mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-15 08:34:40 +00:00
Engine directory for ticket #1
This commit is contained in:
parent
352279af7a
commit
7dbfe6994d
3795 changed files with 1363358 additions and 0 deletions
24
Engine/lib/lmng/README.packaging
Normal file
24
Engine/lib/lmng/README.packaging
Normal file
|
|
@ -0,0 +1,24 @@
|
|||
Packaging Libmng for distribution
|
||||
---------------------------------
|
||||
|
||||
These are some notes for those building binaries for distribution.
|
||||
|
||||
We're interested to hear about anywhere libmng is helpful, so let us
|
||||
know if you're including it with your application or OS. Also, if your
|
||||
build is publicly accessible, we'd be happy to link to it from
|
||||
the libmng site.
|
||||
|
||||
However, We respectfully request that you *not* distribute binaries as a
|
||||
shared library (DLL) with any of the major features disabled. While
|
||||
there is support for this in terms of #ifdef directives (in
|
||||
libmng_conf.h) and autoconf switches they are intended for embedded
|
||||
application and testing. The default compilation options support the
|
||||
full MNG specification, and we wish to avoid the confusion among
|
||||
general users that partial support would engender.
|
||||
|
||||
|
||||
Platform specific notes:
|
||||
|
||||
We have a basic .spec file for generating rpms. Send us a note if you'd
|
||||
like to clean it up.
|
||||
|
||||
Loading…
Add table
Add a link
Reference in a new issue