mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-21 12:25:30 +00:00
options menu: rem keybind debug spam
damagemodel module: ensure it's got a dependency of the UI module so it's called after switch all profiles for damageoverlay over to GuiModelessDialogProfile from default
This commit is contained in:
parent
c78b60b5e8
commit
7bca1dba53
3 changed files with 10 additions and 8 deletions
|
|
@ -1036,7 +1036,7 @@ function OptionsMenu::populateKeybinds(%this,%device, %controlsList) {
|
|||
if($activeRemapControlSet $= "")
|
||||
$activeRemapControlSet = getField(%actionMapList, 0);
|
||||
|
||||
echo("============================================");
|
||||
//echo("============================================");
|
||||
|
||||
for(%am = 0; %am < getFieldCount(%actionMapList); %am++)
|
||||
{
|
||||
|
|
@ -1064,7 +1064,7 @@ function OptionsMenu::populateKeybinds(%this,%device, %controlsList) {
|
|||
%keyMap = buildFullMapString( %i, $RemapActionMap[%i], %device );
|
||||
%description = $RemapDescription[%i];
|
||||
|
||||
echo("Added ActionMap Entry: " @ %actionMapName @ " | " @ %device @ " | " @ %keymap @ " | " @ %description);
|
||||
//echo("Added ActionMap Entry: " @ %actionMapName @ " | " @ %device @ " | " @ %keymap @ " | " @ %description);
|
||||
|
||||
%remapEntry = addActionMapEntry(%actionMapName, %device, %keyMap, %i, %description);
|
||||
%controlsList.add(%remapEntry);
|
||||
|
|
@ -1245,7 +1245,7 @@ function addActionMapEntry(%actionMap, %device, %keyMap, %index, %description)
|
|||
};
|
||||
|
||||
%buttonContainer = %entry.findObjectByInternalName("valuesContainer");
|
||||
echo("Keymap: " @ %keymap @ " | Keymap word count: " @ getWordCount(getField(%keyMap, 1)));
|
||||
//echo("Keymap: " @ %keymap @ " | Keymap word count: " @ getWordCount(getField(%keyMap, 1)));
|
||||
if(getWordCount(getField(%keyMap, 1)) == 2)
|
||||
{
|
||||
%modifierBtn = new GuiIconButtonCtrl() {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue