From 7c2baf51d6a989152947ff4807f91628715d57b1 Mon Sep 17 00:00:00 2001 From: OTHGMars Date: Fri, 29 Mar 2019 03:57:36 -0400 Subject: [PATCH] Adds the aiProcess_FlipUVs flag setting. --- Engine/source/ts/assimp/assimpShapeLoader.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Engine/source/ts/assimp/assimpShapeLoader.cpp b/Engine/source/ts/assimp/assimpShapeLoader.cpp index fd94ffb6a..6192bd5bb 100644 --- a/Engine/source/ts/assimp/assimpShapeLoader.cpp +++ b/Engine/source/ts/assimp/assimpShapeLoader.cpp @@ -147,6 +147,9 @@ void AssimpShapeLoader::enumerateScene() Con::getBoolVariable("$Assimp::OptimizeMeshes", false) ? aiProcess_OptimizeMeshes | aiProcess_OptimizeGraph : 0 | 0; + if(Con::getBoolVariable("$Assimp::FlipUVs", true)) + ppsteps |= aiProcess_FlipUVs; + if(Con::getBoolVariable("$Assimp::Triangulate", true)) ppsteps |= aiProcess_Triangulate;