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Engine directory for ticket #1
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161
Engine/source/T3D/gameBase/gameConnectionEvents.h
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161
Engine/source/T3D/gameBase/gameConnectionEvents.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _GAMECONNECTIONEVENTS_H_
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#define _GAMECONNECTIONEVENTS_H_
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#ifndef _SIMBASE_H_
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#include "console/simBase.h"
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#endif
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#ifndef _GAMECONNECTION_H_
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#include "T3D/gameBase/gameConnection.h"
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#endif
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#ifndef _SFXPROFILE_H_
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#include "sfx/sfxProfile.h"
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#endif
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#ifndef _BITSTREAM_H_
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#include "core/stream/bitStream.h"
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#endif
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class QuitEvent : public SimEvent
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{
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void process(SimObject *object)
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{
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Platform::postQuitMessage(0);
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}
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};
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/// Event for sending a datablock over the net from the server to the client.
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///
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/// Datablock events are GuaranteedOrdered client events.
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///
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class SimDataBlockEvent : public NetEvent
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{
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public:
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typedef NetEvent Parent;
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protected:
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/// Id of the datablock object to be sent. This must be a datablock ID
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/// (as opposed to a normal object ID).
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SimObjectId id;
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///
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U32 mIndex;
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/// Total number of datablocks that are part of this datablock transmission.
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/// Each datablock is transmitted in an independent datablock event.
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U32 mTotal;
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/// The mission sequence number to which this datablock transmission
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/// belongs.
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///
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/// @see GameConnection::getDataBlockSequence
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U32 mMissionSequence;
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/// Datablock object constructed on the client side.
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SimDataBlock *mObj;
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///
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bool mProcess;
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public:
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SimDataBlockEvent(SimDataBlock* obj = NULL, U32 index = 0, U32 total = 0, U32 missionSequence = 0);
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~SimDataBlockEvent();
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void pack(NetConnection *, BitStream *bstream);
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void write(NetConnection *, BitStream *bstream);
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void unpack(NetConnection *cptr, BitStream *bstream);
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void process(NetConnection*);
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void notifyDelivered(NetConnection *, bool);
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#ifdef TORQUE_DEBUG_NET
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const char *getDebugName();
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#endif
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DECLARE_CONOBJECT( SimDataBlockEvent );
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DECLARE_CATEGORY( "Game Networking" );
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};
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class Sim2DAudioEvent: public NetEvent
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{
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private:
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SFXProfile *mProfile;
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public:
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typedef NetEvent Parent;
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Sim2DAudioEvent(SFXProfile *profile=NULL);
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void pack(NetConnection *, BitStream *bstream);
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void write(NetConnection *, BitStream *bstream);
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void unpack(NetConnection *, BitStream *bstream);
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void process(NetConnection *);
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DECLARE_CONOBJECT(Sim2DAudioEvent);
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};
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class Sim3DAudioEvent: public NetEvent
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{
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private:
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SFXProfile *mProfile;
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MatrixF mTransform;
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public:
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typedef NetEvent Parent;
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Sim3DAudioEvent(SFXProfile *profile=NULL,const MatrixF* mat=NULL);
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void pack(NetConnection *, BitStream *bstream);
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void write(NetConnection *, BitStream *bstream);
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void unpack(NetConnection *, BitStream *bstream);
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void process(NetConnection *);
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DECLARE_CONOBJECT(Sim3DAudioEvent);
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};
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//----------------------------------------------------------------------------
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// used to set the crc for the current mission (mission lighting)
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//----------------------------------------------------------------------------
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class SetMissionCRCEvent : public NetEvent
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{
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private:
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U32 mCrc;
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public:
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typedef NetEvent Parent;
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SetMissionCRCEvent(U32 crc = 0xffffffff)
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{ mCrc = crc; }
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void pack(NetConnection *, BitStream * bstream)
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{ bstream->write(mCrc); }
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void write(NetConnection * con, BitStream * bstream)
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{ pack(con, bstream); }
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void unpack(NetConnection *, BitStream * bstream)
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{ bstream->read(&mCrc); }
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void process(NetConnection * con)
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{ static_cast<GameConnection*>(con)->setMissionCRC(mCrc); }
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DECLARE_CONOBJECT(SetMissionCRCEvent);
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};
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#endif
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