mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-15 20:53:50 +00:00
Merge pull request #71 from Azaezel/alpha40DynShadowRefreshRedux
re-add dynamic shadow refresh rate
This commit is contained in:
commit
7afb62b7d6
5 changed files with 7 additions and 8 deletions
|
|
@ -99,7 +99,7 @@ void LightBase::initPersistFields()
|
|||
addField( "brightness", TypeF32, Offset( mBrightness, LightBase ), "Adjusts the lights power, 0 being off completely." );
|
||||
addField( "castShadows", TypeBool, Offset( mCastShadows, LightBase ), "Enables/disabled shadow casts by this light." );
|
||||
addField( "staticRefreshFreq", TypeS32, Offset( mStaticRefreshFreq, LightBase ), "static shadow refresh rate (milliseconds)" );
|
||||
addField( "dynamicRefreshFreq", TypeS32, Offset( mDynamicRefreshFreq, LightBase ), "dynamic shadow refresh rate (milliseconds)", AbstractClassRep::FieldFlags::FIELD_HideInInspectors);
|
||||
addField( "dynamicRefreshFreq", TypeS32, Offset( mDynamicRefreshFreq, LightBase ), "dynamic shadow refresh rate (milliseconds)");
|
||||
addField( "priority", TypeF32, Offset( mPriority, LightBase ), "Used for sorting of lights by the light manager. "
|
||||
"Priority determines if a light has a stronger effect than, those with a lower value" );
|
||||
|
||||
|
|
|
|||
|
|
@ -97,7 +97,7 @@ void LightDescription::initPersistFields()
|
|||
addField( "range", TypeF32, Offset( range, LightDescription ), "Controls the size (radius) of the light" );
|
||||
addField( "castShadows", TypeBool, Offset( castShadows, LightDescription ), "Enables/disabled shadow casts by this light." );
|
||||
addField( "staticRefreshFreq", TypeS32, Offset( mStaticRefreshFreq, LightDescription ), "static shadow refresh rate (milliseconds)" );
|
||||
addField( "dynamicRefreshFreq", TypeS32, Offset( mDynamicRefreshFreq, LightDescription ), "dynamic shadow refresh rate (milliseconds)", AbstractClassRep::FieldFlags::FIELD_HideInInspectors);
|
||||
addField( "dynamicRefreshFreq", TypeS32, Offset( mDynamicRefreshFreq, LightDescription ), "dynamic shadow refresh rate (milliseconds)");
|
||||
|
||||
endGroup( "Light" );
|
||||
|
||||
|
|
@ -278,4 +278,4 @@ DefineEngineMethod( LightDescription, apply, void, (),,
|
|||
//ConsoleMethod( LightDescription, apply, void, 2, 2, "force an inspectPostApply for the benefit of tweaking via the console" )
|
||||
//{
|
||||
// object->inspectPostApply();
|
||||
//}
|
||||
//}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue