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Engine directory for ticket #1
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143
Engine/source/T3D/decal/decalData.h
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143
Engine/source/T3D/decal/decalData.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _DECALDATA_H_
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#define _DECALDATA_H_
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#ifndef _SIMDATABLOCK_H_
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#include "console/simDatablock.h"
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#endif
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#ifndef _MATERIALDEFINITION_H_
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#include "materials/materialDefinition.h"
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#endif
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#ifndef _MRECT_H_
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#include "math/mRect.h"
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#endif
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#ifndef _DYNAMIC_CONSOLETYPES_H_
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#include "console/dynamicTypes.h"
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#endif
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GFXDeclareVertexFormat( DecalVertex )
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{
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// .xyz = coords
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Point3F point;
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Point3F normal;
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Point3F tangent;
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GFXVertexColor color;
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Point2F texCoord;
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};
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/// DataBlock implementation for decals.
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class DecalData : public SimDataBlock
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{
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typedef SimDataBlock Parent;
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public:
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enum { MAX_TEXCOORD_COUNT = 16 };
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F32 size;
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/// Milliseconds for decal to expire.
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U32 lifeSpan;
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/// Milliseconds for decal to fade after expiration.
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U32 fadeTime;
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S32 texCoordCount;
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RectF texRect[MAX_TEXCOORD_COUNT];
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///
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S32 frame;
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bool randomize;
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S32 texRows;
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S32 texCols;
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F32 fadeStartPixelSize;
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F32 fadeEndPixelSize;
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/// Name of material to use.
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String materialName;
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/// Render material for decal.
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SimObjectPtr<Material> material;
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/// Material instance for decal.
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BaseMatInstance *matInst;
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String lookupName;
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U8 renderPriority;
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S32 clippingMasks;
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/// The angle in degress used to clip geometry
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/// that faces away from the decal projection.
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F32 clippingAngle;
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/// Skip generating and collecting vertex normals for decals.
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bool skipVertexNormals;
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public:
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DecalData();
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~DecalData();
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DECLARE_CONOBJECT(DecalData);
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static void initPersistFields();
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virtual void onStaticModified( const char *slotName, const char *newValue = NULL );
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virtual bool onAdd();
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virtual void onRemove();
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virtual bool preload( bool server, String &errorStr );
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virtual void packData( BitStream* );
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virtual void unpackData( BitStream* );
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Material* getMaterial();
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BaseMatInstance* getMaterialInstance();
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static SimSet* getSet();
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static DecalData* findDatablock( String lookupName );
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virtual void inspectPostApply();
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void reloadRects();
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protected:
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void _initMaterial();
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void _updateMaterial();
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};
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inline SimSet* DecalData::getSet()
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{
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SimSet *set = NULL;
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if ( !Sim::findObject( "DecalDataSet", set ) )
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{
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set = new SimSet;
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set->registerObject( "DecalDataSet" );
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Sim::getRootGroup()->addObject( set );
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}
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return set;
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}
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#endif // _DECALDATA_H_
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