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Engine directory for ticket #1
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Engine/source/T3D/containerQuery.h
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Engine/source/T3D/containerQuery.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _CONTAINERQUERY_H_
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#define _CONTAINERQUERY_H_
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#ifndef _MPOINT3_H_
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#include "math/mPoint3.h"
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#endif
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#ifndef _STRINGTABLE_H_
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#include "core/stringTable.h"
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#endif
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#ifndef _MBOX_H_
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#include "math/mBox.h"
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#endif
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class SceneObject;
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class WaterObject;
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struct ContainerQueryInfo
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{
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ContainerQueryInfo()
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: waterCoverage(0.0f),
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waterHeight(0.0f),
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waterDensity(0.0f),
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waterViscosity(0.0f),
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gravityScale(1.0f),
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appliedForce(0,0,0),
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box(-1,-1,-1,1,1,1),
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mass(1.0f),
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waterObject(NULL)
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{
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}
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//SceneObject *sceneObject;
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Box3F box;
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F32 mass;
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F32 waterCoverage;
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F32 waterHeight;
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F32 waterDensity;
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F32 waterViscosity;
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String liquidType;
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F32 gravityScale;
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Point3F appliedForce;
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WaterObject *waterObject;
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};
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extern void findRouter( SceneObject *obj, void *key );
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extern void waterFind( SceneObject *obj, void *key );
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extern void physicalZoneFind( SceneObject *obj, void *key );
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#endif // _CONTAINERQUERY_H_
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