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Engine directory for ticket #1
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51
Engine/lib/collada/include/modules/stdErrPlugin.h
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51
Engine/lib/collada/include/modules/stdErrPlugin.h
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/*
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* Copyright 2006 Sony Computer Entertainment Inc.
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*
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* Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this
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* file except in compliance with the License. You may obtain a copy of the License at:
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* http://research.scea.com/scea_shared_source_license.html
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*
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* Unless required by applicable law or agreed to in writing, software distributed under the License
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* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
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* implied. See the License for the specific language governing permissions and limitations under the
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* License.
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*/
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#ifndef _STDERR_PLUGIN_
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#define _STDERR_PLUGIN_
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#include <dae/daeTypes.h>
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#include <dae/daeErrorHandler.h>
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/**
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* The @c stdErrPlugin class is the default implementation of daeErrorHandler. It routes the Error
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* and Warning messaged to stdout.
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*/
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class DLLSPEC stdErrPlugin : public daeErrorHandler {
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public:
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stdErrPlugin();
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virtual ~stdErrPlugin();
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public:
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void handleError( daeString msg );
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void handleWarning( daeString msg );
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};
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/**
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* The @c quietErrorHandler class is an alternative implementation of daeErrorHandler. It suppresses
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* error and warning messages. The easiest way to use it is like this:
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* daeErrorHandler::setErrorHandler(&quietErrorHandler::getInstance());
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*/
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class DLLSPEC quietErrorHandler : public daeErrorHandler {
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public:
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quietErrorHandler() { }
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void handleError(daeString msg) { }
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void handleWarning(daeString msg) { }
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static quietErrorHandler& getInstance() { return theInstance; }
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private:
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static quietErrorHandler theInstance;
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};
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#endif
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