
|
||||
F32 mMagnitude;
|
||||
|
||||
static void _impulseCallback( SceneObject *obj, void *key );
|
||||
|
||||
public:
|
||||
|
||||
RadialImpulseEvent();
|
||||
RadialImpulseEvent( const Point3F &pos, F32 radius, F32 magnitude );
|
||||
~RadialImpulseEvent();
|
||||
|
||||
virtual void pack( NetConnection* /*ps*/, BitStream *bstream );
|
||||
virtual void write( NetConnection*, BitStream *bstream );
|
||||
virtual void unpack( NetConnection *ps, BitStream *bstream );
|
||||
virtual void process(NetConnection *);
|
||||
|
||||
static void impulse( SceneContainer *con, const Point3F &position, F32 radius, F32 magnitude );
|
||||
|
||||
DECLARE_CONOBJECT( RadialImpulseEvent );
|
||||
};
|
||||
|
||||
|
||||
#endif // _PHYSICSEVENTS_H_
|
||||
Loading…
Add table
Add a link
Reference in a new issue