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Change to main.cs so the client/server core module execs after game modules have loaded
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@ -25,6 +25,9 @@ ModuleDatabase.LoadExplicit( "CoreModule" );
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ModuleDatabase.scanModules( "data", false );
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ModuleDatabase.scanModules( "data", false );
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ModuleDatabase.LoadGroup( "Game" );
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ModuleDatabase.LoadGroup( "Game" );
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//Finally, initialize the client/server structure
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ModuleDatabase.LoadExplicit( "Core_ClientServer" );
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if( !$isDedicated )
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if( !$isDedicated )
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{
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{
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// Start rendering and stuff.
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// Start rendering and stuff.
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