mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-15 00:24:40 +00:00
Engine directory for ticket #1
This commit is contained in:
parent
352279af7a
commit
7dbfe6994d
3795 changed files with 1363358 additions and 0 deletions
392
Engine/source/T3D/fx/fxFoliageReplicator.h
Normal file
392
Engine/source/T3D/fx/fxFoliageReplicator.h
Normal file
|
|
@ -0,0 +1,392 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef _FOLIAGEREPLICATOR_H_
|
||||
#define _FOLIAGEREPLICATOR_H_
|
||||
|
||||
#ifndef _SCENEOBJECT_H_
|
||||
#include "scene/sceneObject.h"
|
||||
#endif
|
||||
#ifndef _GFXTEXTUREHANDLE_H_
|
||||
#include "gfx/gfxTextureHandle.h"
|
||||
#endif
|
||||
#ifndef _GFXPRIMITIVEBUFFER_H_
|
||||
#include "gfx/gfxPrimitiveBuffer.h"
|
||||
#endif
|
||||
#ifndef _GBITMAP_H_
|
||||
#include "gfx/bitmap/gBitmap.h"
|
||||
#endif
|
||||
#ifndef _RENDERPASSMANAGER_H_
|
||||
#include "renderInstance/renderPassManager.h"
|
||||
#endif
|
||||
#ifndef _MATHUTIL_FRUSTUM_H_
|
||||
#include "math/util/frustum.h"
|
||||
#endif
|
||||
|
||||
#pragma warning( push, 4 )
|
||||
|
||||
#define AREA_ANIMATION_ARC (1.0f / 360.0f)
|
||||
|
||||
#define FXFOLIAGEREPLICATOR_COLLISION_MASK ( TerrainObjectType | \
|
||||
InteriorObjectType | \
|
||||
StaticShapeObjectType | \
|
||||
WaterObjectType )
|
||||
|
||||
#define FXFOLIAGEREPLICATOR_NOWATER_COLLISION_MASK ( TerrainObjectType | \
|
||||
InteriorObjectType | \
|
||||
StaticShapeObjectType )
|
||||
|
||||
|
||||
#define FXFOLIAGE_ALPHA_EPSILON 1e-4
|
||||
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Class: fxFoliageItem
|
||||
//------------------------------------------------------------------------------
|
||||
class fxFoliageItem
|
||||
{
|
||||
public:
|
||||
MatrixF Transform;
|
||||
F32 Width;
|
||||
F32 Height;
|
||||
Box3F FoliageBox;
|
||||
bool Flipped;
|
||||
F32 SwayPhase;
|
||||
F32 SwayTimeRatio;
|
||||
F32 LightPhase;
|
||||
F32 LightTimeRatio;
|
||||
U32 LastFrameSerialID;
|
||||
};
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Class: fxFoliageCulledList
|
||||
//------------------------------------------------------------------------------
|
||||
class fxFoliageCulledList
|
||||
{
|
||||
public:
|
||||
fxFoliageCulledList() {};
|
||||
fxFoliageCulledList(Box3F SearchBox, fxFoliageCulledList* InVec);
|
||||
~fxFoliageCulledList() {};
|
||||
|
||||
void FindCandidates(Box3F SearchBox, fxFoliageCulledList* InVec);
|
||||
|
||||
U32 GetListCount(void) { return mCulledObjectSet.size(); };
|
||||
fxFoliageItem* GetElement(U32 index) { return mCulledObjectSet[index]; };
|
||||
|
||||
Vector<fxFoliageItem*> mCulledObjectSet; // Culled Object Set.
|
||||
};
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Class: fxFoliageQuadNode
|
||||
//------------------------------------------------------------------------------
|
||||
class fxFoliageQuadrantNode {
|
||||
public:
|
||||
U32 Level;
|
||||
Box3F QuadrantBox;
|
||||
fxFoliageQuadrantNode* QuadrantChildNode[4];
|
||||
Vector<fxFoliageItem*> RenderList;
|
||||
// Used in DrawIndexPrimitive call.
|
||||
U32 startIndex;
|
||||
U32 primitiveCount;
|
||||
};
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Class: fxFoliageRenderList
|
||||
//------------------------------------------------------------------------------
|
||||
class fxFoliageRenderList
|
||||
{
|
||||
public:
|
||||
|
||||
Box3F mBox; // Clipping Box.
|
||||
Frustum mFrustum; // View frustum.
|
||||
|
||||
Vector<fxFoliageItem*> mVisObjectSet; // Visible Object Set.
|
||||
F32 mHeightLerp; // Height Lerp.
|
||||
|
||||
public:
|
||||
bool IsQuadrantVisible(const Box3F VisBox, const MatrixF& RenderTransform);
|
||||
void SetupClipPlanes(SceneRenderState* state, const F32 FarClipPlane);
|
||||
void DrawQuadBox(const Box3F& QuadBox, const ColorF Colour);
|
||||
};
|
||||
|
||||
|
||||
// Define a vertex
|
||||
GFXDeclareVertexFormat( GFXVertexFoliage )
|
||||
{
|
||||
Point3F point;
|
||||
Point3F normal;
|
||||
Point2F texCoord;
|
||||
Point2F texCoord2;
|
||||
};
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Class: fxFoliageReplicator
|
||||
//------------------------------------------------------------------------------
|
||||
class fxFoliageReplicator : public SceneObject
|
||||
{
|
||||
private:
|
||||
typedef SceneObject Parent;
|
||||
|
||||
protected:
|
||||
|
||||
void CreateFoliage(void);
|
||||
void DestroyFoliage(void);
|
||||
void DestroyFoliageItems();
|
||||
|
||||
|
||||
void SyncFoliageReplicators(void);
|
||||
|
||||
Box3F FetchQuadrant(Box3F Box, U32 Quadrant);
|
||||
void ProcessQuadrant(fxFoliageQuadrantNode* pParentNode, fxFoliageCulledList* pCullList, U32 Quadrant);
|
||||
void ProcessNodeChildren(fxFoliageQuadrantNode* pParentNode, fxFoliageCulledList* pCullList);
|
||||
|
||||
enum { FoliageReplicationMask = (1 << 0) };
|
||||
|
||||
|
||||
U32 mCreationAreaAngle;
|
||||
bool mClientReplicationStarted;
|
||||
U32 mCurrentFoliageCount;
|
||||
|
||||
Vector<fxFoliageQuadrantNode*> mFoliageQuadTree;
|
||||
Vector<fxFoliageItem*> mReplicatedFoliage;
|
||||
fxFoliageRenderList mFrustumRenderSet;
|
||||
|
||||
GFXVertexBufferHandle<GFXVertexFoliage> mVertexBuffer;
|
||||
GFXPrimitiveBufferHandle mPrimBuffer;
|
||||
GFXShaderRef mShader;
|
||||
ShaderData* mShaderData;
|
||||
GBitmap* mAlphaLookup;
|
||||
|
||||
MRandomLCG RandomGen;
|
||||
F32 mFadeInGradient;
|
||||
F32 mFadeOutGradient;
|
||||
S32 mLastRenderTime;
|
||||
F32 mGlobalSwayPhase;
|
||||
F32 mGlobalSwayTimeRatio;
|
||||
F32 mGlobalLightPhase;
|
||||
F32 mGlobalLightTimeRatio;
|
||||
U32 mFrameSerialID;
|
||||
|
||||
U32 mQuadTreeLevels; // Quad-Tree Levels.
|
||||
U32 mPotentialFoliageNodes; // Potential Foliage Nodes.
|
||||
U32 mNextAllocatedNodeIdx; // Next Allocated Node Index.
|
||||
U32 mBillboardsAcquired; // Billboards Acquired.
|
||||
|
||||
// Used for alpha lookup in the pixel shader
|
||||
GFXTexHandle mAlphaTexture;
|
||||
|
||||
GFXStateBlockRef mPlacementSB;
|
||||
GFXStateBlockRef mRenderSB;
|
||||
GFXStateBlockRef mDebugSB;
|
||||
|
||||
GFXShaderConstBufferRef mFoliageShaderConsts;
|
||||
|
||||
GFXShaderConstHandle* mFoliageShaderProjectionSC;
|
||||
GFXShaderConstHandle* mFoliageShaderWorldSC;
|
||||
GFXShaderConstHandle* mFoliageShaderGlobalSwayPhaseSC;
|
||||
GFXShaderConstHandle* mFoliageShaderSwayMagnitudeSideSC;
|
||||
GFXShaderConstHandle* mFoliageShaderSwayMagnitudeFrontSC;
|
||||
GFXShaderConstHandle* mFoliageShaderGlobalLightPhaseSC;
|
||||
GFXShaderConstHandle* mFoliageShaderLuminanceMagnitudeSC;
|
||||
GFXShaderConstHandle* mFoliageShaderLuminanceMidpointSC;
|
||||
GFXShaderConstHandle* mFoliageShaderDistanceRangeSC;
|
||||
GFXShaderConstHandle* mFoliageShaderCameraPosSC;
|
||||
GFXShaderConstHandle* mFoliageShaderTrueBillboardSC;
|
||||
|
||||
//pixel shader
|
||||
GFXShaderConstHandle* mFoliageShaderGroundAlphaSC;
|
||||
GFXShaderConstHandle* mFoliageShaderAmbientColorSC;
|
||||
GFXShaderConstHandle* mDiffuseTextureSC;
|
||||
GFXShaderConstHandle* mAlphaMapTextureSC;
|
||||
|
||||
|
||||
|
||||
bool mDirty;
|
||||
|
||||
void SetupShader();
|
||||
void SetupBuffers();
|
||||
void renderObject(ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance*);
|
||||
void renderBuffers(SceneRenderState* state);
|
||||
void renderArc(const F32 fRadiusX, const F32 fRadiusY);
|
||||
void renderPlacementArea(const F32 ElapsedTime);
|
||||
void renderQuad(fxFoliageQuadrantNode* quadNode, const MatrixF& RenderTransform, const bool UseDebug);
|
||||
void computeAlphaTex();
|
||||
public:
|
||||
fxFoliageReplicator();
|
||||
~fxFoliageReplicator();
|
||||
|
||||
void StartUp(void);
|
||||
void ShowReplication(void);
|
||||
void HideReplication(void);
|
||||
|
||||
// SceneObject
|
||||
virtual void prepRenderImage( SceneRenderState *state );
|
||||
|
||||
// SimObject
|
||||
bool onAdd();
|
||||
void onRemove();
|
||||
void inspectPostApply();
|
||||
|
||||
// NetObject
|
||||
U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream);
|
||||
void unpackUpdate(NetConnection *conn, BitStream *stream);
|
||||
|
||||
// Editor
|
||||
void onGhostAlwaysDone();
|
||||
|
||||
// ConObject.
|
||||
static void initPersistFields();
|
||||
|
||||
// Field Data.
|
||||
class tagFieldData
|
||||
{
|
||||
public:
|
||||
|
||||
bool mUseDebugInfo;
|
||||
F32 mDebugBoxHeight;
|
||||
U32 mSeed;
|
||||
StringTableEntry mFoliageFile;
|
||||
GFXTexHandle mFoliageTexture;
|
||||
U32 mFoliageCount;
|
||||
U32 mFoliageRetries;
|
||||
|
||||
U32 mInnerRadiusX;
|
||||
U32 mInnerRadiusY;
|
||||
U32 mOuterRadiusX;
|
||||
U32 mOuterRadiusY;
|
||||
|
||||
F32 mMinWidth;
|
||||
F32 mMaxWidth;
|
||||
F32 mMinHeight;
|
||||
F32 mMaxHeight;
|
||||
bool mFixAspectRatio;
|
||||
bool mFixSizeToMax;
|
||||
F32 mOffsetZ;
|
||||
bool mRandomFlip;
|
||||
bool mUseTrueBillboards;
|
||||
|
||||
bool mUseCulling;
|
||||
U32 mCullResolution;
|
||||
F32 mViewDistance;
|
||||
F32 mViewClosest;
|
||||
F32 mFadeInRegion;
|
||||
F32 mFadeOutRegion;
|
||||
F32 mAlphaCutoff;
|
||||
F32 mGroundAlpha;
|
||||
|
||||
bool mSwayOn;
|
||||
bool mSwaySync;
|
||||
F32 mSwayMagnitudeSide;
|
||||
F32 mSwayMagnitudeFront;
|
||||
F32 mMinSwayTime;
|
||||
F32 mMaxSwayTime;
|
||||
|
||||
bool mLightOn;
|
||||
bool mLightSync;
|
||||
F32 mMinLuminance;
|
||||
F32 mMaxLuminance;
|
||||
F32 mLightTime;
|
||||
|
||||
bool mAllowOnTerrain;
|
||||
bool mAllowOnInteriors;
|
||||
bool mAllowStatics;
|
||||
bool mAllowOnWater;
|
||||
bool mAllowWaterSurface;
|
||||
S32 mAllowedTerrainSlope;
|
||||
|
||||
bool mHideFoliage;
|
||||
bool mShowPlacementArea;
|
||||
U32 mPlacementBandHeight;
|
||||
ColorF mPlaceAreaColour;
|
||||
|
||||
tagFieldData()
|
||||
{
|
||||
// Set Defaults.
|
||||
mUseDebugInfo = false;
|
||||
mDebugBoxHeight = 1.0f;
|
||||
mSeed = 1376312589;
|
||||
mFoliageFile = StringTable->insert("");
|
||||
mFoliageTexture = GFXTexHandle();
|
||||
mFoliageCount = 10;
|
||||
mFoliageRetries = 100;
|
||||
|
||||
mInnerRadiusX = 0;
|
||||
mInnerRadiusY = 0;
|
||||
mOuterRadiusX = 128;
|
||||
mOuterRadiusY = 128;
|
||||
|
||||
mMinWidth = 1;
|
||||
mMaxWidth = 3;
|
||||
mMinHeight = 1;
|
||||
mMaxHeight = 5;
|
||||
mFixAspectRatio = true;
|
||||
mFixSizeToMax = false;
|
||||
mOffsetZ = 0;
|
||||
mRandomFlip = true;
|
||||
mUseTrueBillboards = false;
|
||||
|
||||
mUseCulling = true;
|
||||
mCullResolution = 64;
|
||||
mViewDistance = 50.0f;
|
||||
mViewClosest = 1.0f;
|
||||
mFadeInRegion = 10.0f;
|
||||
mFadeOutRegion = 1.0f;
|
||||
mAlphaCutoff = 0.2f;
|
||||
mGroundAlpha = 1.0f;
|
||||
|
||||
mSwayOn = false;
|
||||
mSwaySync = false;
|
||||
mSwayMagnitudeSide = 0.1f;
|
||||
mSwayMagnitudeFront = 0.2f;
|
||||
mMinSwayTime = 3.0f;
|
||||
mMaxSwayTime = 10.0f;
|
||||
|
||||
mLightOn = false;
|
||||
mLightSync = false;
|
||||
mMinLuminance = 0.7f;
|
||||
mMaxLuminance = 1.0f;
|
||||
mLightTime = 5.0f;
|
||||
|
||||
mAllowOnTerrain = true;
|
||||
mAllowOnInteriors = true;
|
||||
mAllowStatics = true;
|
||||
mAllowOnWater = false;
|
||||
mAllowWaterSurface = false;
|
||||
mAllowedTerrainSlope = 90;
|
||||
|
||||
mHideFoliage = false;
|
||||
mShowPlacementArea = true;
|
||||
mPlacementBandHeight = 25;
|
||||
mPlaceAreaColour .set(0.4f, 0, 0.8f);
|
||||
}
|
||||
|
||||
} mFieldData;
|
||||
|
||||
// Declare Console Object.
|
||||
DECLARE_CONOBJECT(fxFoliageReplicator);
|
||||
};
|
||||
#pragma warning( pop )
|
||||
#endif // _FOLIAGEREPLICATOR_H_
|
||||
Loading…
Add table
Add a link
Reference in a new issue