Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx

This commit is contained in:
cpusci 2013-08-04 16:58:59 -05:00
parent 4c35fd37af
commit 7a8f46b19f
36 changed files with 75 additions and 75 deletions

View file

@ -511,7 +511,7 @@ void DInputManager::deactivateXInput()
}
//------------------------------------------------------------------------------
bool DInputManager::rumble( const char *pDeviceName, float x, float y )
bool DInputManager::rumble( const char *pDeviceName, F32 x, F32 y )
{
// Determine the device
U32 deviceType;
@ -566,7 +566,7 @@ bool DInputManager::rumble( const char *pDeviceName, float x, float y )
}
}
void DInputManager::buildXInputEvent( U32 deviceInst, InputEventType objType, InputObjectInstances objInst, InputActionType action, float fValue )
void DInputManager::buildXInputEvent( U32 deviceInst, InputEventType objType, InputObjectInstances objInst, InputActionType action, F32 fValue )
{
InputEventInfo newEvent;
@ -597,7 +597,7 @@ inline void DInputManager::fireXInputConnectEvent( S32 controllerID, bool condit
}
}
inline void DInputManager::fireXInputMoveEvent( S32 controllerID, bool condition, InputObjectInstances objInst, float fValue )
inline void DInputManager::fireXInputMoveEvent( S32 controllerID, bool condition, InputObjectInstances objInst, F32 fValue )
{
if ( mXInputStateReset || condition )
{