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Engine directory for ticket #1
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Engine/source/T3D/gameBase/moveManager.h
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Engine/source/T3D/gameBase/moveManager.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _MOVEMANAGER_H_
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#define _MOVEMANAGER_H_
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#ifndef _PLATFORM_H_
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#include "platform/platform.h"
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#endif
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enum MoveConstants {
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MaxTriggerKeys = 6,
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MaxMoveQueueSize = 45,
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};
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class BitStream;
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struct Move
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{
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enum { ChecksumBits = 16, ChecksumMask = ((1<<ChecksumBits)-1), ChecksumMismatch = U32(-1) };
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// packed storage rep, set in clamp
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S32 px, py, pz;
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U32 pyaw, ppitch, proll;
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F32 x, y, z; // float -1 to 1
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F32 yaw, pitch, roll; // 0-2PI
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U32 id; // sync'd between server & client - debugging tool.
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U32 sendCount;
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U32 checksum;
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bool deviceIsKeyboardMouse;
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bool freeLook;
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bool trigger[MaxTriggerKeys];
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void pack(BitStream *stream, const Move * move = NULL);
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void unpack(BitStream *stream, const Move * move = NULL);
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void clamp();
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void unclamp();
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};
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extern const Move NullMove;
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class MoveManager
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{
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public:
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static bool mDeviceIsKeyboardMouse;
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static F32 mForwardAction;
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static F32 mBackwardAction;
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static F32 mUpAction;
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static F32 mDownAction;
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static F32 mLeftAction;
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static F32 mRightAction;
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static bool mFreeLook;
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static F32 mPitch;
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static F32 mYaw;
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static F32 mRoll;
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static F32 mPitchUpSpeed;
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static F32 mPitchDownSpeed;
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static F32 mYawLeftSpeed;
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static F32 mYawRightSpeed;
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static F32 mRollLeftSpeed;
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static F32 mRollRightSpeed;
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static F32 mXAxis_L;
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static F32 mYAxis_L;
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static F32 mXAxis_R;
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static F32 mYAxis_R;
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static U32 mTriggerCount[MaxTriggerKeys];
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static U32 mPrevTriggerCount[MaxTriggerKeys];
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static void init();
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};
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#endif
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