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handle pathshapes comming in from above players more gracefully
if you're within a pathshape as it moves, put you on top
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1 changed files with 3 additions and 0 deletions
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@ -4771,6 +4771,9 @@ void Player::updateAttachment(){
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Point3F(pos.x, pos.y, pos.z - 1.0f ),
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PathShapeObjectType, &rInfo))
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{
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if ((mJumpSurfaceLastContact < JumpSkipContactsMax) && !mSwimming)
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setPosition(rInfo.point, getRotation());
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if( rInfo.object->getTypeMask() & PathShapeObjectType) //Ramen
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{
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if (getParent() == NULL)
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