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https://github.com/TorqueGameEngines/Torque3D.git
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Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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commit
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36 changed files with 75 additions and 75 deletions
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@ -896,8 +896,8 @@ bool DInputDevice::buildEvent( DWORD offset, S32 newData, S32 oldData )
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// Scale to the range -1.0 to 1.0:
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if ( objInfo.mMin != DIPROPRANGE_NOMIN && objInfo.mMax != DIPROPRANGE_NOMAX )
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{
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float range = float( objInfo.mMax - objInfo.mMin );
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newEvent.fValue = float( ( 2 * newData ) - objInfo.mMax - objInfo.mMin ) / range;
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F32 range = F32( objInfo.mMax - objInfo.mMin );
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newEvent.fValue = F32( ( 2 * newData ) - objInfo.mMax - objInfo.mMin ) / range;
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}
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else
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newEvent.fValue = (F32)newData;
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@ -1041,7 +1041,7 @@ bool DInputDevice::buildEvent( DWORD offset, S32 newData, S32 oldData )
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return true;
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}
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void DInputDevice::rumble(float x, float y)
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void DInputDevice::rumble(F32 x, F32 y)
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{
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LONG rglDirection[2] = { 0, 0 };
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DICONSTANTFORCE cf = { 0 };
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@ -117,7 +117,7 @@ class DInputDevice : public InputDevice
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const char* getProductName();
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// Constant Effect Force Feedback
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void rumble( float x, float y );
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void rumble( F32 x, F32 y );
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// Console interface functions:
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const char* getJoystickAxesString();
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@ -511,7 +511,7 @@ void DInputManager::deactivateXInput()
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}
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//------------------------------------------------------------------------------
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bool DInputManager::rumble( const char *pDeviceName, float x, float y )
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bool DInputManager::rumble( const char *pDeviceName, F32 x, F32 y )
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{
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// Determine the device
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U32 deviceType;
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@ -566,7 +566,7 @@ bool DInputManager::rumble( const char *pDeviceName, float x, float y )
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}
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}
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void DInputManager::buildXInputEvent( U32 deviceInst, InputEventType objType, InputObjectInstances objInst, InputActionType action, float fValue )
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void DInputManager::buildXInputEvent( U32 deviceInst, InputEventType objType, InputObjectInstances objInst, InputActionType action, F32 fValue )
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{
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InputEventInfo newEvent;
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@ -597,7 +597,7 @@ inline void DInputManager::fireXInputConnectEvent( S32 controllerID, bool condit
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}
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}
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inline void DInputManager::fireXInputMoveEvent( S32 controllerID, bool condition, InputObjectInstances objInst, float fValue )
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inline void DInputManager::fireXInputMoveEvent( S32 controllerID, bool condition, InputObjectInstances objInst, F32 fValue )
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{
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if ( mXInputStateReset || condition )
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{
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@ -85,9 +85,9 @@ class DInputManager : public InputManager
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void unacquire( U8 deviceType, U8 deviceID );
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// XInput worker functions
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void buildXInputEvent( U32 deviceInst, InputEventType objType, InputObjectInstances objInst, InputActionType action, float fValue );
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void buildXInputEvent( U32 deviceInst, InputEventType objType, InputObjectInstances objInst, InputActionType action, F32 fValue );
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void fireXInputConnectEvent( S32 controllerID, bool condition, bool connected );
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void fireXInputMoveEvent( S32 controllerID, bool condition, InputObjectInstances objInst, float fValue );
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void fireXInputMoveEvent( S32 controllerID, bool condition, InputObjectInstances objInst, F32 fValue );
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void fireXInputButtonEvent( S32 controllerID, bool forceFire, S32 button, InputObjectInstances objInst );
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void processXInput();
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@ -126,7 +126,7 @@ class DInputManager : public InputManager
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// Console interface:
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const char* getJoystickAxesString( U32 deviceID );
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bool rumble( const char *pDeviceName, float x, float y );
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bool rumble( const char *pDeviceName, F32 x, F32 y );
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};
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#endif // _H_WINDIRECTINPUT_
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