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Engine directory for ticket #1
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Engine/source/T3D/fx/cameraFXMgr.h
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113
Engine/source/T3D/fx/cameraFXMgr.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _CAMERAFXMGR_H_
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#define _CAMERAFXMGR_H_
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#ifndef _TORQUE_LIST_
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#include "core/util/tList.h"
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#endif
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#ifndef _MPOINT3_H_
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#include "math/mPoint3.h"
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#endif
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#ifndef _MMATRIX_H_
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#include "math/mMatrix.h"
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#endif
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//**************************************************************************
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// Abstract camera effect template
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//**************************************************************************
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class CameraFX
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{
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protected:
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MatrixF mCamFXTrans;
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F32 mElapsedTime;
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F32 mDuration;
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public:
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CameraFX();
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MatrixF & getTrans(){ return mCamFXTrans; }
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virtual bool isExpired(){ return mElapsedTime >= mDuration; }
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void setDuration( F32 duration ){ mDuration = duration; }
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virtual void update( F32 dt );
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};
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//--------------------------------------------------------------------------
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// Camera shake effect
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//--------------------------------------------------------------------------
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class CameraShake : public CameraFX
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{
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typedef CameraFX Parent;
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VectorF mFreq; // these are vectors to represent these values in 3D
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VectorF mStartAmp;
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VectorF mAmp;
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VectorF mTimeOffset;
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F32 mFalloff;
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public:
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/// Is controlled by someone else, ignore duration and do not delete.
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bool remoteControlled;
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bool isAdded;
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CameraShake();
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void init();
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void fadeAmplitude();
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void setFalloff( F32 falloff ){ mFalloff = falloff; }
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void setFrequency( VectorF &freq ){ mFreq = freq; }
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void setAmplitude( VectorF & ){ mStartAmp = amp; }
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bool isExpired();
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virtual void update( F32 dt );
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};
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//**************************************************************************
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// CameraFXManager
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//**************************************************************************
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class CameraFXManager
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{
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typedef CameraFX * CameraFXPtr;
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MatrixF mCamFXTrans;
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typedef Torque::List<CameraFXPtr> CamFXList;
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CamFXList mFXList;
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public:
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void addFX( CameraFX *newFX );
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void removeFX( CameraFX *fx );
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void clear();
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MatrixF & getTrans(){ return mCamFXTrans; }
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void update( F32 dt );
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CameraFXManager();
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~CameraFXManager();
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};
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extern CameraFXManager gCamFXMgr;
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#endif
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