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Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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36 changed files with 75 additions and 75 deletions
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@ -284,7 +284,7 @@ void ProcessedShaderMaterial::_determineFeatures( U32 stageNum,
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{
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PROFILE_SCOPE( ProcessedShaderMaterial_DetermineFeatures );
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const float shaderVersion = GFX->getPixelShaderVersion();
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const F32 shaderVersion = GFX->getPixelShaderVersion();
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AssertFatal(shaderVersion > 0.0 , "Cannot create a shader material if we don't support shaders");
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bool lastStage = stageNum == (mMaxStages-1);
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