mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-20 07:03:46 +00:00
proper formulation
This commit is contained in:
parent
61978fa4da
commit
7ac714606f
1 changed files with 3 additions and 3 deletions
|
|
@ -4014,9 +4014,9 @@ void Player::updateActionThread()
|
|||
mActionAnimation.callbackTripped = true;
|
||||
}
|
||||
|
||||
if (mActionAnimation.action == PlayerData::NullAnimation || //no animation
|
||||
((!mActionAnimation.waitForEnd || (mActionAnimation.atEnd && !mActionAnimation.holdAtEnd) && //either not waiting till the end, or not holding that state
|
||||
(mActionAnimation.delayTicks -= mMountPending) <= 0))) //not waiting to mount
|
||||
if (mActionAnimation.action == PlayerData::NullAnimation || !mActionAnimation.waitForEnd || //either no animation or not waiting till the end
|
||||
((mActionAnimation.atEnd && !mActionAnimation.holdAtEnd) && //or not holding that state and
|
||||
(mActionAnimation.delayTicks -= mMountPending) <= 0)) //not waiting to mount
|
||||
{
|
||||
pickActionAnimation();
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue