Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx

This commit is contained in:
cpusci 2013-08-04 16:58:59 -05:00
parent 4c35fd37af
commit 7a8f46b19f
36 changed files with 75 additions and 75 deletions

View file

@ -109,8 +109,8 @@ protected:
public:
/// @see DecalData
static float smFadeStartPixelSize;
static float smFadeEndPixelSize;
static F32 smFadeStartPixelSize;
static F32 smFadeEndPixelSize;
ProjectedShadow( SceneObject *object );
virtual ~ProjectedShadow();