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Engine directory for ticket #1
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92
Engine/lib/collada/include/modules/daeLIBXMLPlugin.h
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92
Engine/lib/collada/include/modules/daeLIBXMLPlugin.h
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/*
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* Copyright 2006 Sony Computer Entertainment Inc.
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*
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* Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this
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* file except in compliance with the License. You may obtain a copy of the License at:
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* http://research.scea.com/scea_shared_source_license.html
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*
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* Unless required by applicable law or agreed to in writing, software distributed under the License
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* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
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* implied. See the License for the specific language governing permissions and limitations under the
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* License.
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*/
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#ifndef __DAE_LIBXMLPLUGIN__
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#define __DAE_LIBXMLPLUGIN__
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#include <vector>
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#include <dae/daeElement.h>
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#include <dae/daeURI.h>
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#include <dae/daeIOPluginCommon.h>
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struct _xmlTextReader;
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struct _xmlTextWriter;
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class DAE;
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/**
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* The @c daeLIBXMLPlugin class derives from @c daeIOPluginCommon and implements an XML
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* input/output backend using libxml2 as a parser. When using this plugin, DAE::load() expects
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* an rfc 2396 compliant URI, any URI supported by libxml2 should be properly
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* handled including ones with network schemes and authority. If the URI contains a fragment it will be ignored
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* and the entire referenced document will be loaded. DAE::saveAs will only
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* handle a filename path at present (ie: no scheme or authority).
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*/
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class DLLSPEC daeLIBXMLPlugin : public daeIOPluginCommon
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{
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public:
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// Constructor / destructor
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/**
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* Constructor.
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*/
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daeLIBXMLPlugin(DAE& dae);
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/**
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* Destructor.
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*/
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virtual ~daeLIBXMLPlugin();
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// Operations
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virtual daeInt write(const daeURI& name, daeDocument *document, daeBool replace);
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/**
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* setOption allows you to set options for this IOPlugin. Which options a plugin supports is
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* dependent on the plugin itself. There is currently no list of options that plugins are
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* suggested to implement. daeLibXML2Plugin supports only one option, "saveRawBinary". Set to
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* "true" to save float_array data as a .raw binary file. The daeRawResolver will convert the
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* data back into COLLADA domFloat_array elements upon load.
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* @param option The option to set.
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* @param value The value to set the option.
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* @return Returns DAE_OK upon success.
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*/
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virtual daeInt setOption( daeString option, daeString value );
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/**
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* getOption retrieves the value of an option from this IOPlugin. Which options a plugin supports is
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* dependent on the plugin itself.
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* @param option The option to get.
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* @return Returns the string value of the option or NULL if option is not valid.
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*/
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virtual daeString getOption( daeString option );
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private:
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DAE& dae;
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_xmlTextWriter *writer;
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FILE *rawFile;
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unsigned long rawByteCount;
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daeURI rawRelPath;
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bool saveRawFile;
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virtual daeElementRef readFromFile(const daeURI& uri);
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virtual daeElementRef readFromMemory(daeString buffer, const daeURI& baseUri);
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daeElementRef read(_xmlTextReader* reader);
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daeElementRef readElement(_xmlTextReader* reader, daeElement* parentElement);
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void writeElement( daeElement* element );
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void writeAttribute( daeMetaAttribute* attr, daeElement* element);
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void writeValue(daeElement* element);
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void writeRawSource( daeElement* src );
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};
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#endif //__DAE_LIBXMLPLUGIN__
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119
Engine/lib/collada/include/modules/daeSTLDatabase.h
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119
Engine/lib/collada/include/modules/daeSTLDatabase.h
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/*
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* Copyright 2006 Sony Computer Entertainment Inc.
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*
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* Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this
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* file except in compliance with the License. You may obtain a copy of the License at:
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* http://research.scea.com/scea_shared_source_license.html
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*
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* Unless required by applicable law or agreed to in writing, software distributed under the License
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* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
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* implied. See the License for the specific language governing permissions and limitations under the
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* License.
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*/
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#ifndef __DAE_STLDATABASE__
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#define __DAE_STLDATABASE__
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#include <stdio.h>
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#include <vector>
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#include <map>
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#include <string>
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#include <algorithm>
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#include <functional>
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#include <dae/daeElement.h>
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#include <dae/daeDatabase.h>
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/**
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* The @c daeSTLDatabase class derives from @c daeDatabase and implements
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* the default database.
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*/
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class DLLSPEC daeSTLDatabase : public daeDatabase
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{
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public:
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/**
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* Constructor
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*/
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daeSTLDatabase(DAE& dae);
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/**
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* Destructor
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*/
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virtual ~daeSTLDatabase();
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public:
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// Element Types of all Elements
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virtual daeUInt getTypeCount();
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virtual daeString getTypeName(daeUInt index);
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virtual daeInt setMeta(daeMetaElement *_topMeta);
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// Documents
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virtual daeInt insertDocument(daeString name, daeElement* dom, daeDocument** document = NULL);
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virtual daeInt insertDocument(daeString name, daeDocument** document = NULL);
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virtual daeInt createDocument(daeString name, daeElement* dom, daeDocument** document = NULL);
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virtual daeInt createDocument(daeString name, daeDocument** document = NULL);
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virtual daeInt insertDocument( daeDocument *c );
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virtual daeInt removeDocument(daeDocument* document);
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virtual daeUInt getDocumentCount();
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virtual daeDocument* getDocument(daeUInt index);
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virtual daeDocument* getDocument(daeString name, bool skipUriNormalization = false);
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virtual daeString getDocumentName(daeUInt index);
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virtual daeBool isDocumentLoaded(daeString name);
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// Elements
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virtual daeInt insertElement(daeDocument* document, daeElement* element);
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virtual daeInt removeElement(daeDocument* document, daeElement* element);
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virtual daeInt changeElementID(daeElement* element, daeString newID);
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virtual daeInt changeElementSID(daeElement* element, daeString newSID); // Not implemented
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virtual daeInt clear();
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virtual std::vector<daeElement*> idLookup(const std::string& id);
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virtual void typeLookup(daeInt typeID,
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std::vector<daeElement*>& matchingElements,
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daeDocument* doc = NULL);
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// Currently not implemented, but you can uncomment some code in daeSTLDatabase.cpp to get
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// it working.
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virtual void sidLookup(const std::string& sid,
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std::vector<daeElement*>& matchingElements,
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daeDocument* doc = NULL);
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// Deprecated. Don't use these. Use idLookup or typeLookup instead.
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virtual daeUInt getElementCount(daeString name = NULL,
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daeString type = NULL,
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daeString file = NULL);
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virtual daeInt getElement(daeElement** pElement,
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daeInt index,
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daeString name = NULL,
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daeString type = NULL,
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daeString file = NULL);
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private:
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std::map< std::string, std::vector< daeElement* > > elements; // type name --> element lookup table (deprecated)
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std::multimap<daeInt, daeElement*> typeMap; // type ID --> element lookup table
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typedef std::multimap<daeInt, daeElement*>::iterator typeMapIter;
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typedef std::pair<daeInt, daeElement*> typeMapPair;
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typedef std::pair<typeMapIter, typeMapIter> typeMapRange;
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std::multimap< std::string, daeElement* > elementsIDMap; //map for elements keyed on ID
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typedef std::multimap<std::string, daeElement*>::iterator idMapIter;
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typedef std::pair<std::string, daeElement*> idMapPair;
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typedef std::pair<idMapIter, idMapIter> idMapRange;
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std::multimap< std::string, daeElement* > sidMap; // sid --> element lookup table
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typedef std::multimap<std::string, daeElement*>::iterator sidMapIter;
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typedef std::pair<std::string, daeElement*> sidMapPair;
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typedef std::pair<sidMapIter, sidMapIter> sidMapRange;
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std::vector<daeDocument*> documents;
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daeMetaElement* topMeta;
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daeInt insertChildren( daeDocument *c, daeElement *element );
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daeInt removeChildren( daeDocument *c, daeElement *element );
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};
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#endif // __DAE_STLDATABASE__
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51
Engine/lib/collada/include/modules/stdErrPlugin.h
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Engine/lib/collada/include/modules/stdErrPlugin.h
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/*
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* Copyright 2006 Sony Computer Entertainment Inc.
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*
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* Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this
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* file except in compliance with the License. You may obtain a copy of the License at:
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* http://research.scea.com/scea_shared_source_license.html
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*
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* Unless required by applicable law or agreed to in writing, software distributed under the License
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* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
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* implied. See the License for the specific language governing permissions and limitations under the
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* License.
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*/
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#ifndef _STDERR_PLUGIN_
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#define _STDERR_PLUGIN_
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#include <dae/daeTypes.h>
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#include <dae/daeErrorHandler.h>
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/**
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* The @c stdErrPlugin class is the default implementation of daeErrorHandler. It routes the Error
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* and Warning messaged to stdout.
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*/
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class DLLSPEC stdErrPlugin : public daeErrorHandler {
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public:
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stdErrPlugin();
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virtual ~stdErrPlugin();
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public:
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void handleError( daeString msg );
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void handleWarning( daeString msg );
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};
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/**
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* The @c quietErrorHandler class is an alternative implementation of daeErrorHandler. It suppresses
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* error and warning messages. The easiest way to use it is like this:
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* daeErrorHandler::setErrorHandler(&quietErrorHandler::getInstance());
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*/
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class DLLSPEC quietErrorHandler : public daeErrorHandler {
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public:
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quietErrorHandler() { }
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void handleError(daeString msg) { }
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void handleWarning(daeString msg) { }
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static quietErrorHandler& getInstance() { return theInstance; }
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private:
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static quietErrorHandler theInstance;
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};
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#endif
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