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Engine directory for ticket #1
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Engine/source/T3D/decal/decalDataFile.h
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133
Engine/source/T3D/decal/decalDataFile.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _DECALDATAFILE_H_
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#define _DECALDATAFILE_H_
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#ifndef _DATACHUNKER_H_
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#include "core/dataChunker.h"
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#endif
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#ifndef _TVECTOR_H_
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#include "core/util/tVector.h"
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#endif
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#ifndef _DECALSPHERE_H_
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#include "T3D/decal/decalSphere.h"
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#endif
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class Stream;
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class DecalData;
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/// This is the data file for decals.
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/// Not intended to be used directly, do your work with decals
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/// via the DecalManager.
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class DecalDataFile
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{
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protected:
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enum { FILE_VERSION = 5 };
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/// Set to true if the file is dirty and
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/// needs to be saved before being destroyed.
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bool mIsDirty;
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/// @name Memory Management
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/// @{
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/// Allocator for DecalInstances.
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FreeListChunker< DecalInstance > mChunker;
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/// Allocate a new, uninitialized DecalInstance.
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DecalInstance* _allocateInstance() { return mChunker.alloc(); }
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/// Free the memory of the given DecalInstance.
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void _freeInstance( DecalInstance *decal ) { mChunker.free( decal ); }
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/// @}
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/// @name Instance Management
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/// @{
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/// The decal sphere that we have last insert an item into. This sphere
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/// is most likely to be a good candidate for the next insertion so
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/// test this sphere first.
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DecalSphere* mSphereWithLastInsertion;
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/// List of bounding sphere shapes that contain and organize
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/// DecalInstances for optimized culling and lookup.
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Vector< DecalSphere* > mSphereList;
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/// Add the given decal to the sphere list.
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void _addDecalToSpheres( DecalInstance *inst );
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/// Remove the decal from the sphere list.
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bool _removeDecalFromSpheres( DecalInstance *inst );
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/// @}
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public:
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DecalDataFile();
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virtual ~DecalDataFile();
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Vector< DecalSphere* >& getSphereList() { return mSphereList; }
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const Vector< DecalSphere* >& getSphereList() const { return mSphereList; }
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/// Return true if the decal data has been modified since the last save or load.
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bool isDirty() const { return mIsDirty; }
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/// Deletes all the data and resets the
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/// file to an empty state.
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void clear();
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/// @name I/O
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/// @{
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/// Write the decal data to the given stream.
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bool write( Stream& stream );
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/// Read the decal data from the given stream.
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bool read( Stream& stream );
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/// @}
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/// @name Decal Management
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/// @{
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/// Create a new decal in this file using the given data.
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DecalInstance* addDecal( const Point3F& pos, const Point3F& normal, const Point3F& tangent,
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DecalData* decalData, F32 decalScale, S32 decalTexIndex, U8 flags );
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/// Remove a decal from the file.
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void removeDecal( DecalInstance *inst );
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/// Let the file know that the data of the given decal has changed.
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void notifyDecalModified( DecalInstance *inst );
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/// @}
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};
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#endif // _DECALDATAFILE_H_
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