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Engine directory for ticket #1
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302
Engine/source/T3D/gameBase/moveManager.cpp
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302
Engine/source/T3D/gameBase/moveManager.cpp
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "T3D/gameBase/moveManager.h"
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#include "core/stream/bitStream.h"
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#include "core/module.h"
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#include "console/consoleTypes.h"
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#include "core/strings/stringFunctions.h"
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#include "math/mConstants.h"
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MODULE_BEGIN( MoveManager )
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MODULE_INIT
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{
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MoveManager::init();
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}
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MODULE_END;
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bool MoveManager::mDeviceIsKeyboardMouse = false;
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F32 MoveManager::mForwardAction = 0;
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F32 MoveManager::mBackwardAction = 0;
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F32 MoveManager::mUpAction = 0;
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F32 MoveManager::mDownAction = 0;
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F32 MoveManager::mLeftAction = 0;
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F32 MoveManager::mRightAction = 0;
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bool MoveManager::mFreeLook = false;
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F32 MoveManager::mPitch = 0;
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F32 MoveManager::mYaw = 0;
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F32 MoveManager::mRoll = 0;
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F32 MoveManager::mPitchUpSpeed = 0;
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F32 MoveManager::mPitchDownSpeed = 0;
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F32 MoveManager::mYawLeftSpeed = 0;
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F32 MoveManager::mYawRightSpeed = 0;
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F32 MoveManager::mRollLeftSpeed = 0;
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F32 MoveManager::mRollRightSpeed = 0;
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F32 MoveManager::mXAxis_L = 0;
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F32 MoveManager::mYAxis_L = 0;
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F32 MoveManager::mXAxis_R = 0;
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F32 MoveManager::mYAxis_R = 0;
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U32 MoveManager::mTriggerCount[MaxTriggerKeys] = { 0, };
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U32 MoveManager::mPrevTriggerCount[MaxTriggerKeys] = { 0, };
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const Move NullMove =
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{
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/*px=*/16, /*py=*/16, /*pz=*/16,
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/*pyaw=*/0, /*ppitch=*/0, /*proll=*/0,
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/*x=*/0, /*y=*/0,/*z=*/0,
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/*yaw=*/0, /*pitch=*/0, /*roll=*/0,
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/*id=*/0,
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/*sendCount=*/0,
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/*checksum=*/false,
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/*deviceIsKeyboardMouse=*/false,
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/*freeLook=*/false,
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/*triggers=*/{false,false,false,false,false,false}
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};
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void MoveManager::init()
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{
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Con::addVariable("mvForwardAction", TypeF32, &mForwardAction,
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"Forwards movement speed for the active player.\n"
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"@ingroup Game");
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Con::addVariable("mvBackwardAction", TypeF32, &mBackwardAction,
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"Backwards movement speed for the active player.\n"
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"@ingroup Game");
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Con::addVariable("mvUpAction", TypeF32, &mUpAction,
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"Upwards movement speed for the active player.\n"
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"@ingroup Game");
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Con::addVariable("mvDownAction", TypeF32, &mDownAction,
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"Downwards movement speed for the active player.\n"
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"@ingroup Game");
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Con::addVariable("mvLeftAction", TypeF32, &mLeftAction,
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"Left movement speed for the active player.\n"
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"@ingroup Game");
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Con::addVariable("mvRightAction", TypeF32, &mRightAction,
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"Right movement speed for the active player.\n"
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"@ingroup Game");
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Con::addVariable("mvFreeLook", TypeBool, &mFreeLook,
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"Boolean state for if freelook is active or not.\n"
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"@ingroup Game");
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Con::addVariable("mvDeviceIsKeyboardMouse", TypeBool, &mDeviceIsKeyboardMouse,
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"Boolean state for it the system is using a keyboard and mouse or not.\n"
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"@ingroup Game");
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Con::addVariable("mvPitch", TypeF32, &mPitch,
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"Current pitch value, typically applied through input devices, such as a mouse.\n"
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"@ingroup Game");
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Con::addVariable("mvYaw", TypeF32, &mYaw,
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"Current yaw value, typically applied through input devices, such as a mouse.\n"
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"@ingroup Game");
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Con::addVariable("mvRoll", TypeF32, &mRoll,
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"Current roll value, typically applied through input devices, such as a mouse.\n"
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"@ingroup Game");
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Con::addVariable("mvPitchUpSpeed", TypeF32, &mPitchUpSpeed,
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"Upwards pitch speed.\n"
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"@ingroup Game");
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Con::addVariable("mvPitchDownSpeed", TypeF32, &mPitchDownSpeed,
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"Downwards pitch speed.\n"
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"@ingroup Game");
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Con::addVariable("mvYawLeftSpeed", TypeF32, &mYawLeftSpeed,
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"Left Yaw speed.\n"
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"@ingroup Game");
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Con::addVariable("mvYawRightSpeed", TypeF32, &mYawRightSpeed,
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"Right Yaw speed.\n"
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"@ingroup Game");
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Con::addVariable("mvRollLeftSpeed", TypeF32, &mRollLeftSpeed,
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"Left roll speed.\n"
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"@ingroup Game");
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Con::addVariable("mvRollRightSpeed", TypeF32, &mRollRightSpeed,
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"Right roll speed.\n"
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"@ingroup Game");
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// Dual-analog
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Con::addVariable( "mvXAxis_L", TypeF32, &mXAxis_L,
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"Left thumbstick X axis position on a dual-analog gamepad.\n"
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"@ingroup Game" );
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Con::addVariable( "mvYAxis_L", TypeF32, &mYAxis_L,
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"Left thumbstick Y axis position on a dual-analog gamepad.\n"
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"@ingroup Game" );
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Con::addVariable( "mvXAxis_R", TypeF32, &mXAxis_R,
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"Right thumbstick X axis position on a dual-analog gamepad.\n"
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"@ingroup Game" );
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Con::addVariable( "mvYAxis_R", TypeF32, &mYAxis_R,
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"Right thumbstick Y axis position on a dual-analog gamepad.\n"
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"@ingroup Game");
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for(U32 i = 0; i < MaxTriggerKeys; i++)
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{
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char varName[256];
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dSprintf(varName, sizeof(varName), "mvTriggerCount%d", i);
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Con::addVariable(varName, TypeS32, &mTriggerCount[i],
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"Used to determine the trigger counts of buttons. Namely used for input actions such as jumping and weapons firing.\n"
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"@ingroup Game");
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}
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}
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static inline F32 clampFloatWrap(F32 val)
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{
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return val - F32(S32(val));
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}
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static inline S32 clampRangeClamp(F32 val)
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{
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if(val < -1)
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return 0;
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if(val > 1)
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return 32;
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// 0.5 / 16 = 0.03125 ... this forces a round up to
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// make the precision near zero equal in the negative
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// and positive directions. See...
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//
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// http://www.garagegames.com/community/forums/viewthread/49714
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return (S32)((val + 1.03125) * 16);
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}
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#define FANG2IANG(x) ((U32)((S16)((F32(0x10000) / M_2PI) * x)) & 0xFFFF)
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#define IANG2FANG(x) (F32)((M_2PI / F32(0x10000)) * (F32)((S16)x))
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void Move::unclamp()
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{
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yaw = IANG2FANG(pyaw);
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pitch = IANG2FANG(ppitch);
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roll = IANG2FANG(proll);
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x = (px - 16) / F32(16);
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y = (py - 16) / F32(16);
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z = (pz - 16) / F32(16);
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}
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static inline F32 clampAngleClamp( F32 angle )
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{
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const F32 limit = ( M_PI_F / 180.0f ) * 179.999f;
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if ( angle < -limit )
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return -limit;
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if ( angle > limit )
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return limit;
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return angle;
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}
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void Move::clamp()
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{
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// If yaw/pitch/roll goes equal or greater than -PI/+PI it
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// flips the direction of the rotation... we protect against
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// that by clamping before the conversion.
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yaw = clampAngleClamp( yaw );
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pitch = clampAngleClamp( pitch );
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roll = clampAngleClamp( roll );
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// angles are all 16 bit.
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pyaw = FANG2IANG(yaw);
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ppitch = FANG2IANG(pitch);
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proll = FANG2IANG(roll);
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px = clampRangeClamp(x);
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py = clampRangeClamp(y);
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pz = clampRangeClamp(z);
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unclamp();
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}
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void Move::pack(BitStream *stream, const Move * basemove)
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{
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bool alwaysWriteAll = basemove!=NULL;
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if (!basemove)
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basemove = &NullMove;
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S32 i;
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bool triggerDifferent = false;
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for (i=0; i < MaxTriggerKeys; i++)
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if (trigger[i] != basemove->trigger[i])
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triggerDifferent = true;
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bool somethingDifferent = (pyaw!=basemove->pyaw) ||
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(ppitch!=basemove->ppitch) ||
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(proll!=basemove->proll) ||
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(px!=basemove->px) ||
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(py!=basemove->py) ||
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(pz!=basemove->pz) ||
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(deviceIsKeyboardMouse!=basemove->deviceIsKeyboardMouse) ||
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(freeLook!=basemove->freeLook) ||
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triggerDifferent;
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if (alwaysWriteAll || stream->writeFlag(somethingDifferent))
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{
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if(stream->writeFlag(pyaw != basemove->pyaw))
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stream->writeInt(pyaw, 16);
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if(stream->writeFlag(ppitch != basemove->ppitch))
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stream->writeInt(ppitch, 16);
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if(stream->writeFlag(proll != basemove->proll))
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stream->writeInt(proll, 16);
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if (stream->writeFlag(px != basemove->px))
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stream->writeInt(px, 6);
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if (stream->writeFlag(py != basemove->py))
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stream->writeInt(py, 6);
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if (stream->writeFlag(pz != basemove->pz))
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stream->writeInt(pz, 6);
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stream->writeFlag(freeLook);
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stream->writeFlag(deviceIsKeyboardMouse);
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if (stream->writeFlag(triggerDifferent))
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for(i = 0; i < MaxTriggerKeys; i++)
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stream->writeFlag(trigger[i]);
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}
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}
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void Move::unpack(BitStream *stream, const Move * basemove)
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{
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bool alwaysReadAll = basemove!=NULL;
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if (!basemove)
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basemove=&NullMove;
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if (alwaysReadAll || stream->readFlag())
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{
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pyaw = stream->readFlag() ? stream->readInt(16) : basemove->pyaw;
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ppitch = stream->readFlag() ? stream->readInt(16) : basemove->ppitch;
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proll = stream->readFlag() ? stream->readInt(16) : basemove->proll;
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px = stream->readFlag() ? stream->readInt(6) : basemove->px;
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py = stream->readFlag() ? stream->readInt(6) : basemove->py;
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pz = stream->readFlag() ? stream->readInt(6) : basemove->pz;
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freeLook = stream->readFlag();
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deviceIsKeyboardMouse = stream->readFlag();
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bool triggersDiffer = stream->readFlag();
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for (S32 i = 0; i< MaxTriggerKeys; i++)
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trigger[i] = triggersDiffer ? stream->readFlag() : basemove->trigger[i];
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unclamp();
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}
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else
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*this = *basemove;
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}
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