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Engine directory for ticket #1
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129
Engine/source/T3D/pathCamera.h
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129
Engine/source/T3D/pathCamera.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _PATHCAMERA_H_
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#define _PATHCAMERA_H_
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#ifndef _SHAPEBASE_H_
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#include "T3D/shapeBase.h"
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#endif
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#ifndef _CAMERASPLINE_H_
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#include "T3D/cameraSpline.h"
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#endif
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//----------------------------------------------------------------------------
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struct PathCameraData: public ShapeBaseData {
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typedef ShapeBaseData Parent;
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//
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DECLARE_CONOBJECT(PathCameraData);
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static void consoleInit();
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static void initPersistFields();
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virtual void packData(BitStream* stream);
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virtual void unpackData(BitStream* stream);
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};
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//----------------------------------------------------------------------------
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class PathCamera: public ShapeBase
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{
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public:
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enum State {
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Forward,
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Backward,
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Stop,
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StateBits = 3
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};
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private:
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typedef ShapeBase Parent;
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enum MaskBits {
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WindowMask = Parent::NextFreeMask,
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PositionMask = Parent::NextFreeMask + 1,
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TargetMask = Parent::NextFreeMask + 2,
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StateMask = Parent::NextFreeMask + 3,
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NextFreeMask = Parent::NextFreeMask << 1
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};
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struct StateDelta {
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F32 time;
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F32 timeVec;
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};
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StateDelta delta;
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enum Constants {
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NodeWindow = 128 // Maximum number of active nodes
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};
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//
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PathCameraData* mDataBlock;
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CameraSpline mSpline;
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S32 mNodeBase;
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S32 mNodeCount;
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F32 mPosition;
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int mState;
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F32 mTarget;
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bool mTargetSet;
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void interpolateMat(F32 pos,MatrixF* mat);
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void advancePosition(S32 ms);
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public:
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DECLARE_CONOBJECT(PathCamera);
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DECLARE_CALLBACK( void, onNode, (const char* node));
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PathCamera();
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~PathCamera();
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static void initPersistFields();
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static void consoleInit();
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void onEditorEnable();
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void onEditorDisable();
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bool onAdd();
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void onRemove();
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bool onNewDataBlock( GameBaseData *dptr, bool reload );
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void onNode(S32 node);
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void processTick(const Move*);
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void interpolateTick(F32 dt);
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void getCameraTransform(F32* pos,MatrixF* mat);
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U32 packUpdate(NetConnection *, U32 mask, BitStream *stream);
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void unpackUpdate(NetConnection *, BitStream *stream);
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void reset(F32 speed = 1);
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void pushFront(CameraSpline::Knot *knot);
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void pushBack(CameraSpline::Knot *knot);
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void popFront();
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void setPosition(F32 pos);
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void setTarget(F32 pos);
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void setState(State s);
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};
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#endif
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