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Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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36 changed files with 75 additions and 75 deletions
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@ -53,8 +53,8 @@ SimObjectPtr<RenderPassManager> ProjectedShadow::smRenderPass = NULL;
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SimObjectPtr<PostEffect> ProjectedShadow::smShadowFilter = NULL;
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F32 ProjectedShadow::smDepthAdjust = 10.0f;
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float ProjectedShadow::smFadeStartPixelSize = 200.0f;
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float ProjectedShadow::smFadeEndPixelSize = 35.0f;
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F32 ProjectedShadow::smFadeStartPixelSize = 200.0f;
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F32 ProjectedShadow::smFadeEndPixelSize = 35.0f;
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GFX_ImplementTextureProfile( BLProjectedShadowProfile,
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