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Engine directory for ticket #1
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Engine/source/T3D/gameBase/hifi/hifiGameProcess.h
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Engine/source/T3D/gameBase/hifi/hifiGameProcess.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _GAMEPROCESS_HIFI_H_
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#define _GAMEPROCESS_HIFI_H_
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#ifndef _GAMEPROCESS_H_
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#include "T3D/gameBase/gameProcess.h"
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#endif
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/// List to keep track of GameBases to process.
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class HifiClientProcessList : public ClientProcessList
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{
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typedef ClientProcessList Parent;
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friend class HifiMoveList;
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public:
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HifiClientProcessList();
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// ProcessList
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bool advanceTime(SimTime timeDelta);
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// ClientProcessList
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void clientCatchup(GameConnection*);
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static void init();
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static void shutdown();
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protected:
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// tick cache functions -- client only
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void ageTickCache(S32 numToAge, S32 len);
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void forceHifiReset(bool reset) { mForceHifiReset=reset; }
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U32 getTotalTicks() { return mTotalTicks; }
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void updateMoveSync(S32 moveDiff);
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void skipAdvanceObjects(U32 ms) { mSkipAdvanceObjectsMs += ms; }
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// ProcessList
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void onTickObject(ProcessObject *);
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void advanceObjects();
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void onAdvanceObjects();
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void setCatchup(U32 catchup) { mCatchup = catchup; }
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protected:
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U32 mSkipAdvanceObjectsMs;
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bool mForceHifiReset;
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U32 mCatchup;
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};
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class HifiServerProcessList : public ServerProcessList
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{
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typedef ServerProcessList Parent;
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public:
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HifiServerProcessList() {}
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static void init();
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static void shutdown();
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protected:
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// ProcessList
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void onTickObject(ProcessObject *);
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};
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#endif // _GAMEPROCESS_HIFI_H_
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