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Engine directory for ticket #1
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Engine/lib/collada/src/dae/daeStringRef.cpp
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Engine/lib/collada/src/dae/daeStringRef.cpp
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/*
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* Copyright 2006 Sony Computer Entertainment Inc.
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*
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* Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this
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* file except in compliance with the License. You may obtain a copy of the License at:
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* http://research.scea.com/scea_shared_source_license.html
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*
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* Unless required by applicable law or agreed to in writing, software distributed under the License
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* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
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* implied. See the License for the specific language governing permissions and limitations under the
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* License.
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*/
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#include <dae/daeStringRef.h>
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//Contributed by Nus - Wed, 08 Nov 2006
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// Nus: Use global pointer instead of local static.
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static daeStringTable *pST = NULL;
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//---------------------------
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daeStringTable &daeStringRef::_stringTable()
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{
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//Contributed by Nus - Wed, 08 Nov 2006
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// static daeStringTable *st = new daeStringTable();
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// return *st;
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if(!pST)
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pST = new daeStringTable();
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return *pST;
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}
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void daeStringRef::releaseStringTable(void)
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{
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if(pST) {
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delete pST;
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pST = NULL;
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}
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}
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//--------------------------------
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daeStringRef::daeStringRef(daeString string)
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{
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daeStringTable &st = _stringTable();
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_string = st.allocString(string);
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}
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const daeStringRef&
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daeStringRef::set(daeString string)
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{
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daeStringTable &st = _stringTable();
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_string = st.allocString(string);
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return *this;
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}
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const daeStringRef&
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daeStringRef::operator= (daeString string)
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{
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return set(string);
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}
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