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Engine directory for ticket #1
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Engine/source/T3D/gameBase/moveList.cpp
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Engine/source/T3D/gameBase/moveList.cpp
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "T3D/gameBase/moveList.h"
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#include "T3D/gameBase/gameConnection.h"
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#include "core/stream/bitStream.h"
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MoveList::MoveList()
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{
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mControlMismatch = false;
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reset();
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}
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void MoveList::reset()
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{
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mLastMoveAck = 0;
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mLastClientMove = 0;
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mFirstMoveIndex = 0;
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mMoveVec.clear();
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}
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bool MoveList::getNextMove(Move &curMove)
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{
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if ( mMoveVec.size() > MaxMoveQueueSize )
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return false;
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F32 pitchAdd = MoveManager::mPitchUpSpeed - MoveManager::mPitchDownSpeed;
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F32 yawAdd = MoveManager::mYawLeftSpeed - MoveManager::mYawRightSpeed;
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F32 rollAdd = MoveManager::mRollRightSpeed - MoveManager::mRollLeftSpeed;
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curMove.pitch = MoveManager::mPitch + pitchAdd;
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curMove.yaw = MoveManager::mYaw + yawAdd;
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curMove.roll = MoveManager::mRoll + rollAdd;
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MoveManager::mPitch = 0;
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MoveManager::mYaw = 0;
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MoveManager::mRoll = 0;
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curMove.x = MoveManager::mRightAction - MoveManager::mLeftAction + MoveManager::mXAxis_L;
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curMove.y = MoveManager::mForwardAction - MoveManager::mBackwardAction + MoveManager::mYAxis_L;
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curMove.z = MoveManager::mUpAction - MoveManager::mDownAction;
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curMove.freeLook = MoveManager::mFreeLook;
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curMove.deviceIsKeyboardMouse = MoveManager::mDeviceIsKeyboardMouse;
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for(U32 i = 0; i < MaxTriggerKeys; i++)
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{
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curMove.trigger[i] = false;
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if(MoveManager::mTriggerCount[i] & 1)
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curMove.trigger[i] = true;
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else if(!(MoveManager::mPrevTriggerCount[i] & 1) && MoveManager::mPrevTriggerCount[i] != MoveManager::mTriggerCount[i])
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curMove.trigger[i] = true;
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MoveManager::mPrevTriggerCount[i] = MoveManager::mTriggerCount[i];
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}
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if (mConnection->getControlObject())
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mConnection->getControlObject()->preprocessMove(&curMove);
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curMove.clamp(); // clamp for net traffic
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return true;
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}
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void MoveList::pushMove(const Move &mv)
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{
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U32 id = mFirstMoveIndex + mMoveVec.size();
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U32 sz = mMoveVec.size();
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mMoveVec.push_back(mv);
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mMoveVec[sz].id = id;
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mMoveVec[sz].sendCount = 0;
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}
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U32 MoveList::getMoves(Move** movePtr,U32* numMoves)
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{
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if (mConnection->isConnectionToServer())
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{
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// give back moves starting at the last client move...
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AssertFatal(mLastClientMove >= mFirstMoveIndex, "Bad move request");
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AssertFatal(mLastClientMove - mFirstMoveIndex <= mMoveVec.size(), "Desynched first and last move.");
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*numMoves = mMoveVec.size() - mLastClientMove + mFirstMoveIndex;
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*movePtr = mMoveVec.address() + mLastClientMove - mFirstMoveIndex;
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}
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else
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{
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// return the full list
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*numMoves = mMoveVec.size();
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*movePtr = mMoveVec.begin();
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}
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return *numMoves;
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}
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void MoveList::collectMove()
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{
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Move mv;
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if (mConnection)
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{
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if(!mConnection->isPlayingBack() && getNextMove(mv))
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{
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mv.checksum=Move::ChecksumMismatch;
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pushMove(mv);
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mConnection->recordBlock(GameConnection::BlockTypeMove, sizeof(Move), &mv);
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}
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}
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else
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{
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if(getNextMove(mv))
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{
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mv.checksum=Move::ChecksumMismatch;
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pushMove(mv);
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}
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}
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}
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void MoveList::clearMoves(U32 count)
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{
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if (mConnection->isConnectionToServer())
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{
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mLastClientMove += count;
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AssertFatal(mLastClientMove >= mFirstMoveIndex, "Bad move request");
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AssertFatal(mLastClientMove - mFirstMoveIndex <= mMoveVec.size(), "Desynched first and last move.");
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if (!mConnection)
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// drop right away if no connection
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ackMoves(count);
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}
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else
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{
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AssertFatal(count <= mMoveVec.size(),"GameConnection: Clearing too many moves");
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for (S32 i=0; i<count; i++)
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if (mMoveVec[i].checksum == Move::ChecksumMismatch)
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mControlMismatch = true;
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else
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mControlMismatch = false;
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if (count == mMoveVec.size())
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mMoveVec.clear();
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else
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while (count--)
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mMoveVec.pop_front();
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}
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}
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bool MoveList::areMovesPending()
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{
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return mConnection->isConnectionToServer() ?
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mMoveVec.size() - mLastClientMove + mFirstMoveIndex :
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mMoveVec.size();
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}
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bool MoveList::isBacklogged()
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{
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if ( !mConnection->isConnectionToServer() )
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return false;
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return mLastClientMove - mFirstMoveIndex == mMoveVec.size() &&
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mMoveVec.size() >= MaxMoveCount;
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}
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void MoveList::ackMoves(U32 count)
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{
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mLastMoveAck += count;
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if(mLastMoveAck > mLastClientMove)
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mLastClientMove = mLastMoveAck;
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while(mFirstMoveIndex < mLastMoveAck)
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{
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if (mMoveVec.size())
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{
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mMoveVec.pop_front();
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mFirstMoveIndex++;
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}
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else
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{
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AssertWarn(1, "Popping off too many moves!");
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mFirstMoveIndex = mLastMoveAck;
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}
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}
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}
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void MoveList::writeDemoStartBlock(ResizeBitStream *stream)
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{
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stream->write(mLastMoveAck);
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stream->write(mLastClientMove);
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stream->write(mFirstMoveIndex);
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stream->write(U32(mMoveVec.size()));
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for(U32 j = 0; j < mMoveVec.size(); j++)
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mMoveVec[j].pack(stream);
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}
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void MoveList::readDemoStartBlock(BitStream *stream)
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{
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stream->read(&mLastMoveAck);
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stream->read(&mLastClientMove);
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stream->read(&mFirstMoveIndex);
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U32 size;
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Move mv;
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stream->read(&size);
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mMoveVec.clear();
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while(size--)
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{
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mv.unpack(stream);
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pushMove(mv);
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}
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}
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