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Merge branch 'development' into walkabout
Conflicts: Templates/Empty/game/tools/worldEditor/scripts/editors/creator.ed.cs Templates/Full/game/tools/worldEditor/scripts/editors/creator.ed.cs
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commit
7ab6731f51
1453 changed files with 95576 additions and 14818 deletions
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@ -1119,23 +1119,21 @@ ConsoleDocFragment _setAimObject(
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"AIPlayer",
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"void setAimObject(GameBase targetObject, Point3F offset);"
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);
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ConsoleMethod( AIPlayer, setAimObject, void, 3, 4, "( GameBase obj, [Point3F offset] )"
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DefineConsoleMethod( AIPlayer, setAimObject, void, ( const char * objName, Point3F offset ), (Point3F::Zero), "( GameBase obj, [Point3F offset] )"
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"Sets the bot's target object. Optionally set an offset from target location."
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"@hide")
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{
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Point3F off( 0.0f, 0.0f, 0.0f );
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// Find the target
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GameBase *targetObject;
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if( Sim::findObject( argv[2], targetObject ) )
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if( Sim::findObject( objName, targetObject ) )
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{
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if (argc == 4)
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dSscanf( argv[3], "%g %g %g", &off.x, &off.y, &off.z );
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object->setAimObject( targetObject, off );
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object->setAimObject( targetObject, offset );
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}
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else
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object->setAimObject( 0, off );
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object->setAimObject( 0, offset );
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}
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DefineEngineMethod( AIPlayer, getAimObject, S32, (),,
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