Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx

This commit is contained in:
cpusci 2013-08-04 16:58:59 -05:00
parent 4c35fd37af
commit 7a8f46b19f
36 changed files with 75 additions and 75 deletions

View file

@ -896,8 +896,8 @@ bool DInputDevice::buildEvent( DWORD offset, S32 newData, S32 oldData )
// Scale to the range -1.0 to 1.0:
if ( objInfo.mMin != DIPROPRANGE_NOMIN && objInfo.mMax != DIPROPRANGE_NOMAX )
{
float range = float( objInfo.mMax - objInfo.mMin );
newEvent.fValue = float( ( 2 * newData ) - objInfo.mMax - objInfo.mMin ) / range;
F32 range = F32( objInfo.mMax - objInfo.mMin );
newEvent.fValue = F32( ( 2 * newData ) - objInfo.mMax - objInfo.mMin ) / range;
}
else
newEvent.fValue = (F32)newData;
@ -1041,7 +1041,7 @@ bool DInputDevice::buildEvent( DWORD offset, S32 newData, S32 oldData )
return true;
}
void DInputDevice::rumble(float x, float y)
void DInputDevice::rumble(F32 x, F32 y)
{
LONG rglDirection[2] = { 0, 0 };
DICONSTANTFORCE cf = { 0 };