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Engine directory for ticket #1
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Engine/lib/collada/include/dae/daeStringTable.h
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64
Engine/lib/collada/include/dae/daeStringTable.h
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/*
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* Copyright 2006 Sony Computer Entertainment Inc.
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*
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* Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this
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* file except in compliance with the License. You may obtain a copy of the License at:
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* http://research.scea.com/scea_shared_source_license.html
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*
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* Unless required by applicable law or agreed to in writing, software distributed under the License
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* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
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* implied. See the License for the specific language governing permissions and limitations under the
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* License.
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*/
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#ifndef __DAE_STRING_TABLE_H__
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#define __DAE_STRING_TABLE_H__
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#include <dae/daeTypes.h>
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#include <dae/daeMemorySystem.h>
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/**
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* The @c daeStringTable is a simple string table class to hold a float list of strings
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* without a lot of allocations.
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*/
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class daeStringTable
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{
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public: // allocate/construct/destruct/deallocate
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/**
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* Macro that defines new and delete overrides for this class
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*/
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DAE_ALLOC
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/**
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* Constructor which specifies fixed buffer size.
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* @param stringBufferSize The size of the buffer to create for string allocation.
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*/
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DLLSPEC daeStringTable(int stringBufferSize = 1024*1024);
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/**
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* Destructor.
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*/
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~daeStringTable() { clear(); }
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public: // INTERFACE
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/**
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* Allocates a string from the table.
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* @param string <tt> const char * </tt> to copy into the table.
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* @return Returns an allocated string.
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*/
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DLLSPEC daeString allocString(daeString string);
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/**
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* Clears the storage.
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*/
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DLLSPEC void clear();
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private: // MEMBERS
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size_t _stringBufferSize;
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size_t _stringBufferIndex;
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daeStringArray _stringBuffersList;
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daeString allocateBuffer();
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daeString _empty;
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};
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#endif //__DAE_STRING_TABLE_H__
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