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Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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36 changed files with 75 additions and 75 deletions
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@ -109,8 +109,8 @@ protected:
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public:
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/// @see DecalData
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static float smFadeStartPixelSize;
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static float smFadeEndPixelSize;
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static F32 smFadeStartPixelSize;
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static F32 smFadeEndPixelSize;
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ProjectedShadow( SceneObject *object );
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virtual ~ProjectedShadow();
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